ThicBoy Hurdle jump simulator
https://ldjam.com/events/ludum-dare/44/bravebelly-funny-dystopian-thicboy-runner-with-dark-undertones


https://ldjam.com/events/ludum-dare/44/bravebelly-funny-dystopian-thicboy-runner-with-dark-undertones


Did you find it? :D

In a kingdom whose currency is the chicken, you must lead a brave chicken in his journey to take over humans.
I'm quite happy with my 2nd Ludum Dare, even though it has some glitches (be warned).





You can open up dev tools to chat now!!
If you made your game in Unity and uploaded it to itch.io, you can easily upload it as a WebGL. This is very useful since most people don't like to put the effort into downloading your game just to give a vote. Here's what you should do: 1. go to File > Build Settings... 2. select WebGL under Build Platforms and press 'Switch Platform'. 3. now go and compile your game (in a seperate folder!). 4. You should now have 2 folders and a html file called 'index'. Copy all of those into a zipped folder. 5. upload the zipped folder to itch.io, set the game type to 'HTML' and check 'This file will be played in the browser'. 6. DONE! you should now see a "Run Game" button on your game page. If you want fullscreen mode, there's an option in the page settings for that as well. If you don't see the button, but an error instead, make sure that the index.html file is not contained in a subfolder inside of the zipfile.
See how much faster you can load up the game from nothing! click the link, Run game and done!
Here is my submission: https://ldjam.com/events/ludum-dare/44/coin-defender
Immediately after completing it, I realized this game would work extremly well with touch controlls. Currently I am working on fixing some bugs and making it compatible with tablet. Later on, it will probably go on the app store/google play!
Meanwhile, please rate it and give me feedback so that I can make it as good as possible when I upload it. Thanks!
Can you defeat all your opponents and become the new sheriff of the wild west? *
*Let's find out: https://ldjam.com/events/ludum-dare/44/wanted-1

Let's exchange our game here and rate for each other! So it is mine.
https://ldjam.com/events/ludum-dare/44/slime-life-for-life

Fot a webplayer working on itch.io for my game LUNATIC LUKE
Play it here - https://fidrik.itch.io/lunatic-luke

Inspired by Mad Max and Dune, an arcade style battle arena game in which you drive a buggy around an arena and destroy enemy buggys to get there resource.
my game page here https://ldjam.com/events/ludum-dare/44/lunatic-luke
Please play and rate my game! I will be playing and rating other games now :)
first solo jam and only make it for 13 hours really made me dizzy. But because I have other things to do rather than developing so I think it's okay although not that impressive. so once again, here is my entry, a Tower Defense 2D that sticks with the theme Your life is currency which makes you to carefully defend yourself while also keeping yourself alive.
https://ldjam.com/events/ludum-dare/44/front-line-fury
Hi, i just update my game. Check Out my game and tell me about which bugs do you face or which thing is annoying in game so i can fix that thing. However its my first game jam and i am 14 years old game developer.
Link https://ldjam.com/events/ludum-dare/44/boxes-rush-1
https://ldjam.com/events/ludum-dare/44/doc-bloodaway

Waiting for your review :)
Do you like retro games? Do you like the NES? Check out my Compo entry, which can be played on a real NES!
https://ldjam.com/events/ludum-dare/44/the-stranger-1
Also, my mate Chris made an NES game as well, make sure to check his game out as well :)
https://ldjam.com/events/ludum-dare/44/depths

My game talks about personal experience of depression and the spoons theory :seedling:
Don't hesitate to give it a try and to leave feedback!
https://ldjam.com/events/ludum-dare/44/petite-cuiller
ignore...
Play as a blob and reach the teleporter!

https://ldjam.com/events/ludum-dare/44/blob-world
Hi,
It was my first time with Godot, a friend of mine gave the idea of having an ant trying to avoid raindrops.

https://ldjam.com/events/ludum-dare/44/transfert
"Your life in currency" in the sense that the larva is the hitbox and should be preserved, but not the ant.


the game is a game that I could not do everything I wanted because I was alone in the project, but I did the best I could in the time I had, I hope you like it
The controls and goal are in the game menu, I count on your vote :)
https://ldjam.com/events/ludum-dare/44/the-game

if you wanna try our game click below~ https://ldjam.com/events/ludum-dare/44/liveon
Play it here: https://ldjam.com/events/ludum-dare/44/heart-of-the-grove
Our original paper concept.
I modeled all the low poly objects (2 cliffs, 2 floor platforms, 2 rocks) using the process of blocking out a shape, then adding subsurf + decimate.
The level was created by rotating, scaling, and positioning the low poly objects in different ways. Here you can see the finished outer cliffs.
Adding floor platforms.
Completed island base. We would later add a few more inner cliffs.
Added treant.
Set up postprocessing. Uses Postprocessing Stack v2 with ambient occlusion, color grading, bloom, vignette. Also uses global fog in the Rendering settings.
Navmesh for movement. For this, I combined all the floor platforms into a single mesh using the Mesh Baker asset.
Added the spirit tree. This came from a trees megapack on CGTrader. I recolored the leaves to be blue so it stands out from other trees.
Added a viking invader. Initially the invaders had torches but we later swapped them out for axes after realizing fire would burn down the whole forest and didn't make much sense. Viking invader from the Polygon Vikings pack.
Added 2 tree variations and some brush. All from the Polygon Nature Pack.
Filled the level with small rocks and brush.
Testing camera angles for how the player should perceive the world when playing.
Starting to replace the placeholder UI with actual elements. We used the Burning Moon UI asset for this.
We determined it was difficult to figure out where enemies were coming from, so we enabled healthbars on all enemies (and not just when they take damage, which was the initial implementation).
The initial 'finished' UI. Later in the final testing hours, we would add the full controls instructions to the bottom left.
Experimenting with how many starting trees the player should have. This in-engine shot shows a stress test of 100+ trees.
Grid layout to help players target their clicks.
Final version UI (with added Instructions screen).
Final version gameplay featuring treants fighting invaders.
Play our game here! https://ldjam.com/events/ludum-dare/44/heart-of-the-grove
i tried hard to make a unique idea game on this game jam and it's my first game jam at last i make one game its idea is unique from all others and based on the theme check it out and help me to improve and fix bugs if the game have. This is link https://ldjam.com/events/ludum-dare/44/boxes-rush-1