LD 41 April 20–23, 2018

Improving Timestaar

138d8.png Sup my group made a cool turn based bullethell

If you haven't seen our game yet, its pretty sick https://ldjam.com/events/ludum-dare/41/timestaar-turn-based-bullet-hell

Anyway, we don't have anything to do in the way of making games so we're going to update the game and make a more polished non-gamejam version. The game-jam version is going to stay is it is, we're not gonna touch that. If you rate the game, please rate it off the original build. Even if you think it sucks :).

But we're pretty proud of the game as it is so we're gonna make it even better and incorporate a bunch of stuff we didn't have time for. We've got more settings, a story mode, a boss, etc.

If there's anything you'd really like to see- go ahead and comment, there's a very good chance it'll be in the improved version.

Elite Beat Zombygons is just a vote away from 20

If you like Rhythm games you should check it out. https://ldjam.com/events/ludum-dare/41/elite-beat-zombygons

Crypt of the Necrodancer like movement but a top down shooter rather than a roguelike.

zombygons_2.png

Have a break!

Test our game!

https://ldjam.com/events/ludum-dare/41/heaven-and-earth

Any suggestions are welcome, and... errr... if you try html5 version remember to put it in full screen :flushed: PlyWoman.png

Want An Audience?

I am teaching my Game Design class right now, and I am playing LD games in front of them. Anyone want their games (preferably HTML5 so we don't have to wait for an install) to be played in front of a bunch of students? Post and let me know!

Feel like playing a quick game? Check out ours

Playing Games Video from Twitch compiled

https://youtu.be/pd-Cwa8tfXA

Video of playing games from over the last few days, will put full list of games here shortly

Gender Circles Highest Score!

We got the highest score so far. The king of Gender Circles "@derlassehenrich" Who wants to beat Derlassehenrich?

Gender Circles LD Page: https://ldjam.com/events/ludum-dare/41/gender-circle

mvp.png Credits to : @derlassehenrich

Hit em harder - Web version

On request we published our game as a web Version. Run it in Fullscreen mode and everything will be fine ;)

Have fun!

https://ldjam.com/events/ludum-dare/41/hit-em-harder

Nuclear Fission / fishing

well I managed to get a game done. :) Its not brilliant but the people I've shown it to have said I should polish it and put it on new grounds / mini clip. What do you think? Untitled.png https://ldjam.com/events/ludum-dare/41/nuclear-fission

Timelapse of the weekend!

I created a timelapse video of my first LD game. I had blast! Can't wait 'till august :)

https://www.youtube.com/watch?v=LHgnJXrbk-Q

~20 hours of footage shrunk down to 15 minutes.

Link to My Game :)

Afterthoughts

ld41_small.png The jam is over and what are some lessons learned? - Do some blog posts with playable beta-releases during the jam. Could be fun for others and for ourselves to see the progress made during the weekend. - Doing two games added quite a lot of extra work. Maybe not the best idea for completeness, but it was fun! - PREPARE before-hand! Setup GIT repos and download Unity and setup other tools. We spent about 5 hours completing these tasks. Time that could have been spent on coding!

All in all, this theme sure made people think outside the box and it was a very fun event! We will try to add more team members for next event, and create an even better experience.

Try it out: https://ldjam.com/events/ludum-dare/41/duality

Hellfest Simulator : is this a post mortem ?

12cbd.jpg

Game presentation and objectives

The main goal of the game is to survive for as long as possible while doing a maximum number of points. To do that you can: take risks by bringing beers to the singer as a real roadie, or do you “emo” and just stay in the corner of the pit doing nothing. The rhythm is given by the music and the public “bounces” regularly so you can (more or less) predict when you have a chance to get hit.

We tried to combine a physic based/Rhythm game with a survival aspect (so yeah this is more or less 3 genres… or you can choose the two you prefers :p)

Link to the game : HELLFEST SIMULATOR

Game ideas and main atmosphere

We decided to get a real mosh pit experience, as we all do listen to “metal music” (I put this between quotes as it is only to simplify :p) and this is something typical from this kind of scene. To do this we proposed that everything should be based on physic to create a chaotic aspect as it is on real life but it must also be based on the music. I will describe the way we did that a little later.

Rhythm system and events

The rhythm system is quite simple, every music sample does have attributes that will qualify the sample: - Delay - Light Blink Rhythm - Light Move Rhythm - Light Color - Bounce Rhythm

For each rhythm, we will check if the counter is set to 0 and trigger an event. Every Entity that is not “busy” will come to solve it’s own logic (example: if the light movement finished it will move in another direction). This permits us to bring differents ambiances between each event and every behavior will be solved independently so we can extend it at will.

Music and events

The music can be listened directly on soundcloud

As we just said, we wanted it to be a “structured chaos” ,so we defined 4 mains events that we called “Idle”, “Pogo”, “CirclePit”, “WallOfDeath” (and the two more with “Intro” and “Outro”).

