LD 41 April 20–23, 2018

Last Minute Ratings!

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Rate Us

This is our first ever game jam, and thus our first Ludum Dare. We'd love it if you played our game and gave us a rating and a comment as we need some last minute ratings to get a score!!

The idea is a visual novel combined with a tower defense. The choices you make in the dialog changes the stats of the towers. The tower defense is a strategic tower defense where you build the maze for the enemies.

Gifs:

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Here's a gif from early in development.

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Here's a gif even earlier... (It's not a bug, it's a feature!)

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Be sure to leave a link to your game so that we can rate and review yours as well! Good job everyone on a successful Ludum Dare, whether you finished your game or not we are all winners here because of the knowledge we all gained from this experience!

Now time to go play and rate some LD41 entries :nerd::joystick:

Thank you for all the support! [Threerena]

Hello guys! We wanted to thank you all for your support and your feedback. Threerena is our first GameJam game and, thanks to you, we think we did pretty well. We'll be back on the August jam! We got the courage to try again and learn from our mistakes!

If you dont know what 'Threerena' is or haven't play before, we encourage you to do it!

PS: Really guys, to be honest this community is great and we had so much fun together. Thank you all!

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https://ldjam.com/events/ludum-dare/41/ludumdare-41-threerena

B.E.A.S.T.S. - Post Mortem, Reflections, and Musings

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As we are coming up on the last 24 hours of LD41, I thought it'd be a great time to share a post-mortem of B.E.A.S.T.S. (Break Everything And Stack Towering Structures). Though my team Cosmic Adventure Squad has been jamming for the past 10+ years, we rarely write post-mortems. But I think there’s a lot to share and a lot to learn from each jam! So without further ado...

Brainstorming 🌩️

To be honest neither one of us were very excited for the theme when we first heard it, as it just felt too open-ended and prone to blandness. We sat down, sketched some ideas, and eventually had a toss-up between a restaurant sim/pipe-connecting puzzle and a city builder/city rampager. Typically, we would draw out a really rough paper prototype of the gameplay to get a feel for how the game will look and be played. When we found how much fun it was to think of monsters and destruction mechanics, we knew which idea was going to make the cut.

sketchy.jpg Gnocchi giving us a paw in the brainstorm process

RAPID Rapid Prototyping ⏩

Our developer, Strega, quickly built a rough playable prototype in Unity that we sent to our musician, Tenlki, and some friends who were also participating in LD. Together, we playtested and refined the gameplay even before any of the art went in, which was a common technique we’d use in past LDs.

Progress1-SM.gif Basic controls, combat, movement, level generation

Progress3-SM.gif Destruction and first bits of art

Visualizing the Visuals 👀

We decided on using MagicaVoxel for the art assets early on -- I didn’t want to get bogged down with the nuances skinning, rigging, texturing, etc and all the 3D features that I’d commonly find myself losing too many hours in. Since my role also involves UI/UX, technical art, and asset implementation, I needed to make sure there was a balance.

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Though I’ve worked with MagicaVoxel in the past, I completely forgot that exported geometry was by no means optimized -- each building part came out to be almost 3000 tris! Optimization is no small feat, especially with procedurally generated levels and a goal to have a WebGL build that can run on most browsers.

maya.png cut down tris by 99% by re-modeling and UV texturing each environment piece

Putting it All Together 🤜🤛

After a decade of jamming together we’ve learned to scope our games really small and make sure a full, submittable gameplay loop comes together as early as possible. That way the rest of the time can be spent polishing the crap outta it, being chill, and having a good time. By Saturday night--music sketch, characters, environment, placeholder UI--basically something we’d be happy with submitting if we ran out of time. We added some fun little details here and there: - Making the score bars represent the characters (fire beam and giant fist). - A control reassignment screen because we couldn’t come to an agreement on how two players would play on a single keyboard - Character portraits, win certificates, and hand-painted title screen for extra oomph - Numbers popping up for feedback, color highlights

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Looking Forward 🔮

We read every one of your comments and loved the feedback! Some things we’ll add/improve in a future post-jam build: - We definitely need a single player mode! Some ideas include highscore, puzzle-based, or have AI players to compete against. - Although we had a key reassignment screen, this was not immediately discoverable by many players. Maybe a help button in-game or a brief popup at the start of the first round will call attention to it. - Alternatively, let people use controllers! - More playable characters. I had sketched out a mech and a giant wolf character but sadly they didn’t make it in. charactersketches.png

Thanks for reading! And don’t forget to check out our game here:

B.E.A.S.T.S.

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Goodnight Meowmie v1.05 + Soundtrack Release

Our virtual pet + horror game, Goodnight Meowmie, has been updated to v1.05! We've put in a lot of new content and improvements, such as these cute new animations!

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We're still working on even more things to iron out some narrative ideas that didn't end up making it in, so stay tuned for further updates.

It's not too late! You can still play and rate Goodnight Meowmie here!

