LD 44 April 26–29, 2019

ThicBoy Hurdle jump simulator

https://ldjam.com/events/ludum-dare/44/bravebelly-funny-dystopian-thicboy-runner-with-dark-undertones BraveBelly.gif

jump.png

People who need votes, READ THIS!

If you made your game in Unity and uploaded it to itch.io, you can easily upload it as a WebGL. This is very useful since most people don't like to put the effort into downloading your game just to give a vote. Here's what you should do: 1. go to File > Build Settings... 2. select WebGL under Build Platforms and press 'Switch Platform'. 3. now go and compile your game (in a seperate folder!). 4. You should now have 2 folders and a html file called 'index'. Copy all of those into a zipped folder. 5. upload the zipped folder to itch.io, set the game type to 'HTML' and check 'This file will be played in the browser'. 6. DONE! you should now see a "Run Game" button on your game page. If you want fullscreen mode, there's an option in the page settings for that as well. If you don't see the button, but an error instead, make sure that the index.html file is not contained in a subfolder inside of the zipfile.

See how much faster you can load up the game from nothing! click the link, Run game and done!

My Game!

Here is my submission: https://ldjam.com/events/ludum-dare/44/coin-defender

Immediately after completing it, I realized this game would work extremly well with touch controlls. Currently I am working on fixing some bugs and making it compatible with tablet. Later on, it will probably go on the app store/google play!

Meanwhile, please rate it and give me feedback so that I can make it as good as possible when I upload it. Thanks!

Are you up for the challenge?

Can you defeat all your opponents and become the new sheriff of the wild west? *
*
Let's find out:
https://ldjam.com/events/ludum-dare/44/wanted-1

SS01.png

Rate for Rate~

Let's exchange our game here and rate for each other! So it is mine.

https://ldjam.com/events/ludum-dare/44/slime-life-for-life LD44.png

Lunatic Luke - now playable on the web

Fot a webplayer working on itch.io for my game LUNATIC LUKE

Play it here - https://fidrik.itch.io/lunatic-luke

ezgif.com-optimize (3).gif

Inspired by Mad Max and Dune, an arcade style battle arena game in which you drive a buggy around an arena and destroy enemy buggys to get there resource.

my game page here https://ldjam.com/events/ludum-dare/44/lunatic-luke

Please play and rate my game! I will be playing and rating other games now :)

First jam

first solo jam and only make it for 13 hours really made me dizzy. But because I have other things to do rather than developing so I think it's okay although not that impressive. so once again, here is my entry, a Tower Defense 2D that sticks with the theme Your life is currency which makes you to carefully defend yourself while also keeping yourself alive.

https://ldjam.com/events/ludum-dare/44/front-line-fury

Updated My Game

Hi, i just update my game. Check Out my game and tell me about which bugs do you face or which thing is annoying in game so i can fix that thing. However its my first game jam and i am 14 years old game developer.

Link https://ldjam.com/events/ludum-dare/44/boxes-rush-1

NES Compo games

Do you like retro games? Do you like the NES? Check out my Compo entry, which can be played on a real NES!

https://ldjam.com/events/ludum-dare/44/the-stranger-1

Also, my mate Chris made an NES game as well, make sure to check his game out as well :)

https://ldjam.com/events/ludum-dare/44/depths

Petite Cuiller now has a browser version!

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My game talks about personal experience of depression and the spoons theory :seedling:

Don't hesitate to give it a try and to leave feedback!

https://ldjam.com/events/ludum-dare/44/petite-cuiller

Double Post

ignore...

Play our game!

Play as a blob and reach the teleporter! blob.gif

https://ldjam.com/events/ludum-dare/44/blob-world

Play an ant, avoid raindrops

Hi,

It was my first time with Godot, a friend of mine gave the idea of having an ant trying to avoid raindrops.

screenshot.jpg

https://ldjam.com/events/ludum-dare/44/transfert

"Your life in currency" in the sense that the larva is the hitbox and should be preserved, but not the ant.

Build the woodcabin first!

微信图片em20190501020144.png 微信图片/em20190501020158.png

if you wanna try our game click below~ https://ldjam.com/events/ludum-dare/44/liveon

Progress over time of our LD44 entry "Heart of the Grove"

Play it here: https://ldjam.com/events/ludum-dare/44/heart-of-the-grove

01-original-concept.jpg Our original paper concept.

02-modeled-low-poly-cliff.png I modeled all the low poly objects (2 cliffs, 2 floor platforms, 2 rocks) using the process of blocking out a shape, then adding subsurf + decimate.

03-outer-cliffs.png The level was created by rotating, scaling, and positioning the low poly objects in different ways. Here you can see the finished outer cliffs.

04-working-on-floor.png Adding floor platforms.

05-island-base-plus-cliffs.png Completed island base. We would later add a few more inner cliffs.

06-added-treant.png Added treant.

07-postprocessing-setup.png Set up postprocessing. Uses Postprocessing Stack v2 with ambient occlusion, color grading, bloom, vignette. Also uses global fog in the Rendering settings.

08-navmesh-for-floor-platforms.png Navmesh for movement. For this, I combined all the floor platforms into a single mesh using the Mesh Baker asset.

09-added-spirit-tree.png Added the spirit tree. This came from a trees megapack on CGTrader. I recolored the leaves to be blue so it stands out from other trees.

10-added-invader.png Added a viking invader. Initially the invaders had torches but we later swapped them out for axes after realizing fire would burn down the whole forest and didn't make much sense. Viking invader from the Polygon Vikings pack.

11-smoothed-ground-platforms.png Added 2 tree variations and some brush. All from the Polygon Nature Pack.

12-added-level-fill.png Filled the level with small rocks and brush.

14-experimenting-with-camera-angle.png Testing camera angles for how the player should perceive the world when playing.

15-beginning-of-ui-implementation.png Starting to replace the placeholder UI with actual elements. We used the Burning Moon UI asset for this.

16-enemy-ui-healthbars-always-persistent.png We determined it was difficult to figure out where enemies were coming from, so we enabled healthbars on all enemies (and not just when they take damage, which was the initial implementation).

17-finished-ui.png The initial 'finished' UI. Later in the final testing hours, we would add the full controls instructions to the bottom left.

18-over-a-hundred-trees-stress-test.jpg Experimenting with how many starting trees the player should have. This in-engine shot shows a stress test of 100+ trees.

Heartemof/emtheemGrove/em2019-04-29_18-25-11-945.jpg Grid layout to help players target their clicks.

Instructions.jpg Final version UI (with added Instructions screen).

Fighting.jpg Final version gameplay featuring treants fighting invaders.

Play our game here! https://ldjam.com/events/ludum-dare/44/heart-of-the-grove

My First Game Jam And Unique Game Idea From Others

i tried hard to make a unique idea game on this game jam and it's my first game jam at last i make one game its idea is unique from all others and based on the theme check it out and help me to improve and fix bugs if the game have. This is link https://ldjam.com/events/ludum-dare/44/boxes-rush-1