LD 44 April 26–29, 2019

Different Game From All Others

I just try hard to thought a idea. So now i completely finished a unique idea game. Link of the game https://ldjam.com/events/ludum-dare/44/boxes-rush-1 check it out and also give link of our game.

Check Out My Game

I just try hard to thought a idea. So now i completely finished a unique idea game. Link of the game https://ldjam.com/events/ludum-dare/44/boxes-rush-1 check it out and also give link of our game.

Get your game played on stream

@mrjoshuamclean is live now playing LD44 games!

Submit: https://goo.gl/forms/voMWRU3hCLp9yA7m2

Watch: https://twitch.tv/mrjoshuamclean/

The BloodWorm

And... What happen when you use your blood to complete puzzles?

ezgif.com-optimize.gif

The Game: https://ldjam.com/events/ludum-dare/44/blood-worm

Developers: Lucas Vieira and Pedro Moreira

Wow I'm Wiped :)

23038.png

https://ldjam.com/events/ludum-dare/44/mahou-shoujo-monster-promised-fate

It was so fun getting to get the whole gang together and hyper focus on making a game though! No matter how we do in the votings, I am really proud of how far we've come! Its crazy looking back at our past work and comparing it to what we did this weekend.

Just the fact that we threw the monster dollset together in just three days is insane! If you want some "behind the scenes" of the monsters, the maker for them is published here:

http://farragofiction.com/DollSimE/?type=427

monster.png

Slave Odyssey !

We finished in time :v:

The game is a shoot 'em up with a branching storyline. Please leave us a review ! -> Submission page

promoBig.png

NEKOBELLUM UPDATE

-Fixed slow movements -Fixed laggy score UI

Play Nekobellum here! https://ldjam.com/events/ludum-dare/44/nekobellum LD44GamePNG.png

I had a lot of fun (Lifeheart Exchange)

I have finally finished everything. I was late for my submission so please consider my first LD as a sort of a test run rather than an official sign up. But even though I was late the game itself was made within 72 hours and I learned a lot in the last 3 days.

I made a game that is a prototype of the kind of adventure games I used to play as a game and wanted to play. This was my first time attempting build at least a semblance of a dungeon.

Things to consider for the next LD: - Focus on the main base game and then proceed to polish it - Pixel art takes as much time if not more than regular art. Specialize in an art style in advance - Prepare tons of more base code and mend the rough edges of your skills and engine related knowledge base - Do not underestimate the time it takes to build, error-check, and publishing the game

LD44.png Life Exchange.png

Again, I had tons of fun. Enter the link below to play the game. I hope to join in the next LD as well !!

https://ldjam.com/events/ludum-dare/44/lifeheart-exchange

Heart Knight

HKonGb.jpg

Dust off your Game Boy or boot up an emulator!

This LD we made a game for original Game Boy: https://ldjam.com/events/ludum-dare/44/heart-knight-1

Bloody Money

This was my first Ludum Dare particpation. I could not do everything I wanted but it was a good experience.

Desktop 2019.04.30 - 12.20.33.01.gif

You can check my game Bloody Money here: https://high-level.itch.io/bloody-money

We've made it!

Our team attended Ludum Dare for the first time and that was indeed a fantastic experience! Especially counting that we've actually finished our first game. gamepng.png

Of course a lot of things were cut from the final result, primary because of the time limitations. Considering that we had spent roughly one hour balancing difficulty level, the game went kind of hard to master, sorry for that in advance :sweat_smile: But anyway we've got so much fun creating it!

Please find our game here: https://ldjam.com/events/ludum-dare/44/pomidorko

And now I guess it's time to go and play some other's games as well :cat:

My Game

Please check this out! https://ldjam.com/events/ludum-dare/44/coin-platformer Capture2.PNG My Game gif.gif

Save Your Alien Race From Extinction in "PunCha-Ching Bag!"

