LD 39 July 28–31, 2017

Scope too large?

Wrapping up day 1 and I am pretty sure my scope for the game is bigger than I can accomplish in 48 hours. My game is a little too mechanics and AI heavy as it stands right now. Oh well, lesson learned. We'll see if tomorrow morning I can add some fun mechanics or something to it.

Optimization :(

Game is almost complete but nowhere near playable because of frame-rate issues. Hopefully I'll be able to finish.

LD 39

I’ll have to opt out of this Ludum Dare since I only knew about it just today. Plus, I’m too busy on other projects and I haven’t gotten any ideas up yet.

Sorry about that.

Good luck to everyone who’s participating! Hope your projects turn out well!

Progressssssssssss #4

Some music! :D made in flStudio

https://soundcloud.com/geeeron/ludum-dare-39

Tutorial level

Done a short tutorial level tut.gif

More Progress

There is now a level select, though who knows if I'll finish all 7 levels levelselect.png

And a shot of the second level level2.png

Making Progress

Here's what I have so far, after working last night and a good bit of today. Graphics are a bit wonky, but I think the concept is cool.

https://gfycat.com/LegitimateWellinformedBluefintuna

Progress report (#3)

Wrapping up for the night! It's 5 to midnight! :sleeping:

I'm actually pretty happy with my progress today, in the next 1 day, 20 hours and 58 minutes left, I might just have the best game I've ever completed! (By sheer technicality of the fact that I'll be the only game I've ever completed, but that's good enough for me! Your prize is your product!)

I've got tile rendering, power ups, projectiles, a system for storing level data, and the beginnings of a combat and enemy system! I haven't got any cool screenshots though, so have this sprite sheet instead.

powerups.png

(It's like a sneak peek! But not as cool...)

Suddenly, a vaporwave head

oD9sIsT[1].png

just when I thought this game couldn't get any more bizarre

Done for the night

Alright, just one more day to work on this! The core gameplay loop is now working, with infinite waves where the baddies get stronger and more frequent and you need more energy, etc. Now I'm working on a shop to hopefully make these waves more and more possible!

2017-07-29-110529em5120x1440/emscrot.png

Right now it'll just go forever, especially considering there's no lose state. Should I add a final wave? What should happen afterwards? idk, we'll see if I have time to deal with that tomorrow. I've still got to implement the shop items, and add some more enemy types.

What is sleep

Message in title

Satisfied for now

It was a very long day. Normally I have all the graphics for my game done before I start code but this time I decided to go a different route. I used placeholder graphics instead. I got all of the mechanics into the game that I wanted to and I even worked on some of the effects as well.

Now it's time to work on art and some other missing effects along with sound, music and a few missing screens. But I will leave that all for tomorrow. I'm beat! No pics as not much has really changed. Well I do now have a background and a cool starfield effect. Anyways I'm too tired to post a pic right now. I'm going to bed, night all! I'll post some pics tomorrow.

Mech Battle Game

We might have went a little overboard for our first Ludum Dare but we've been working hard on building up the base systems and blocking out our level for our 1 vs. 1 mech battle game where your health is tied to your mechs power and abilities. Working in Unity, Perforce, Photoshop and Spine! purpmech.png divekick.gif Level.PNG

I'm in (5th time is the charm!)

Yet again, I'm in this thing and ready to go!

Just hope to finish a game this time (lol!!)

What happens when your map runs out of power? I'm going to try to make a game that finds out...here we go!

WooHoo!

Done for tonight

Made a lot of progress today - the game is nearly complete. Tomorrow, I will be adding graphics and a soundtrack. Here's a little sneak peek:

https://video.twimg.com/tweet_video/DF9MwjBW0AEW3-S.mp4

Co-op Progress!

Gameplay1.png

Have fully functioning Co-op for our light and dark based game!