LD 39 July 28–31, 2017

Alien spotted from orbit

General layout and color scheme present. Missing: Weapons, power battery visual, cities to destroy.DevShot1.png

Day 2 start!

It's 11:00 AM where i live, i'm a bit late but here we go!

Powerful update.

So... I'm in Taiwan and got hit by a typhoon yesterday. I have no internet at home so I walked a ways this morning to find out the theme and have been working for about 5 hours now on my have. Something like... 16 hours remaining? I think I can finish something in that time. I believe in me! Then I'll have to carry my laptop somewhere to upload it, I guess (I'm on phone wifi right now). Good luck, everyone! 加油!

Do you enjoy playing Horror games?

Just a general question. I have already lost one day and I don't have much time left. I am really unsure if people will apreciate/ have fun if the game is spooky, so I want to know your opinion. Do you like horror games?

Added enemies!

yeah2!.gif START OF DAY 2 Starting day 2 now, and things are going great! stayed up fairly late last night and might do the same again tonight to finish this off as I'm starting to see potential and time is fast running out!

I've made some little enemies for the game...

Scavenger: small, easy-to-kill but common enemies that try to steal your power + items!

Saucer (seen in gif): small, fairly common UFO-type enemies that shoot at you from corners with wrapping bullets. They drop plenty of resources when killed!

Orb: a strange, large, rare enemy type which glides around, deflecting asteroids and stealing your power! Can be hard to kill, but rewarding.

Good luck to everyone who's still going, they all look great so far!

In the dark

So far my little platformer is going alright. I have a semi-sonic like engine going where one can run and go upsidedown and up walls, and a horrible wall of death that chases you. I have enemy and ai and even some music... Time to begin the art tomorrow.sofar.png

Playable milestone (4 hours in)

I ended up starting pretty late at 10 PM PST, but 4 hours in and I'm pretty happy with the mechanic I've come up with and the implementation so far: a platformer where collecting a ring provides you power, collecting a ring when you already have power overloads and kills you, and jumping requires and discharges the power you currently have.

playableemmilestone/em4emhours/emin.gif

LD39 Blog #4: Enemy Spotted!

It looks like things are finally coming along. I have some basic AI and debris despawning in the game now!

http://i.imgur.com/kEedYUD.mp4

Running out of Time!

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Things are coming together, but much polish is still needed!

Next up is some models to replace the prefab shapes being used, and maybe some simple powerups to spice things up.

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Day Two

Here's how we're looking at the start of day two.

https://www.youtube.com/watch?v=YcqtBrpIQF8

Next up I plan to finish the cliff tiles, then create the enemy sprites. I'll be back with a new video once those are done.

@SeanNoonan

Doing well

sshot01.jpg

Most of the core game done.

Starting a day late

Better late than never! Sketched something game & watch:y while having coffee.

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Progress!

This is what i've achieved yesterday. https://www.youtube.com/watch?v=gGNZKmf2MAk

So far so good!

2 hours in Day 2, and things are looking bright! I had almost all of the game finished except for the art by yesterday, and am done with the game mechanics today. Now working in art, which I was very afraid of, and it's surprisingly going really well! I am sure I will be done in time for the compo! Yay!

And I'm BACK

15 hours left and I will be streaming once more over at https://www.twitch.tv/9chuckeles9. Come join me as I polish and finish my game for the Compo!

Tower Defence with Machine Learning

Hey guys I'm 14 years old and this is my second time doing Ludum Dare. For this jam I am not making any simple tower defence! I will be creating a tower defence game where the enemy is NOT PRE PROGRAMMED! The enemy uses Machine Learning to adapt to it's environment and become smarter by avoiding your defences and finding quicker ways to the goal! So basically... Your enemy is alive.

All the basic coding is done, now I just have to implement Audio other polishing features. Super excited to release this! Hope everyone plays this game. If you play you would be one of the people who played the world's first tower defence game that learns to beat the player ;)

Day Late, But I'm In

Hey everybody!

So, I forgot about LD and didn't plan out the time, but I'll still work with what I have. Worked for 4 hours yesterday and will find some time today too. Let's see what can I implement!

The idea is a simple card game, so the hardest thing to do will be the AI to play against and, ofc balance.

Anyways, here's a screenshot: Screenshotem20170730/em125306.png

Good luck and have fun!

Calling it for now

Okay, I defintly think I'm pushing myself here. I've being up from a 5 hour sleep for 16 hours programming non-stop with just half an hour to bug-test and a small break I had (15 of the 16 hours spent programming)!

I've reached the point where it has become tedious to continue.

I'll take some more hours of sleep, just to get my eyes relaxed again. The brain isn't the problem, it wants to keep working, it's clear, it's functioning correctly and it keeps progrssing the story, but my eyes don't allow that to form in game. I think I over-worked them.

Well, I can show you some of the progress I've done! Here is the background for the 6th scene, adding in a new character into the mix and three more game changing paths! Let's hope I can actually complete them though... Screenshot_165.png The new character is this "pop candy" type dude. Text, font and speed have all been applied to him.

Here is him talking Screenshot_166.png Good luck everyone with your games. I'll probably get another 5 hours of sleep now!