LD 39 July 28–31, 2017

PostJam "Joseph run" work progress

In a JAM version I remove most mobile functions, because we not have time to implement all planning game quests. But now I glad to present mobile phonebook! joseph.png

Gamepage https://ldjam.com/events/ludum-dare/39/run-joseph-run

P.S. we add a selfie image :)

Hello, post your games in this post, I would like to play them :)

Hello, post your games in this post, I would like to play them :). Please post games for Windows or HTML5, because I do not have any other operating systems and consoles. If you want you can check our game: https://ldjam.com/events/ludum-dare/39/no-sorcerers-sky, have fun :)

Supernode

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Our LD Entry Page

Hi, we’re Dustyroom, a two brother studio and this is our Xth Ludum Dare. Before the jam, we planned to make an action-packed juicy pixel platformer. In the end, we made a calm abstract puzzle game. Beauty of LD!

Every idea we had for a platformer wasn’t very interesting, so we started thinking about making game about logistics as our entry. Inspired by the great Factorio and Mini Metro, we tried to extract production belts and manufacturing into a simple innovative puzzle.

This resulted in Supernode, a game where you make a flow of energy by combining nodes to produce the right output from multiple sources.

In short, here’s how it went.

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Day 1. (Idea, concept, prototyping)

We decided to go minimalist in every way (apart from programming side) and make an emphasis on the gameplay and polish. As with our most games, we made up an idea and then experimented, having only a vague idea about how it would play. The whole first day was spent on brainstorming and prototyping of basic gameplay. Although nothing was really playable at the end of the day, we kept believing.

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Day2. (Graphics, code developing)

A day full of challenges for the idea development. Some features we designed on paper just didn’t work out in reality. Or rather not how we’d like them to work. Previous LD experience taught us to take flexible maneuvers against the pitfalls. We changed the game to be score-based infinite level and settled on free adding and removal of user-generated nodes. Also, most of visual elements were ready.

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Day3. (Graphics, sound, code, polishing)

Making the simple 2d assets spared some time to for go sound more. We made a simple track of chords and intervals of the pentatonic scale, without a pre-defined melody. The melodies are produced randomly, again, in the pentatonic scale. Various events trigger a note, each time different one. By noon, the final gameplay was ready and we spent about 12 hours on polish, menus and tuning. Looking back, it would be great if we tested more since the jam version of the game has some nasty bugs.

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There are plenty of things to improve. Anyway, we are happy how the game turned out.

P.S.

After receiving some useful bits of feedback we made (and still make) some major and minor improvements and placed the post-compo version of the game on itch.io. The jam WebGL version stays untouched on our website.

Have fun!

Our LD Entry Page

itch.io game with fixes

Running on my first ludum dare !

Hi everyone ! For my first ludum dare I wanted to run so I made a runner in a retro environment industrial-based. That was my first ld and I'm very happy of it ! You can go check it right here -> https://ldjam.com/events/ludum-dare/39/runn-score

Thanks for all the ratings and feedbacks that I had ! You can also rate my game and give feedbacks if you like it ! Every feedback is appreciated !

Looking for web links, round 2!

If you have one, feel free to leave a comment here and I'll check out your game! Here's mine, btw: https://ldjam.com/events/ludum-dare/39/long-live-the-pig

Thanks you!!

It's a tremendous gift to understand that what you created is a joy to people. GAME: https://ldjam.com/events/ludum-dare/39/scale-of-life 41a91c1ac90d922f38406e58a9121489.png 20615612em1209314712513913/em6099597269381420737_o.jpg

Sorry for the broken rating in the game. Something we did not have time to do in terms of jam.

First Ludum Dare Compo and managed to get rated :D

This is the first Ludum dare I have ever done, and hence also my first Compo challenge :D First time attempting Blender for meshes and animation and first time doing my own music in LMMS. It was also my first time doing a game completely alone, unless you count school projects. Not sure if I will do the compo or the jam challenge next time, guess it's up to my friends :P

If you haven't tried it yet you can play my game here: https://ldjam.com/events/ludum-dare/39/maze-escape. Any feedback is greatly appreciated so I can learn for the next Ludum Dare :)

Try the Post-Jam version 1.0 of GREED. :)

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My original Jam submission was a bit short so I worked on a Post-Jam version which comes close to the concept I wanted to realize in the Jam but the great wall of 'wich scripting stuff I need, how I write it and how long does it take to draw all things?' blocked me. There were too many new things I had never tried before.


Things which are new in version 1.0:

-animations yay

-new sounds

-new enemies

-a much bigger level

-an ending ...


Things which I want to implement in version 1.1:

-better hitboxes

*-a checkpoint system *

-a super challenging boss battle!

-another ending screen

-another attack animation

-to skip text bubbles

-another background


So have fun and give me feedback to my Post-Jam version. :)

I wonder...

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Is there a reason Running the Marathon has fewer ratings in the humour category than others?

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Do some people think this game is too serious?

New Inferno Weapon - Tornado Staff

I am finally able to confirm that the next Inferno update will be released this Sunday!

Several new features have been added, including new weapons, perks and more! Here is a teaser for another one of the weapons that will be added into this update. It's called the Tornado Staff, it shoots blue discs that can bounce off of walls and do a massive amount of damage. Sound overpowered? Well here's the catch: The projectiles can also damage the player if ran into. This means you need to be strategical for when you use this weapon.

                                                 TORNADO STAFF

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Inferno is a wave-based arena shooter set in a hellish realm where you must fight against demons and robots in order to gain your freedom. It was made by myself, Zyro and Jackass and you can play the game using the links below.

LINKS

  • Download: https://ldjam.com/events/ludum-dare/39/inferno
  • Soundtrack: https://soundcloud.com/jackassmusic/death-march-inferno-ost

Blackout approved on the App Store!

I submitted my game to the app store after porting it and it got approved in record time! You can find it here.

Note: The controls are much harder on iOS. I will continue to make improvements to the iOS controls. Send me any suggestions you have!

You can find my game page for the compo here.

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CHAINED, an experimental action game

I was thinking about making an action game with pure mouse controls for three years or so. On this Ludum Dare I finally was able to get it together and made a prototype of such. Gameplay-wise, can't say I'm absolutely satisfied with the result. Too chaotic and it gets exhausting to move mouse all the time (not sure if it't even possible to overcome this issues, would love to hear out thoughts and feedback). Still, it's a refreshing experience of an action game. Short and compressed, and with prominent style. Well, just take a look at this:

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Solid, am I right?

Released a post jam version today, so feel free to check it out and leave a comment or two. https://ldjam.com/events/ludum-dare/39/chained

JUST "1" MORE RATING!!!!

I just need 1 more ratings to reach 20, please help me reach it and if you want me to play your game, just give a link.

Here’s the link https://ldjam.com/events/ludum-dare/39/powerdown

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Orbiting Home - Orbiting further

Now, nearly two weeks after LD39 we are finished with planning for turning Orbiting Home into a full game. We will extend the content, add new elements in space like black holes or space stations etc. We will rewrite the whole simulation and improve it to a higher level. The topic "Running out of Power" continue as a main part of the game but you can recharge your power supplies. The biggest change will be that the game will be completely moddable. Modder can add new Sprites, Sounds, Data with JSON and Scripts with C#. This scripts will be compiled at runtime. Many more features will be reviled later.

You want some honest feedback for your games?

I got some spare time over the weekend. If you like to get some honest feedback for your games, feel free to leave a comment down here and I will look them up, Cheers!

Ultimate - info

I am not able to access my PC at the time, but i plan a new enemy spawn system and some other stuff. I also want to rework my shooting system to make my game better. The next update to my game will be in 1-2 weeks.

[Discord] Game Dev / Game Jams

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Hello there wonderful developer person!

I heard a rumour that you Ludum Dari (plural?) like making games. We run a partnered server over on Discord called GameDevNetwork for all things gamedev, whether that be in the form of code support, bouncing back story ideas or just sharing your lovely work.

GDN is a friendly, supportive development community that aims to help you become the best developer you can be!

We host monthly(ish) jams with fabulous prizes (by which I mean stickers and PR mentorship, we strictly avoid monetary prizes, we're here for creativity after all!) and love spreading community flair.

We also have a #gamejam channel reserved to contain the intense action of fantastic jams such as Ludum Dare.

Drop by and talk about anything from your Ludum Dare project to what your favourite pizza topping is over here: https://discord.gg/gdn :tada:

I'm also an avid game jammer/hackathoner, feel free to poke me about AR/VR, code things or just some of the cool projects you've worked on :heart:!

Oh hey! we've also got an awesome game jam coming up next month! Check that out here: https://itch.io/jam/game-dev-network-dragon-jam

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A post-jam version for Bead On The Moon !

You may have seen it on the post-mortem, I'm currently working on a post-jam version for Bead On The Moon. It'll feature more interactions, more way to plays... Enhanced graphics and musics, updated cooking and fighting system, and a lot more features that are not on the ludum dare version. As you can see on the gif bellow, the graphics are already better (8 frames animatioooons !).

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This week I've been working on the Enhanced cooking system. You can now use a recipe book self-generated that show you every recipes you've unlocked : you can filter the recipes by taste, and check wich ingredients you need to bake them... And also some new "stats" meals have, that may be usefull for your "quest". :)

If you want to read more about what will be added on the post jam version, please check the post on the blog : https://beadonthemoon.tumblr.com/post/163954254155/bead-on-the-moon-is-going-to-have-a-post-ludum You can also follow the game on twitter if you want : https://twitter.com/beadonthemoon (I'll try to post screenshots of the game every saturday for the #screenshotsaturday !) You can play the game made for the ludum dare here : https://ldjam.com/events/ludum-dare/39/bead-on-the-moon

Thank you all for the feedbacks you've already sent me about the game made for the jam, and thank for the futures I may receive : they helps me a lot to make the game better and enjoyable !

Cheers and have a good day !