Play as a deviously adorable sentient money bag and use your fists to defend yourself from ~~children~~ greedy adults trying to steal your coins! This was my first solo game (although not quick enough for Compo :cryingcatface:). I'd love if you gave it a try, and I'll try my best to play your game in return!

screenshot.PNG

https://ldjam.com/events/ludum-dare/44/puncha-ching-bag

Barely made it...

It's not our first game jam, but for some reason, this time around our working process was a total mess. But we still managed to finish the game, so that's good I guess.

It's a story about a robot named Crunky Burns, living in a slowly sinking robot-town. Everyone in town is a robot, so the only currency around here is your own body parts! So go check out his adventures in this strange town.

Also, if you don't want to suffer through tons of misspelled dialog lines, please consider playing the post-jam version. It just fixes tons of writing mistakes, I made in the last hours hurry. ItchCover.png

Shooter IO (Accidental Title)

The game is hosted here: https://worldy.io/play

Please excuse any downtime with the server. I will try to keep it up.

Play with friends and watch each other and each other's lazers flying across the screen. shooter.io.png

Don't Die, Dumpstercat! Retrospective

Prospective here

My second ludum dare (and two of our teammates' first!) is complete! It was a huge success for us, and I'm really stoked our team turned out to work so well together.

22d87.jpg

Starting Out

We began coming up with ideas for all the theme finalists the day before the reveal. You can see those here. I was really looking forward to Limited Memory, Ridiculously Overpowered, and Side Effects based on what we'd come up with. While we had an okay idea for Your Life is Currency it was kindof on the bottom of the list (just above Change the Genre of a Classic Video Game, which is objectively the worst).

So when that theme got picked we all kindof sighed, but with my cat Taki as our muse we ended up ditching the death-harvesting-furnishing idea and developing the mechanics of what turned into Don't Die, Dumpstercat!.

What Went Right

  • Having a starter cart ready to go we were able to jump right in and start working on making a game rather than an engine. By the end of the first day we had basic platforming and collision stuff done, as well as an almost complete game-loop (even if there weren't any enemies yet).
  • We pivoted really fast into a working idea that would be small enough in scope for our skills and experience.
  • We took advantage of PICO-8's new #include functionality and took the time to make sure everyone knew how to work git in a basic sense, which made version control a lot easier than last time.
  • We had people who actually want to make art and music. This was huge for motivation as we could see the game getting better even when the coders were stuck on a problem.
  • WE FINISHED! And not only a barebones game but one with multiple purchasable abilities and different enemy types. Yes, there's only one level, but feedback has indicated that the abilities add to the replayability of it, which affirms that we put our effort in the right place.

What Went Rightn't

  • I failed to understand how the PICO-8 cart is laid out as far as art and music go. This led to some version control headaches until I figured out that placing a blank sprite on each sheet fixes the issue and makes everything simple to merge.
  • We didn't build the game with new levels in mind right away. By the time I went back to try and implement this it was 6pm on Monday and I ran out of time.
  • We didn't document as much as I wish we had. Photos, timelapse, streaming? All of these would have been fun but I guess we were too focused on the game to bother.
  • We didn't end up with much time to playtest so balancing the game proved difficult. We as a team felt that the game was too difficult and wanted people who were quickly playing through to give it a rating a fair shot at completing it, so we tuned it to be a bit easier. But now we're getting feedback that the game is too easy. Game balance is really difficult, especially under a time constraint, so I don't feel too bad about this one, and I also feel that we were in the right to lean toward too easy rather than too difficult. More time would have done wonders for fine-tuning though.

In Conclusion

This Ludum Dare was a big success for us. Not only finishing something but making such a stride over the last one feels great, especially with new teammates, less coders, and a theme we weren't actually looking forward to.

We already have enough ratings to get ranked, and most of the comments have been positive:

Capture.PNG

Capture2.PNG

Next Time

We're going to take some time between this jam and the next one to get familiar with Godot. Debating between gdscript and C#/C++ for scripting in it but I think we're ready to step out of the fantasy-console world and into something a little less restrictive.

For Now

Gonna spend the next 20 days playing and rating as many entries as I can. I've been blown away by some of the ones I've played thus far. Nice job to everyone who participated, and thanks for playing!