This blog post starts with some apologies: to everyone that played my game and found some bugs, I'm really sorry.
My game's page is becoming really long, and I don't think it's worth writing this here. So I will take this opportunity and expand on my thought a bit.
You can play S.H.R.O.U.D.. Some of you already did, some of you didn't. It's fine.

I think it's a great game. It's not good, it's not bad, but it's great. And it's massive; it's massive for a Jam game. Let's talk one second about all the mechanics it has. Sorry for the long intro but I think it's needed for the point I'm trying to make.
- Shooting
- Eating and Drinking
- Health
- Radiations
- Using items
- Chests with random loot
- Vendors...
- ...that are randomly stocked
- NPCs
- Buyers
- Drops
- Interactions with objects (signs, unique models, etc.)
- A radiation zone
- Quests
- Selling body parts...
- ...which influences the core gameplay based on the sold body part
- One unique animation for every combination of sold parts
- Lore
- Sleeping
- Multiple days system
- Enemies
You might read this list and think i'm just trying to brag, but I assure you it's not like that. It's not like that because... Almost every single feature in my game is somehow bugged.
I guess that the point I'm trying to make in my post is that the more mechanics you have, the more likely they are to be broken. Especially in a jam, especially with spaghetti code.
And I'm really sad about this, because whenever I build a game I try to do it with passion and with love. For me it's not just a way of having fun while coding, it's not about the competition. I always try to consider as a piece of interactive media; so whenever it's not played at its fullest, it's just awful.
And that's why I'm really sorry when bugs happen. Not only I am sorry for my game, because I delivered a poorly functional product; but I'm also sorry for you, the player, that took the time to play my game just to find it unplayable because of gamebreaking glitches.
So as I did with the features list, I will do a bug list, just to make a point:
- Animations are not triggering correctly when selling body parts
- Ammo is not always spent properly
- When you use your rifle sometimes you use gun ammo
- If you sell the arm while holding a rifle really weird things happen
- Some of the chests have the npc dialogue box and vice-versa
- Sometimes the radiation zone doesn't reset
- Enemies get stuck in walls
- The cavern makes your game freeze (this bug is solved because I completely removed the cave event, but I spent 6h trying to fix it without success, so here it will stay)
- Sometimes you get twice the amount of items from the ground
- One NPC doesn't talk
- Balancing issues

Everytime I watch someone play it, I discover something new. In yesterday's build people didn't even get the final screen, the real reward of the game...
And let's not talk about the empty world, the poorly explained mechanics, and the not that fun or even useful ones.
What I'm trying to prove? A game doesn't need to be big to be fun, it doesn't need to be complicated, it doesn't even have to be innovative. The more you try, the more you fail. I'm not saying you shouldn't try, I'm saying that you don't have to try harder than necessary. Something that we did. During the development, after the first 24 hours, I was still thinking about things I could add to the game.
I was really overconfident, and you should never be.
So once again, I want to do some sincere apologies on my behalf. I know it's the Jam, I know shit happens. But I really feel mortified for bringing you a messy product.
I'm sorry, but I really still hope to see you in the wasteland.
Hopefully in a better one.