Well, I'm calling it quits for the night... all the main features are complete, and tomorrow will be spent on polish (music, SFX, main menu, etc.) I'm calling the game "The World's Worst Segway", where you have a Segway that drains battery like mad and you have to recharge it a lot. It's kind of a score attack game where you have to try and deliver packages to the residents of the neighborhood on your trusty segway. But running out of juice or getting smashed by a car (which I got a pretty satisfying animation for now) will permanently drain your max energy, and the requests come quicker as time goes on.
I don't really have the setup or the desire to figure out how to do a gif right now, so I wont post any images here, but yeah, I think all of the core features are now implemented and functional, which I'm happy about :)
I also made some advances on graphics, making my first real set of 3D models and particle effects, and they are coming out, for me, pretty OK (but pretty bad overall... meh, programmer art). So despite the outcome of this, I will be pleased with this Ludum Dare.