As planned, I woke up early on Saturday and looked into a theme.
Chewed on some Ideas, came up with a somewhat unusual one and went on creating assets in Blender. After spending circa 7 hours modelling, I ended up with a decent Table model, bearable model for chair back (the rest of the chair would've been hidden by table anyway) and a... humanoid(?) model... well... It was just an upper half of humanoid anyway.
Couple of last two hours were spent trying to rig this abomination to let me position the arms and hands. And I did make a half-decent rig (Woot!) and then I realized that half a day is passed, and I still haven't even started implementing any game logic, and I am not even done with the humanoid yet as now I need to do animations and... I basically overscoped on the graphical asset side. Terribly.
So at 16:00 I took a decision to cut my loses and try making another game. ((BTW. If anyone is curious, you can check the assets I created In this archived blender file
Which bumped me back to square one. I needed a new concept. Something simple. And that would require low graphical asset work.
Curiosly enough - the Idea came after some struggle. That idea wouldn't offer much in a way of replayability or length... So I wouldn't bet on it being a succesful commercial game. Essentially that is a variation of a known puzzle, turned into a videogame. But that hopefully voild make an intersting 5 minutes experience for the player and that is essentially what we are aiming for.
So I started hacking at it. Once again - following my plan - I started with creating visals assets, which were just a bunch of sprites. Then I went into coding, and... By 22:00 I had core mechanic of the game set up. Bu 1am I made a first build that would run the entire puzzle (and I tested it a few times to make sure that the solution I designed for is in fact achievable).
So... Despite the fiasco with the first idea and half a day wasted on largely entertaining, but not utilizable playing with riging humanoid arms ((Damn you, Blender, for putting IK over Rotation limiters in bone constraints!!! Why do you have to make it so hard to make a rig that would not spaggetify the human!)) I made some good progress and now with a whole work day ahead I have a playable game that only needs polish.
Oh... And with all this hustle, I totally forgot to set up the cloning between my Repo and local Assets folder. Now I will have to do some dark woodoo magic (i.e. Move contents of Assets folder, set up the cloning with an empty folder, and then paste the contents back in) in order to make it work.
So... Things that are done:
-The Game.
Thing that needs to be done:
- Repository (for source code)
- Supplementary texts, manuals... Basically something to explayin rules of the puzzle.
- Sounds (at least some effects for player interaction, but ideally some backgound music as well.. currently the game is mute as a mime...:smile: )
- Better visuals? I am not the best pixelartist... So there are ways to improve my sprites. Maybe I should look into this if I have time.