Shooting Stars
First things first: parallax stars!
https://www.youtube.com/watch?v=g0xkw6A6wwQ
First things first: parallax stars!
https://www.youtube.com/watch?v=g0xkw6A6wwQ

I'm currently working on the several endings of the game.
One is fully complete, and I'ld like to do 5 more. I hope I'll time for all of them !!

My game is finished :)
You’re a young boy in the night. Escape from shadow dogs and defend yourself with light. Craft lightboxes for a longer survival.
Link: https://ldjam.com/events/ludum-dare/39/alone-in-the-night

Progress on our game.
Running behind schedule, but having lots of fun, procedural caves working nicely


Hi! Borja again, this time with an important functionality update!
I have connected the Node server and the Unity game, and now it's possible to send and upvote messages using the game! It's nice to see it working, I can't wait to see what magical words people will write :v: :v:
It's a bad battery!

Well unfortunately you can't post gifs larger than a few MB, so you can find a nicer GIF here
Finished up the core gameplay, juiced it up a little, and made an intro/outro. It's not great but it's there. Got some good music going, and managed to make some good SFX this time around!
It plays like a roguelike with a platforming challenge (or at least that's what I want lol).
In true rogue-like fashion I've added modifiers you can buy with your gas at each level interval. Here's what it looks like:

The gif compression didn't really the color of the snake's eyes for some reason o.O
Now that most of the game and art is done, I now present you this: The first playable version of my game, Olafshot!

https://ldjam.com/events/ludum-dare/39/olafshot
Download: https://sirolaf.itch.io/olafshot
Source code: https://github.com/HolyOlaf/LD39
Oh man as a beginner to game development having started in January this year. I put everything i've learned plus a a couple of new tricks into this project. I totalled about 20+ hours of work and created the largest/ most complex document of code I have produced to this point.
Find the current completed thing here. https://ldjam.com/events/ludum-dare/39/dam-were-stuck-out-here https://december-dogs.itch.io/dam-were-stuck-out-here
Thanks to anyone who plays this game seriously
Link: https://ldjam.com/events/ludum-dare/39/thunderstorm :D
Hi All,
A sneak preview of the new art pass for my fun little battery racing game. You can only use one thing at a time (steer, brake, accelerate, reverse). Each of them using up battery power. You use the mouse instead of keyboard to control the car making it more frantic and exciting.

Thanks.
Im Just adding The Enemy Planes Then A Main Menu.
Then Just Tweaking Until Im Done

I should probably get to level creation soon...
The game has a level of features and graphics that I am comfortable with. It has 10 levels, and will likely remain to have ten levels, because I dislike leveldesign.
It is playable in a windows .exe download on in a browser with html5, but the html5 version lacks key features and is more laggy. The game can be found here: https://real.itch.io/run-little-robot?secret=aggaH32R5HLqOJTQoJX414bUCHw
This project was made by myself, with the sound made in jfxr and processed by audacity. All code and sprites were made by my trusty copy of GameMaker: Studio, 1.4.1757 (Yeah I know that's fairly outdated. I'll update eventually :P)
I feel all that's left is on the marketing side: get some nice screenshots to put in the required fields, maybe a tutorial video, and maybe more sounds.
This is my first gamejam, but I've often decided to make projects in shorter amounts of time for the hell of it.

Game looks quite good! :videogame: Check this gif :pointright: https://gfycat.com/MetallicFluffyDorado
I'm running out of ideas so I decided to end the Twitch stream and just focus on polishing the game.