Ludum Dare 47 October 2–5, 2020

CONTRAST

https://ldjam.com/events/ludum-dare/47/contrast

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Hey there!

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Don't be scared! Maybe you don't need to escape the purgatory...

Play

Hoops Paradise / Post LD

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Hey folks !

I am happy to report that the post-Ludum-Dare version of our game is now available !

If you are curious to compare both versions here's our original entry :

https://ldjam.com/events/ludum-dare/47/hoops-paradise

And here's the update :

https://guaranteedtrainwreck.itch.io/hoops-paradise-postld

Feel free to let us know what you think, original and new one :)

Thanks again to all the great people that gave us their feedback and helped us make our game better :

@wouter @igor-kingamer @tomate-salat @dodidouda @mirakazumi @kassie-kitsune @jk5000 @tomssuli

Take care

Damien

Enter the Hall of Pain

Do you ever feel like you need a different sense of achievement? Our international team of highly credited scientists spent 3 long days researching, and emerged with a solution. They think it's revolutionary, and 33 out of 34 members of the public agree.

In this inconspicuous platformer game, our wonderful narrator will guide you step-by-step through getting over the problems of your past self, and learning to persevere to achieve your goals. Complete our course, and earn a spot in the glorious Hall of Pain!

Enlist here!

Screenshot from Pillars of Anguish

Goop Loop: Streamer Reactions

People's reactions were way better than I expected. Watch and have a laugh (audio required):

https://www.youtube.com/watch?v=RmnInooGk28

If you want to try it yourself: https://ldjam.com/events/ludum-dare/47/goop-loop

I FINALLY CHOSE WHAT ENGINE TO USE HARD-CORE!!!

Okay, some people will disagree but, I chose Godot:

1) It's free

2) It uses GD-script, which is like Python, which my brother can help me

3) It just clicked

4) I like the layout

What games do you guys use and what have you used?

NEW UPDATE! CHECK IT OUT!

Update of Timesaver is available now!

Check it out here! https://ldjam.com/events/ludum-dare/47/time-saver

poster.png скрин1.png!

A technical rundown of gravity in SkyCrawler

Since gravity is a main feature and a core mechanics of my game, I wanted to write a post about it for quite some time.

The idea behind my gravity implimentation is surprisingly easy: find a collision point with a platform, get a normal in this point, use the tangent and the normal in this point as x and y axis. So, basically, multiply horizontal input by tangent vector, multiply vertical input (or gravity) by normal vector.

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It isn't really that simple, but having circle collider for character and capsule colliders for platforms helps a lot.

For jumping I would just fix normal vector until I collided with a platform. I also smooth "horizontal" movement in air, and to get horizontal velocity in local space I project character velocity on the tangent vector using dot product.

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But that's a jam, so of course there are a lot of hacks. I actually have two implimentations of gravity: first uses default Unity physics simulation, and it is used for player character only. But because in the last day of the jam I added an enemy, that needed it's own gravity separate from player, I have a second one, which is a hardcoded gravity specifically for this enemy.

To see all this stuff in action, try out my game, SkyCrawler: https://ldjam.com/events/ludum-dare/47/skycrawler

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Hmmm....

I just got a rating without actually getting a download on my itch.io page.

Hmmmmm......

Edit: Later the itch page updated! Hooray

Unrelated weird game project I've been working on (Dungeons and Directories)

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Hey, so unrelated to the jam (I did enter though, pls rate lol) I've been working for the last while on a weird project idea, of a text adventure that you play by navigating folders in your file browser. I wanted to see how far I could push the concept without having any runtime code. State is stored by just having an absolutely massive number of folders created, one for every combination of variables. I'd really like to hear some feedback, and if people are interested in a weird thing like this. It's also FOSS, so you can see how it works if you'd like.

It's available at https://wheybags.com/dungeonsanddirectories/ if you're interested.

Another call to test my game

loadingTheGame.png Come on and try Loading: The game !
I try to reach 45 ratings ^^
The game is quite challenging :wink:

Another call to test my game

loadingTheGame.png Come on and try Loading: The game !
I try to reach 45 ratings ^^
The game is quite challenging :wink:

Play as a hamster in Hamster Simulator

Run as fast as you can for as long as you can and level up as you are stuck in a hamster wheel in Hamster Simulator! Screen Shot 2020-10-05 at 5.46.39 PM.png

What else are you gonna do on a Friday night?

Why not check out our little puzzle platformer?

https://ldjam.com/events/ludum-dare/47/loop-frogs

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Check out our silly little game:

https://ldjam.com/events/ludum-dare/47/loop-frogs