For each one, we wanted a specific behavior and we needed to test if it worked with the ambiance we wanted. We finally decided to define them as: - “Idle”: The main verse, a little slow, the Bounce Rhythm is set to 1 - “Pogo”: The chorus, everything is faster and it bounces much more, the Bounce Rhythm is set to 0.5 - “CirclePit”: An event that will generate up to four Circle pit(s) into the “Pit area”, Bounce Rythm is set to 0.5. - “WallOfDeath”: An event creating one to four Wall of death(s), defined as a “break” into the music.

* Some gifs of our events *

Idle: idle.gif

Wall of Death: wod.gif

Circle pit (on gfycat)

Pogo (on gfycat)

* Game play video * https://www.youtube.com/watch?v=ghiCHhZHFQw Yes I sucked but at least the time is less than 3mn :p

Why we did a small update in the next morning

Some of the first feedback was that the main character was too slow, this was due to a performance issue based on a bug due to lightnings that we did not experienced as we were on our main development computers. Fortunately, we all own smaller Notebook so we were able to fix it pretty quickly. To fix this we just disabled half of the lights and increased a little their halo to keep the main ambiance but drastically increase the framerate on middle-end computers. (Our Original LD post is still available if you want to compare :) )

What we wanted to add but couldn't:

  • Originally you had to be able to drink beer to recover your health but get drunk, your movements would be randomly altered and your vision would be blurry
  • Small random events
    • A guy puking on the crowd
    • A guy that go on a border to pee
  • Easter eggs and bonus points : the aim was to find the developers and bring them beers
  • More graphic elements and animations
    • Ourselves
    • The guy that was going to pee
    • The guy who pukes
    • More events and riffs and a better sound management.

Link to the game

Wrong Bet Postmortem

Feel free to play the game! https://ldjam.com/events/ludum-dare/41/wrong-bet

Wrong Bet is my game for LD41, it's a racing game with a twist: Instead of controlling the cars you control a god which is actively trying to get a team to win. The idea came into life after scrolling through Wikipedia's game genres list. The original idea was a tower-defense racing game, but quickly changed to the game that ended up being made.

About a week before the LD I started working on a little node based "engine", similar to Godot. The concept worked pretty well, and was not very hard to work with, so I ended up using the engine in the game. I must admit that I ended up changing a lot of the engine during the LD as some parts of the engine were simply not well planned. I think I'm going to actually finish writing the engine for future games. I may change the name, SilverSource does not make sense (It's inspired by GoldSource, but it's not similar in any way ;))

Note: The images look horrible as I had to downscale them, and they lost quality. We really need to be able to resize markdown images! (In the HTML)
First Day

Well, let's get to the actual theme. The first thing I wrote was the Track, it loads the data from a color-coded image (which is horribly ugly). The track is called by the karts to see if they are inside a wall, and to find what waypoint to go to. Alongside the Track I was writing the Kart, at the starts the physics were pretty crude, but with some work they became what is now in the game, not extremely realistic but fits the arcade style of the game.

That, and making the kart sprites and the menu theme, was the first day.


Second Day

capt5.PNG

The second day's priority was getting weapons planned and working. They were fairly easy to program just requiring a few hundred lines of code. Most weapons are implemented with a node and an entry in the GodAttack.h file. I also moved the kart spawning code to a more elegant system, and added some basic sounds. On the art-side-of-things, the forest track was designed and the race music was written!


Third Day

capt4.PNG

This day was the most intense (as usual). The game required a lot of polish, a Main Menu and a second track (the night track). I also moved the game code to the Race file, wrote the victory and defeat themes and screens and fixed a lot of bugs related to car handling. I also added the engine sounds which worked surprisingly well! They are simply a looping sawtooth wave.

Future?

There are some weird crashes that seem to happen randomly, I really should fix these! If people enjoy the game I may polish it more (listening to the feedback!) and release a post-jam version.

Also I should look into a Linux build, I hope I don't hit a brick-wall (gcc hates my VS code!).

I'm pretty sure I'm going to use this engine for future games, just have to get some fixes and get my mind around how to implement scenes. Also I really need a GUI toolkit, manually writing GUIs is no fun.

I uploaded the music to SoundCloud. It's always cool to come across one of your old projects :)

Thanks for reading, feel free to leave your projects in the comments, looking forward to rate some games!

Rating Games by Sunday

First off, introductions. I am Anubhav Kashyap, a 14 year old game developer and this is my second Ludum Dare.

Sorry guys, I can't rate your games as I am busy with some school work right now, but if you rate my game and leave a comment, I'll surely rate your game by Sunday latest (most likely way earlier). It'd be even better if you could leave a link to your game in the comment (on the game page, not here). Alright then, see you later! :v:

Here are a few screenshots: Screenshot (43).png

Screenshot (42).png

Link: https://ldjam.com/events/ludum-dare/41/123

Playtesting and rating your games on my Twitch stream!

I'll be playtesting and rating your games on my Twitch channel https://www.twitch.tv/nufflee ! The stream will start in about 20 minutes. Also make sure to check out my game https://ldjam.com/events/ludum-dare/41/droneout :P

Make sure to sign up here: https://goo.gl/forms/SyIoqbIqiST8zCS43