LD 39 July 28–31, 2017

Too Much to Do!

Whelp. I tried to keep my scope limited. I really did. But I think I may have overshot. Going to do everything I can to make this game happen though!. Wish me luck!

I've got a lot of the core mechanics in the game but I'm not finding it fun enough right now. It needs more. And it needs to be better!

I spent some time working on the music for the game today and I wish it came out a little better. It feels a bit dark for the game I've been making. Oh well I can always tweak it!

Reminder: I'm streaming a lot of the development for this game on Twitch right now! https://www.twitch.tv/seanw265/ Come hang out with me!

And here's a gif of what I spent the last little while on: DifferentBuildings.gif

Complete Chaos

Unfortunately I have work this weekend, all 4 days the jam is on. I'm driving myself crazy trying to make this work. Accidentally deleted 2 hours worth of work last night, but things look like they'll be ok for now. A lot of work ahead, I'll try to keep you guys posted! :D

19 Hours to go. Balance seems good

Capture.JPG

Happy with what I have so far. I look forward to finishing things up tomorrow. Got maybe 4 or 5 more art assets to make, and then maybe some music

How to find the motivation?

After the theme was posted I came up with an idea for a silly pun interpretation of it, and a fully-formed game popped into my head. But I'm having some serious motivation problems and can't bring myself to actually write any code or make any sprites. Maybe I'll just add this to the ever-growing pile of game ideas I have, except that I don't think the game itself is valuable as anything but a joke on the theme.

Maybe that's the problem.

Scene 5 is now done!

I just added the fifth scene, which ties up all of the diferent options and takes them to one line again! This is espacially good, becuase if it were to keep going I'd have to create 10 paths for one scene, or 10 scenes for just one!

Some extra dialoge may still be needed but it will be easier than creating 10 times that amount! Time is really starting to close up on me and I haven't even made it half way!

Either I need to cut some scenes I was thinking about adding or close it sooner. Or even have less path changing choices!

Anyway, the new scene takes place on the Candy Corns, where the dialoge is different if you picked "truth" or "excuse", and there is a whole new scene if you picked "play it cool" when you first encountered officer Lollipop.

I just need to polish the Candy Corn eyes. Make them change accordingly when the text changes. Other than that it is done!

Here is an image from the "play it cool" path: Screenshot_160.png

Pirates, Airships, and Disintegration!

Finished the core of the game! ^_^

7-30-17 1-CargoGIF.gif

Sadly, the computer I'm working with doesn't have enough RAM to record that much in the normal resolution. >.>

It'd be great if someone could give me some feedback!

.....

.....

Textures! More Juice!

Now there are some real textures in the game! Each cell in the world grid can have its own floor, ceiling, and wall textures, independent of other cells. I've also added a little bit more juice in the camera movement, to give it a sense of physicality!

wip3-slower-470px.gif

Worst sleep ever, how's everyone?

7 Hours of sleep? More like 5, I couldn't stop thinking about flaws in the game which kept me awake, ugh, my eyes look like I've just puffed a heep of weed, ahaha.

How's everyone doing?!

Progress blog

As planned, I woke up early on Saturday and looked into a theme.

Chewed on some Ideas, came up with a somewhat unusual one and went on creating assets in Blender. After spending circa 7 hours modelling, I ended up with a decent Table model, bearable model for chair back (the rest of the chair would've been hidden by table anyway) and a... humanoid(?) model... well... It was just an upper half of humanoid anyway.

Couple of last two hours were spent trying to rig this abomination to let me position the arms and hands. And I did make a half-decent rig (Woot!) and then I realized that half a day is passed, and I still haven't even started implementing any game logic, and I am not even done with the humanoid yet as now I need to do animations and... I basically overscoped on the graphical asset side. Terribly.

So at 16:00 I took a decision to cut my loses and try making another game. ((BTW. If anyone is curious, you can check the assets I created In this archived blender file

Which bumped me back to square one. I needed a new concept. Something simple. And that would require low graphical asset work.

Curiosly enough - the Idea came after some struggle. That idea wouldn't offer much in a way of replayability or length... So I wouldn't bet on it being a succesful commercial game. Essentially that is a variation of a known puzzle, turned into a videogame. But that hopefully voild make an intersting 5 minutes experience for the player and that is essentially what we are aiming for.

So I started hacking at it. Once again - following my plan - I started with creating visals assets, which were just a bunch of sprites. Then I went into coding, and... By 22:00 I had core mechanic of the game set up. Bu 1am I made a first build that would run the entire puzzle (and I tested it a few times to make sure that the solution I designed for is in fact achievable).

So... Despite the fiasco with the first idea and half a day wasted on largely entertaining, but not utilizable playing with riging humanoid arms ((Damn you, Blender, for putting IK over Rotation limiters in bone constraints!!! Why do you have to make it so hard to make a rig that would not spaggetify the human!)) I made some good progress and now with a whole work day ahead I have a playable game that only needs polish.

Oh... And with all this hustle, I totally forgot to set up the cloning between my Repo and local Assets folder. Now I will have to do some dark woodoo magic (i.e. Move contents of Assets folder, set up the cloning with an empty folder, and then paste the contents back in) in order to make it work.

So... Things that are done: -The Game.

Thing that needs to be done: - Repository (for source code) - Supplementary texts, manuals... Basically something to explayin rules of the puzzle. - Sounds (at least some effects for player interaction, but ideally some backgound music as well.. currently the game is mute as a mime...:smile: ) - Better visuals? I am not the best pixelartist... So there are ways to improve my sprites. Maybe I should look into this if I have time.

Making Progress

Music finished, character models complete and base game play accomplished. Still working on sound effects, level design, character animations, screen implementation and UI. I'm super excited, it's all starting to come together. The finish line is in sight!!

Here's a sneak peek at what it'll look like! LD39emLittleDude.png LD39/emSceneemScreen/emShot.jpg

Progress #5

This is all for today, i'm gonna sleep

gif5.gif

Level 3 completed and a "cut scene"

The word cutscene is used very loosely. Basically, after completing a level, there's a small animation as the next level unlocks.

https://www.youtube.com/watch?v=02XQVOA25Zs&feature=youtu.be

And below is a sneak peak of level 3. It's sorta a difficulty spike from the previous two levels. May need some balancing, but it's definitely winnable.

level3.png

And alas, I'm running on three hours sleep as it is and have another long day of work ahead of me. Gonna try to wake up an extra hour early, get some drawing in before work. And then stay up as late as I need to tomorrow night to get it done. Unfortunately, I am working past the final submission time on Monday, so I've gotta get this thing done by monday morning.

It begins to take form.

After hours of work, the game is beginning to take form :)

There is still much to do but our Mahou Shoujo Shoot’em up is going fine.

We shall see if we manage to give birth to a new heroin!

Capturar.JPG 20170730em013404.jpg 20170730/em013426.jpg

The Sourcerer is late for the party

...but world of Zea still needs to be saved.. One puzzle at the time. And he was born to do it!

https://ldjam.com/events/ludum-dare/39/the-sourcerer

Second ludum dare here I come!!!!!

Well 4h sleep is the best sleep I guess...

I wanted to sleep for like 7h at least but my mum woke me up early this morning... Well, let's try to work I think!

If it won't go well, I take a small nap on top after lunch I think :P