Ludum Dare 47 October 2–5, 2020

finally added an html5 build

I finally added an HTML5 build. Same features as in the Linux and Windows build, no bug fixes or anything, it just offers the posibility to play in the browser. The game seems a little less responsive this way though.

https://gorrgolem.itch.io/ld-47

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Many moves, many styles, many people

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We've already spotted so many different dance moves, meaning a lot of people playing TIME TO DANCE!, which is awesome. We love reading your feedback and seeing your creativity throughout our game, it means a lot to us.

Are you one of them?

Keep rating, keep playing, keep dancing 👇

https://ldjam.com/events/ludum-dare/47/time-to-dance

And of course, follow us on Twitter ➡️ https://twitter.com/savvy_community Itchio ➡️ https://savvy-community.itch.io/ and Discord ➡️ https://discord.com/invite/xYPP7Ud

Cheers from savvy community ❤️

"a nice place" got almost 100 ratings

thank you everyone from the bottom of my heart :hugging:
this has been an overwhelmingly positive experience, in a rather dark time for me.

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Thank You everyone!

Our team created their very first game ever: CONTRAST. THANK YOU EVERYONE for all feedback and rating! https://ldjam.com/events/ludum-dare/47/contrast

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New level !

We will upload some new level soon, stay connected to play it. If you haven't played to our game, you can try it here : https://ldjam.com/events/ludum-dare/47/automate

Rate us and give a feedback :D Idle_ld.gif

The Beginner's Postmortem - Making and implementing art

Ludum Dare 47 has been one hell of a ride needless to say. I documented by post-mortem here for those interested: https://steventus.itch.io/press-the-button/devlog/186920/the-beginners-postmortem-making-and-implementing-art

Ending this, I want to thank everyone for playing my game and leaving positive feedback for me to reflect on. I will take this experience onwards with my game dev career and make cooler games!

If you are still interested in playing my game, Press The Button:

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It's an idle game about pressing buttons: https://ldjam.com/events/ludum-dare/47/press-the-button

Still haven't traveled from Pineville to Scratchwood?)

You definitely should check our visual novel!

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We managed to do a lot of content in little time, so we will be very happy if you'll leave a comment and rate our game.)

Check it out! - >>> https://ldjam.com/events/ludum-dare/47/cats-delivering-service

A technical rundown of how level transitions work in SkyCrawler

It's a little sad that there aren't many technical posts here...

When I was designing the levels, I tried to make them flow one into the other and feel like a unified whole. My thinking was: "if you have some parts of your level that don't change between levels, and if you never take away the control over the player character, then the level structure will be intuitive for the player from the first look". And the feedback I had makes me think that this thinking was on point.

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To do that, I chose a hacky solution of keeping each level in a separate scene, and making the player character persist between scenes (DontDestroyOnLoad in Unity). That was a familiar solution and it generally worked. It also could naturally feed into the gameplay - once the level is finished, the gravity is set towards the central platform, while all other platforms play vanishing animation and then are destroyed. And once you touch the central platform, a new scene is loaded, and all the platforms play their appearing animation.

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That would mean that I need some elements to be in exactly the same positions in all scenes, but it wasn't the problem since I made all the levels by copying the previous one and then modifying it. More annoying was the fact that it resulted in little but noticeable stutters when a new scene was loaded into memory. Plus, scene transition would eat all the sounds and particle effects that were playing (but it only occurs in first level because level transition there is instant).

Still, it worked good enough for the jam, and I didn't want to risk breaking it. And now I have plenty of time to implement it properly in post-jam updates.

Stay tuned for the part 2 of this rundown, in which I'll tell how I reimplemented level transitions in an upcoming post-jam update. Also, check out my game, SkyCrawler: https://ldjam.com/events/ludum-dare/47/skycrawler

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Updating / Balancing your game after submission?

I’ve been seeing blog posts about teams telling people they’re going to add a new level to their game soon, balancing different aspects of their game, adding new features, etc. Isn’t this not allowed to add or change parts of your game except game breaking bugs? I would love to add new features as well, but I thought the whole point was you only had 72 hours to make it.

Ronron Therapy

Hey guys, I know this one is not very easy to play, it's about typing. But I think we can bring some attention and support to Ronron Therapy by @lineora, @saniae, @cataries and @redunca

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Several new bug fixes and effects! Welcome to Tarot

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Hello everyone! We have been working hard to make Welcome to Tarot a pleasant bug-free experience, and we have now released a new version with a lot of bug fixes! If you played our game before, we suggest you give it another look, if you didn't, please do!

Thank you so much for your interest! We are not done, more updates coming soon ;)

Have fun!

https://ldjam.com/events/ludum-dare/47/welcome-to-tarot

LAST LUDUM DARE 47 STREAM!

Try harding your LD games live on twitch!

Come Submit your game!

https://www.twitch.tv/pomothedog

Thank you for playing [while'd]!!!

Hey just wanted to use this space to thank everyone who played and gave feedback on our game [while'd]. Sincerely, from the bottom of our heart, THANK YOU!! <3

Since this is our fisrt Ludum Dare we have a bit of impostor syndrome so we are remaining a bit silent but, if you wanna know more about our little game (its design idea, coding shenanigans or any other thing) please, let us know on this post. We are planning on posting a post-mortem in the final week of the Ludum anyway but it would be super useful knowing about what you guys wanna read.

Thank you for your time and good luck to everyone! <3

You can play [while'd] here: https://ldjam.com/events/ludum-dare/47/whiled

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Phi Alone in Portuguese!

Hello everyone!

So, right now I will be adding a version of Phil Alone in Portuguese and I some more contents!

I added some stuffs in the game but that's a surprise!

To download the game in Portuguese Version, please just click on the name Download in the itch.io website but if you wanna play it in the english version, just go to the main page!

If you found some bugs, let me know please!

Stay tuned!

https://gabrieldevbr.itch.io/phil-alone/devlog/186504/phil-alone-portuguese-version