In addition, I've just released the soundtrack for Goodnight Meowmie for free on my Bandcamp site! You can grab that at: https://ddrkirbyisq.bandcamp.com/album/goodnight-meowmie-original-soundtrack

Full list of changes from v1.03:

``` v1.05 - Update eating sounds to be more crispy - Tweak credits timing, and add new photo at the end of the credits - New credits song

v1.04 - Change "pet" to "hold" - Add new actual "play" action + animation for girl and Meowmie - Add new feeding animations, dialogue, and sound effects - Add some particle effects for Meowmie's reactions - Add new photo on the bedroom wall - Reworked the final part of the event on day 5 - New "Goodnight, Meowmie" dialogue for girl - Slightly tweak ending sequence dialogue - Meowmie now sits up instead of freezing in place when opening the menu - Meowmie now actually goes to sleep at night - Fix a dialogue progression bug in day 2 if you respawn after getting food - Update collision for the litterbox so Meowmie can't hide in the corner - Adjust Meowmie's starting position for each day - Make girl face downward properly at the start of the ending sequence - Fix a layering/missing collision issue with the medicine pot in the ending - Initialize audio early, to prevent WebGL audio glitch issue at the menu screen - Slightly tweak music, especially the stretched versions - Fix a tiny visual glitch in one of the menus - Minor tweaks on timing and fades

... ```

12 Hours left! Send me your entry and I'll play & rate it! :D

Hi everybody! How is it going?

I'm super excited to see the results of this Ludum Dare! I've been busy with work and family stuff and I haven't played as much games as I wanted, but it's not too late yet!

Since there are roughly twelve hours until the end of this oddisey, I'll ask you to post here a link to your entries so I can play them all and give you my feedback!

I'll be very glad if you play my game too! It's not necessary in order for me to play yours, since I just want to play some more games!

OH NO! There's not enough meat!

The Secret Ingredient is Love! A Horror Cooking Simulator!
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Play and rate our game please :)

My first game jam! (HTML5 Game)

  • I made a rhythmic platformer!
  • You can check it out here if you like https://ldjam.com/events/ludum-dare/41/just-relax
  • I appreciate and respond to all feedback! Will also play and rate your games 😀
  • Good luck to everyone on the final results!

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Hey, I overslept with grading, will you help?

Hey, I overslept a little with grading, will you help? this is my game: https://ldjam.com/events/ludum-dare/41/orcs-attack

thanks a lot ^-^ I will feedback all, who feedback me, after school :)

One Last Hoorah!

I will be playing, rating and feedbacking games (on and off) within the remaining hours. I will be happy to play yours 😁. Leave your link as a comment and I'll play it. You can check out my match-3 survival game - Caves of Mimicry here

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A Colorful Adventure

Hey all,

sadly I didn't find as much time to rate games, as I would have liked. Im still lacking 5 more Ratings, so please help me get a Rating :).

https://ldjam.com/events/ludum-dare/41/a-colorful-adventure

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FINAL LD41 STREAM - TONIGHT @ 17:00 GMTST / 12:00 EST

A reminder that I'll be playing and rating games in the hours leading up to the rating deadline. The stream will start approximately 17:00 GMTST (12:00 EST) on Tuesday 15th , if you want a notification when I go live feel free to follow me on Twitch.

Please read the rules before you submit your game (listed on the top of the queue)

SIGN UP FORM: https://goo.gl/forms/Ik58l8EdBnVWpqIM2

QUEUE: https://goo.gl/idu7QU

TWITCH CHANNEL: https://www.twitch.tv/honestdangames

A virtual friend - minor post jam update

Hi there, in honour of the end of the jam I have made some minor ammendments to my game - check the latest version out here (I have enough votes but feel free to view the original and rate too if you feel like it).

Good luck with your results! :D

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https://ldjam.com/events/ludum-dare/41/a-harmless-virtual-pet

Help me get the last 6 votes!

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https://ldjam.com/events/ludum-dare/41/game-jam-the-game

Thank you a lot in regard! :)

Audio Fixed on Self Golf

Hi all, I realised yesterday that my entry had been hit with Google's dreaded HTML5 audio issue (recent Chrome update has upset a lot of people). Anyway I exported a new version to allow for this, so audio is working now.

I always enjoy writing music for LD, so I'd be a bit sad if anyone played the game without audio. This time I also recorded myself clapping for then end of each hole, so that makes me a sound designer now right?

Anyway if anybody happened to play without music, or just wants to give it a try, you can play/rate here: https://ldjam.com/events/ludum-dare/41/self-golf

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Do you need 20 ratings in each category to get a score or is it 20 avg. overall?

I thought it was the former, but in my last game I only had 18 ratings in the "Humor" category and still got a score. Kinda worried now, because I don't want to miss out on a score and I still only have 19 ratings in humor this time around...

Edit: To clarify - I meant to ask whether you need 20 ratings to get a score in the corresponding category (i.e. are 19 humor ratings enough if the average is >20?)

PLAY FISH & SHIPS!

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Ships with no captain has arrived in ya dock!

We need ya help, cabin boy. Go to you harbor and fetch some cannon fodda (fishes). Throw it all against those freshwatah’ sailers!!!

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https://ldjam.com/events/ludum-dare/41/fish-ships

Rocket Pet needs You

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Hi everyone, we just need some more ratings to reach 20, if some people feel free to test 😃 : https://ldjam.com/events/ludum-dare/41/rocket-pet Thanks 🤞