LD 39 July 28–31, 2017

Character and Setting concepts

setting and characters.png

Things are coming together I really enjoy the simplicity of having little eyeballs with spindly legs as the crew for my spaceship..

Streaming first ever Game Jam.

This is my first official attempt at Ludum dare. If anyone wants to see my progress watch at: https://www.twitch.tv/wardwarf28

00:00 AM here... time to sleep!

Awesome Theme! I'm very happy with him! But now, I'll go to bed cuz it's 00am here (Brazil)! : D

I AM IN

it's my second time in ludum dare I am going to use 1. Engine : Unity 2. Code Editor : VS 3. Sound Effects : BFXR 4. Music : FL STUDIO 5. Graphics : Blender

I'm In

So I only found out a few minutes ago that Ludum Dare was happening this weekend, but luckily I actually sort of have time for once. I'm in. Technologies I will be using: - Love2D - HUMP library - Jumper library - EDIT: forgot to add tween.lua - sfxr - Inkscape - Notepad++ - Git and Github

I am in!

After a bit of thought, I think I have a good idea for a jam game!

My last (and first) LD was LD35, so I am quite rusty. For this project I will be using Twine, but nothing else is clear yet! I have always wanted to make a mecha game though, so let's see...

Kamadonico

we are students from UFLA, Federal University of Lavras participating in this gamejam. we are no pros but our team works hard and play hard, it is an honor to stay up all night getting lucky with you guys ! 20472405em1889794397905073/em1335335863_o.jpg

i am IN

I'm serious in audio this time: keyboard.jpg

Insert Game Title here - Some Spaceship or something

This time we went on fast with work out our idea. We finished our idea in under 50 min. (30 min faster then the last time)
Our basic idea is that you controlling a spaceship and must managing the systems to survive and must fly to your home world but you can visit different planets to collect resources (metal to repair your ship, foot and ice (to produce water) for your crew) because they also running out. So you need to manage to get everything and don't run out of anything. You can visit different planetary systems and in this systems you can fly to all planets with a good maneuver. More about that in future blog posts.
Here a Screenshot of the first tests with our rocket: (graphics are temporary)
imageem2017-07-29/em05-34-14.png

Arcade Power!

Another LD, another theme where we have no idea what we're gonna do. So we turn, once again, to the 1980's-- that beautiful fountain of neon glowing inspiration-- to make our Arcade! What games will you decide to have on? Will anyone even show up? Will the Dancing Dancing really cause a Revolution? We'll soon find out.

Jodi, Artist, Quarter jockey, Butterfly Samurai

Oh, and don't mind "Swoltron." That game...is...definitely not happening. wink wink

aflatminerarcade.jpg

Oh, Right (I'm in, part 2)

I forgot that saying what tools you're using was a thing, so:

  • Engine: Godot 2.1
  • Editor: Atom (modal text editing is a must)
  • Graphics: Leonardo and Aseprite
  • Audio: sfxr or bfxr most likely
  • Music: if I have time for it, probably some tracker like Modplug, Famitracker, or Deflemask

Committed to a game idea

Going back to our TVGS roots, I think I'm going to make a satire about free-to-play games again, this time with Farmville's dreaded energy system. Also plan on throwing in some Twitch-plays-like game mechanic where everyone controls a single character for a good measure. It's going to require some networking, however, which I'm not too fond of...

On brainstorming ideas for a game jam...

Just posted this on my blog, but I do hope it helps some people out there.

20170729-on-brainstorming-ideas-for-a-jam.png

So, Ludum Dare 39 started roughly 2 hours ago, with the theme "running out of power". It's way past midnight here in São Paulo and, even though I thought about an idea or two, I'm still thinking about the ideas.

The concept of "power" is so broad you can easily get lost with what kind of power you should employ that's possible to run out. Also, with such a concept, it's also quite easy to end up with a not-so-original idea (think about some endless runners, or games like Concerned Joe or Move or Die).

So, here's some of my thoughts on how I'm brainstorming and how I think it's the right way to narrow down what you can do in your game:

  • Jot down ideas and concepts of power that you can think of, and think about what can you do with them, I'm pretty sure soon enough an idea will pop up;
  • Don't worry if your idea ends up not becoming too original, if the formula's been used, try to think of ways you can juice things within your abilities, try to make it a nice playable experience;
  • Once you have an idea and you start planning, or even working on it, work on the basics first, do what you need to have some basic gameplay on the concept you thought, make it a playable game, then start thinking about juicing it up;
  • If you end up stuck on one thing for too long, STOP, do other things, if you're coding, try to work on music (or listen to some), search for inspiration, try some art, but don't get too caught on things;
  • Rest a bit, don't force yourself to work if you're stuck, since it's bad in many ways and also quite frustrating, since things only start to fall down after that;

And that's it. It's not much, just what I believe are some "right" ways to do things, but nothing's 100% certain, right? You might think differently and that's fine too!

The important thing is that you should feel comfortable with your project and don't strain too much, even though there's a time limit.

Good luck on your project, if you're reading this, and Have Fun!