Different Game From All Others
I just try hard to thought a idea. So now i completely finished a unique idea game. Link of the game https://ldjam.com/events/ludum-dare/44/boxes-rush-1 check it out and also give link of our game.
I just try hard to thought a idea. So now i completely finished a unique idea game. Link of the game https://ldjam.com/events/ludum-dare/44/boxes-rush-1 check it out and also give link of our game.
https://ldjam.com/events/ludum-dare/44/bravebelly-funny-dystopian-thicboy-runner-with-dark-undertones


https://ldjam.com/events/ludum-dare/44/bravebelly-funny-dystopian-thicboy-runner-with-dark-undertones
I just try hard to thought a idea. So now i completely finished a unique idea game. Link of the game https://ldjam.com/events/ludum-dare/44/boxes-rush-1 check it out and also give link of our game.
@mrjoshuamclean is live now playing LD44 games!
Submit: https://goo.gl/forms/voMWRU3hCLp9yA7m2
Watch: https://twitch.tv/mrjoshuamclean/
And... What happen when you use your blood to complete puzzles?

The Game: https://ldjam.com/events/ludum-dare/44/blood-worm
Developers: Lucas Vieira and Pedro Moreira


https://ldjam.com/events/ludum-dare/44/mahou-shoujo-monster-promised-fate
It was so fun getting to get the whole gang together and hyper focus on making a game though! No matter how we do in the votings, I am really proud of how far we've come! Its crazy looking back at our past work and comparing it to what we did this weekend.
Just the fact that we threw the monster dollset together in just three days is insane! If you want some "behind the scenes" of the monsters, the maker for them is published here:
http://farragofiction.com/DollSimE/?type=427

We finished in time :v:
The game is a shoot 'em up with a branching storyline. Please leave us a review ! -> Submission page

-Fixed slow movements -Fixed laggy score UI
Play Nekobellum here!
https://ldjam.com/events/ludum-dare/44/nekobellum

I have finally finished everything. I was late for my submission so please consider my first LD as a sort of a test run rather than an official sign up. But even though I was late the game itself was made within 72 hours and I learned a lot in the last 3 days.
I made a game that is a prototype of the kind of adventure games I used to play as a game and wanted to play. This was my first time attempting build at least a semblance of a dungeon.
Things to consider for the next LD: - Focus on the main base game and then proceed to polish it - Pixel art takes as much time if not more than regular art. Specialize in an art style in advance - Prepare tons of more base code and mend the rough edges of your skills and engine related knowledge base - Do not underestimate the time it takes to build, error-check, and publishing the game

Again, I had tons of fun. Enter the link below to play the game. I hope to join in the next LD as well !!
https://ldjam.com/events/ludum-dare/44/lifeheart-exchange

Dust off your Game Boy or boot up an emulator!
This LD we made a game for original Game Boy: https://ldjam.com/events/ludum-dare/44/heart-knight-1
This was my first Ludum Dare particpation. I could not do everything I wanted but it was a good experience.

You can check my game Bloody Money here: https://high-level.itch.io/bloody-money
Our team attended Ludum Dare for the first time and that was indeed a fantastic experience! Especially counting that we've actually finished our first game.

Of course a lot of things were cut from the final result, primary because of the time limitations. Considering that we had spent roughly one hour balancing difficulty level, the game went kind of hard to master, sorry for that in advance :sweat_smile: But anyway we've got so much fun creating it!
Please find our game here: https://ldjam.com/events/ludum-dare/44/pomidorko
And now I guess it's time to go and play some other's games as well :cat:
Please check this out!
https://ldjam.com/events/ludum-dare/44/coin-platformer

Give our game Hot Slots: All In a spin.

Play as a deviously adorable sentient money bag and use your fists to defend yourself from ~~children~~ greedy adults trying to steal your coins! This was my first solo game (although not quick enough for Compo :cryingcatface:). I'd love if you gave it a try, and I'll try my best to play your game in return!

https://ldjam.com/events/ludum-dare/44/puncha-ching-bag
It's not our first game jam, but for some reason, this time around our working process was a total mess. But we still managed to finish the game, so that's good I guess.
It's a story about a robot named Crunky Burns, living in a slowly sinking robot-town. Everyone in town is a robot, so the only currency around here is your own body parts! So go check out his adventures in this strange town.
Also, if you don't want to suffer through tons of misspelled dialog lines, please consider playing the post-jam version. It just fixes tons of writing mistakes, I made in the last hours hurry.

The game is hosted here: https://worldy.io/play
Please excuse any downtime with the server. I will try to keep it up.
Play with friends and watch each other and each other's lazers flying across the screen.



the game is a game that I could not do everything I wanted because I was alone in the project, but I did the best I could in the time I had, I hope you like it
The controls and goal are in the game menu, I count on your vote :)
https://ldjam.com/events/ludum-dare/44/the-game
My second ludum dare (and two of our teammates' first!) is complete! It was a huge success for us, and I'm really stoked our team turned out to work so well together.

We began coming up with ideas for all the theme finalists the day before the reveal. You can see those here. I was really looking forward to Limited Memory, Ridiculously Overpowered, and Side Effects based on what we'd come up with. While we had an okay idea for Your Life is Currency it was kindof on the bottom of the list (just above Change the Genre of a Classic Video Game, which is objectively the worst).
So when that theme got picked we all kindof sighed, but with my cat Taki as our muse we ended up ditching the death-harvesting-furnishing idea and developing the mechanics of what turned into Don't Die, Dumpstercat!.
This Ludum Dare was a big success for us. Not only finishing something but making such a stride over the last one feels great, especially with new teammates, less coders, and a theme we weren't actually looking forward to.
We already have enough ratings to get ranked, and most of the comments have been positive:


We're going to take some time between this jam and the next one to get familiar with Godot. Debating between gdscript and C#/C++ for scripting in it but I think we're ready to step out of the fantasy-console world and into something a little less restrictive.
Gonna spend the next 20 days playing and rating as many entries as I can. I've been blown away by some of the ones I've played thus far. Nice job to everyone who participated, and thanks for playing!