CONTRAST
https://ldjam.com/events/ludum-dare/47/contrast

https://ldjam.com/events/ludum-dare/47/contrast


Hey folks !
I am happy to report that the post-Ludum-Dare version of our game is now available !
If you are curious to compare both versions here's our original entry :
https://ldjam.com/events/ludum-dare/47/hoops-paradise
And here's the update :
https://guaranteedtrainwreck.itch.io/hoops-paradise-postld
Feel free to let us know what you think, original and new one :)
Thanks again to all the great people that gave us their feedback and helped us make our game better :
@wouter @igor-kingamer @tomate-salat @dodidouda @mirakazumi @kassie-kitsune @jk5000 @tomssuli
Take care
Damien
Do you ever feel like you need a different sense of achievement? Our international team of highly credited scientists spent 3 long days researching, and emerged with a solution. They think it's revolutionary, and 33 out of 34 members of the public agree.
In this inconspicuous platformer game, our wonderful narrator will guide you step-by-step through getting over the problems of your past self, and learning to persevere to achieve your goals. Complete our course, and earn a spot in the glorious Hall of Pain!
I want to make mostly 2D games, along with some 3D games, maybe some pixel-art, thanks!
https://ldjam.com/events/ludum-dare/47/frozen-potency
People's reactions were way better than I expected. Watch and have a laugh (audio required):
https://www.youtube.com/watch?v=RmnInooGk28
If you want to try it yourself: https://ldjam.com/events/ludum-dare/47/goop-loop

https://ldjam.com/events/ludum-dare/47/b-o-m
Play & rate Looped Chaos if you haven't yet!

Okay, some people will disagree but, I chose Godot:
1) It's free
2) It uses GD-script, which is like Python, which my brother can help me
3) It just clicked
4) I like the layout
What games do you guys use and what have you used?
!
Since gravity is a main feature and a core mechanics of my game, I wanted to write a post about it for quite some time.
The idea behind my gravity implimentation is surprisingly easy: find a collision point with a platform, get a normal in this point, use the tangent and the normal in this point as x and y axis. So, basically, multiply horizontal input by tangent vector, multiply vertical input (or gravity) by normal vector.

It isn't really that simple, but having circle collider for character and capsule colliders for platforms helps a lot.
For jumping I would just fix normal vector until I collided with a platform. I also smooth "horizontal" movement in air, and to get horizontal velocity in local space I project character velocity on the tangent vector using dot product.

But that's a jam, so of course there are a lot of hacks. I actually have two implimentations of gravity: first uses default Unity physics simulation, and it is used for player character only. But because in the last day of the jam I added an enemy, that needed it's own gravity separate from player, I have a second one, which is a hardcoded gravity specifically for this enemy.
To see all this stuff in action, try out my game, SkyCrawler: https://ldjam.com/events/ludum-dare/47/skycrawler

I just got a rating without actually getting a download on my itch.io page.
Hmmmmm......
Edit: Later the itch page updated! Hooray

Hey, so unrelated to the jam (I did enter though, pls rate lol) I've been working for the last while on a weird project idea, of a text adventure that you play by navigating folders in your file browser. I wanted to see how far I could push the concept without having any runtime code. State is stored by just having an absolutely massive number of folders created, one for every combination of variables. I'd really like to hear some feedback, and if people are interested in a weird thing like this. It's also FOSS, so you can see how it works if you'd like.
It's available at https://wheybags.com/dungeonsanddirectories/ if you're interested.
Come on and try Loading: The game !
I try to reach 45 ratings ^^
The game is quite challenging :wink:
Come on and try Loading: The game !
I try to reach 45 ratings ^^
The game is quite challenging :wink:
Run as fast as you can for as long as you can and level up as you are stuck in a hamster wheel in Hamster Simulator!

All you need to play is a browser, a keyboard, and 5 mins! Go play!
Why not check out our little puzzle platformer?


Check out our silly little game: