Character and Setting concepts

Things are coming together I really enjoy the simplicity of having little eyeballs with spindly legs as the crew for my spaceship..

Things are coming together I really enjoy the simplicity of having little eyeballs with spindly legs as the crew for my spaceship..
This is my first official attempt at Ludum dare. If anyone wants to see my progress watch at: https://www.twitch.tv/wardwarf28
Old link will no longer work. My binary files are now here
Awesome Theme! I'm very happy with him! But now, I'll go to bed cuz it's 00am here (Brazil)! : D
it's my second time in ludum dare I am going to use 1. Engine : Unity 2. Code Editor : VS 3. Sound Effects : BFXR 4. Music : FL STUDIO 5. Graphics : Blender
So I only found out a few minutes ago that Ludum Dare was happening this weekend, but luckily I actually sort of have time for once. I'm in. Technologies I will be using: - Love2D - HUMP library - Jumper library - EDIT: forgot to add tween.lua - sfxr - Inkscape - Notepad++ - Git and Github
After a bit of thought, I think I have a good idea for a jam game!
My last (and first) LD was LD35, so I am quite rusty. For this project I will be using Twine, but nothing else is clear yet! I have always wanted to make a mecha game though, so let's see...
https://www.youtube.com/watch?v=PlmQI8sewQc
we are students from UFLA, Federal University of Lavras participating in this gamejam.
we are no pros but our team works hard and play hard, it is an honor to stay up all night getting lucky with you guys !

I'm serious in audio this time:

A sound to accompany the dawn that perhaps will come:
https://www.youtube.com/watch?v=XxGtU5AtLms

This time we went on fast with work out our idea. We finished our idea in under 50 min. (30 min faster then the last time)
Our basic idea is that you controlling a spaceship and must managing the systems to survive and must fly to your home world but you can visit different planets to collect resources (metal to repair your ship, foot and ice (to produce water) for your crew) because they also running out. So you need to manage to get everything and don't run out of anything. You can visit different planetary systems and in this systems you can fly to all planets with a good maneuver. More about that in future blog posts.
Here a Screenshot of the first tests with our rocket: (graphics are temporary)


Got in some basic visuals. Now for the fun part... programming it all! :-)

Another LD, another theme where we have no idea what we're gonna do. So we turn, once again, to the 1980's-- that beautiful fountain of neon glowing inspiration-- to make our Arcade! What games will you decide to have on? Will anyone even show up? Will the Dancing Dancing really cause a Revolution? We'll soon find out.
Jodi, Artist, Quarter jockey, Butterfly Samurai
Oh, and don't mind "Swoltron." That game...is...definitely not happening. wink wink

I forgot that saying what tools you're using was a thing, so:
Going back to our TVGS roots, I think I'm going to make a satire about free-to-play games again, this time with Farmville's dreaded energy system. Also plan on throwing in some Twitch-plays-like game mechanic where everyone controls a single character for a good measure. It's going to require some networking, however, which I'm not too fond of...
AMA DO MY BEST!
Just posted this on my blog, but I do hope it helps some people out there.

So, Ludum Dare 39 started roughly 2 hours ago, with the theme "running out of power". It's way past midnight here in São Paulo and, even though I thought about an idea or two, I'm still thinking about the ideas.
The concept of "power" is so broad you can easily get lost with what kind of power you should employ that's possible to run out. Also, with such a concept, it's also quite easy to end up with a not-so-original idea (think about some endless runners, or games like Concerned Joe or Move or Die).
So, here's some of my thoughts on how I'm brainstorming and how I think it's the right way to narrow down what you can do in your game:
And that's it. It's not much, just what I believe are some "right" ways to do things, but nothing's 100% certain, right? You might think differently and that's fine too!
The important thing is that you should feel comfortable with your project and don't strain too much, even though there's a time limit.
Good luck on your project, if you're reading this, and Have Fun!