LD 39 July 28–31, 2017

Battle theme!

https://soundcloud.com/hacksawunit/regular-battle <-- click that

Let's code the game play

All images are done and the main menu is implemented. Let's code the game play!Screenshot1.png

Work-in-progress uploaded

Still a work-in-progress but it's getting towards evening, kids bath time and dinner, so I wanted to upload something in case I never get the chance before the end of the comp.

Sadly it's missing any kind of challenge as my brain went derp after I got the mechanics working. My only ideas are a meteor strike and lack of oxygen. Suggestions welcome!

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the castle

I'm pretty near getting graphics to work:

voxel7.png

Struggled quite much to get one bug fixed, since there was out-of-memory errors in the code, and finding out where std::vector::reserve() ate 4 times more memory than expected on vertex arrays took some time... But now those problems are hopefully sorted out.

Basics working

So I got the basic idea working but i've realised I left out the 'game' part :D thinking I can do something with daily money demands/protection racket type thing ld39-ec.gif

Here's some progress

https://www.youtube.com/watch?v=27m0s6LuRq8

Can't stop exploring.

So I was originally going to do the compo but I woke up at 6am this morning with a migraine. So I slept for like 7 more hours and woke up just about able to get back to work. I started by making some 3d models and then I decided I'd do the jam instead so I borrowed some cool shaders I wrote a while back and pumped up the atmosphere.

Now I really need to get back to work but I can't stop "testing" it... ldss4.png ldss3.png ldss2.png ldss1.png

We continue our work on the game.

Our game has acquired the name (we'll reveal it later) and resources are being prepared at double speed. We will try to make it all by the end of the competition. Here is a new art from our artist.

dilligance.png

Construction work delay

So I just "lost" around 3 hours fixing up some things in my appartement. Put up a coat hanger and 2 lamps in both bathroom and toilet. I guess it's oke though to have a little break but I feel I could have spend it differently.

On the other hand, my appartement is now almost completely done (few things left to do)!

For now, time to get back to work and fix those sparms.

Sparm.png

Day 2 - Scene progress

ld39SceneProgress.png

The scene is coming along nicely. Need to really add some gameplay now before going back to JUICE.

Escape From F! Finished!

Game is finished! Took ~12 hours all up, pretty tired so the source will be uploaded later. Had fun working in 2D for a change, along with making everything physics-based!

It's only a couple minutes long, so give it a whirl: https://ldjam.com/events/ludum-dare/39/escape-from-f

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Manage a world without power

Still work in progress but you can play here: https://42bytes.itch.io/ld39

Feedback very welcome. It still needs balancing.

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screen7.JPG

Play here: https://42bytes.itch.io/ld39

I'm seeing the end !

I'm seeing the end ! I've just finished to write the json files for the recipes (but the system that analyze it was done yesterday). I'm now working on the dialogues json files. After, i'll have to make some artworks/illustration for some extra-scenes... And then maybe i'll have enough time for another feature !

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First Jam

My first jam, it's fun.

I'm creating a quick and dirty (just the way you like it) game that combines clicker and tower defense.

Each tower uses energy when it shoots and you increase a towers energy by clicking on it, towers without energy doesn't fire.

Enemies spawn with increased movespeed the longer the game progresses.

Right now I'm implementing a timer and click counter, ohh and the graphics are not created by me but part of Kenney Game Assets

https://www.youtube.com/watch?v=QKZMFym2UaY