UnderBreak - Environments
Here are the sets of UnderBreak, made with 3ds max on Unity, during the Ludum Dare 44.

Available HTML5, Window and Linux https://ldjam.com/events/ludum-dare/44/underbreak
Here are the sets of UnderBreak, made with 3ds max on Unity, during the Ludum Dare 44.

Available HTML5, Window and Linux https://ldjam.com/events/ludum-dare/44/underbreak



I put together a timelapse of the art for my game, "People Poker":
https://www.youtube.com/watch?v=ahghjOKTqlw
We now have a port for Web and Android.
(web does not work well in full screen, but otherwise works completely fine).
Please check out our game. https://ldjam.com/events/ludum-dare/44/lifeless

We try to review all games that reviewed ours so give us some love. :heart:



If you are into shopkeeping and crafting, then this game is for you! Gather some materials, create potions and make your customers happy. Getting tired of customers? Gift them a potion you brew and see their reaction!
I will return feedback to your game too, so don't forget to leave a comment.
https://ldjam.com/events/ludum-dare/44/bloodalchemist

Just a few small fixes...
Changes: - Slightly altered coin pickup sound to make it less painful - Slightly lowered volume of all sounds
Bug Fixes: - Fixed spelling mistake on upgrade screen - Fixed bug where upgrade screen would remain visible if the player died while increasing stats
Haven't played my game yet? Check it out here: https://ldjam.com/events/ludum-dare/44/everything-is-money
A big disaster thats kind of caused by you. Everybody fights or even sells their body parts for blood!


Draw bloodlines for the cultists to summon the Blood God! https://ldjam.com/events/ludum-dare/44/bloodlines
My submission just got major update:
TWO PLAYER MODE IS ADDED!
So grab your friend and try out Wanted! (Or you can try it alone.)
Link to the submission: https://ldjam.com/events/ludum-dare/44/wanted-1
.
Can you keep all the gods happy?


https://ldjam.com/events/ludum-dare/44/kaumaha

We still have the original version up that we made in time for ldjam but I finally got the game voiced (which we ran out of time to do) and put that version up on the page as well. If you want to give it a try, let us know how you found it!
https://godline.itch.io/big-tiddy-girlfriend-a-tale-of-romance
Hey guys
We had a lot of fun last weekend participating in this ludum dare. We had a couple of nice feedbacks about the random generation of the temple we made for our game (https://ldjam.com/events/ludum-dare/44/xochipillis-trade), so I decided to write a small article about it:
https://www.reddit.com/r/gamedev/comments/bkwlzu/xochipillistraderandom_temple
Hope you will enjoy it:)
Hey you all! My team and I will play your games and give feedback on every game! Stream will start at 5:30 PM CEST (3 hours from now)
Submit your game: https://t.co/dmM9oo5XXx
Stream: https://www.twitch.tv/sdg_ryo
In the time rush of a game jam, we forget to make a cool icon for the game. I just put a screenshot as an icon to solve this problem fast, as possible.

Squished and inaccurate to look.
It alienated the players from the game :sob:



Do not underestimate the power of the game icon :smile:
The icon can significantly increase the number of players
![24255[1].png](http:///raw/a8a/d1/z/24a1e.png)

Not really a blogpost, more of an update. I got some good feedback after yesterday's post, and that feedback gave me strength to go and fix all the stuff. It's almost bug-free, so you can actually go and finish it.
For the first time I watched a streamer play it without any problems, and this made me very happy. After days and days of struggling, the payoff was great. So now I can actually safely ask you to go and play the game. It's better now.
Also I used this opportunity to implement some interactions with the world. Won't spoil them yet, but I think they add some flavour.
You can play S.H.R.O.U.D. here
Let me know what you think.
I did a little aggregation of all leaderboard entries. There i can see how far each player got in Fluffensnuff.
I found it really interesting, and noted what each "jump" was. The overall "retention" looks good for me, except for the downward jumps i noted. The first difficult level is the last level with mice, where the player needs to apply everything he learned so far. After that, it gets easier, with the birds getting introduced. I think it might be good to add a single level before the downward jump, that eases the player into the setup or difficulty. On the other hand, i also like to challenge the player, and it is pretty rewarding to figure out a difficult thing (out of the box).
Also interesting for me: Less than 10% actually finished the game.

Do you do similar analysis on your games? Do you have any tips for me to improve the visualization, to look less like "programmer art" :D ?
Sigillis is the game I made for LD 44 in 48 hours, but this one's special! In this game, you create drawings, and the game interprets it. Use drawings to cast spells and defeat enemies, with some twists along the way!

Thank you to all who have been supporting my work. Unfortunately, the weekend has ended for me, and work is back into full effect, so will probably be a considerable delay before the release of the tech log, probably another week... :sob: In better news, I've been getting heaps of awesome feedback, thank you so much! The techlog's going great, it's just that real life is a bearing significant workload upon me, so delays. Anyways, thanks for reading, playing, and maybe leaving some more great feedback? It truly has all been so useful, and I will continue to cherish every slither of input from my precious community! Cheers, JUSTCAMH. :smile_cat:
Do you feel stressed?

Maybe play a game that will make you think about your life?
Play here: --> https://ldjam.com/events/ludum-dare/44/clock-of-your-life

Or grab something stronger! (not recommended!)
