My theme suggestions for Ludum Dare 46 :D


Back in January, I was helping my mum making dumplings for the dinner of Chinese lunar new year. Suddenly I received a call from my friend, he told me Wuhan was in quarantine procedure and military forces just took control of train stations and airports. All public transportation systems were shut down. He then sent me a video clip captured at the train station of Wuhan. In the video I saw those soldiers all equipped with advanced masks and facial protections as if they were came out from some zombie movies. My mum panicked, she turned on the TV. The television was broadcasting special show to celebrate lunar new year. Couple of minutes later, the breaking news interrupted the show and confirmed what my friend told me. At the same time, my mum asked me to rush to the Walmart and buy some food - as much as I could carry. The first medical team aiding Hubei province set off at the midnight of New Year’s Eve - it was the most important day in Chinese culture and they were supposed to be united and celebrate with their families. In the following days, over 20,000 doctors, nurses, scientists and military personnels were mobilized to reinforce the medical system in Hubei province. They are called “逆行者” by Chinese media and netizens.
The name of this game I’m gonna talk about is called “逆行者” as well. In Chinese, this word generally means the ones who travel on the wrong side of the road. When everyone was trying to escape from the hot zone, they volunteered to go in there, and to save lives.
The game is completely free, made by a team of 60 developers across China. The founder of this game post his idea and thoughts online, and soon got hundreds of responses. Eventually they picked 60 people to form a temporary online dev team and decided to create a game to express the gratitude to the medical personnels, volunteers and international communities for the selflessness help they provided. Although online developing caused them more trouble since they cannot see and talk to each other face to face, they finished the game in 20 days. Gameplay is basically like Florence, a interactive story-telling game, but contains several stories which truly happened in China, both good or evil. It's not a well-polished game, but it's till worth trying. The game is currenlty not online, but a demo version is released. I don't know if the game has multi language support now, after all the devs made it for free.

Now the situation in China is getting better every single day. Serveral medical teams completed their missions and returned to their home town (and of course they cannot go home until a 14-day quarantine). We resumed daily work and schools are prepared to open in April. It's a huge victory, so we are totally confident that the rest of the world will soon defeat the virus.
We are truly thankful for the help from other contries, and we are willing to offer help to other countries if possible. There's no hero coming from the sky, there are only “逆行者”s who do not fear death and are willing to defend us with thier lives.
so, I decided to enter the Ludum Dare 46. this is my first time, before this I have only tweaked around with the FPS Microgame in Unity and some failed side-projects. Wish me luck! ;)
This will be my fourth LD. This time though I will be teaming up with @ladymistleaf. She will be doing most of the designing and art. I will stick to programming. @mrjoshuamclean will be making music for the game like he did for my last 2 entries.
You can check out my previous work here: https://lilou-cormic.itch.io/

I'm joining Ludum Dare 46 and it will be my first one ! Hope y'all have fun develloping games, see ya on the other side !


first one inspired by finding out about the unreleased game skateBIRD, which i REALLY wanna play lmao
second was just a general Hope Theme to combat the inevitable dark ones that'll pop up due to quarantine
third one was actually my bf's suggestion, i liked it better than my original third suggestion so I swapped 'em out
i'm really excited for this game jam! i think this time i'm ready for it emotionally, and I'm like, impatient for the theme slaughter round tbh!!

I wasn't going to share my theme suggestions, just because I thought they were kind of dumb, but it seems to be the thing to do, so here they are I guess.
The second one is literally just because I've been listening to Wicked a lot and it's not as bad as the second suggestion I had before.




Hopefully this year one of mine makes it to be the actual theme for the jam so I can understand what it must be like to be the only person who doesn't think the theme is bad. I also hope everybody who suggest themes is ready to join me in the trenches of rating every theme so that we can crush the floating islands dream together once and for all.
I'm a programmer who used to work in Unity but do everything in Godot now. I have pretty solid experience coding for RPG systems and the like, less so in physics type things, and am looking for someone to cover art and or sound for this dare. I'm Hueson#7602 on discord, you can hit me up there or here if you want to talk more.
It will be my second LD, and this time I plan to go for 2D graphics and will try to create it myself. Can't wait for it to strat, it really motivates me) I wish everyone to have some free time that weekend! Also here are my theme suggestions:


This will be my 4th Ludum Dare.
So far I've participated to the Compo alone, but this time it's gonna be a 2-man Jam.

My team-mate, @ankea pictured here. He is a very friendly chap, and will be providing graphical/multimedia assets.
It's that time again! My suggestions never seem to make it past the first cut, but, we'll see what happens! I prefer themes that leave plenty of room for interpretation. Lol.

We have to change our ideas.
I hope for a theme unrelated to ~~viruses~~.
So here are some ideas about theme : - theme promoting positive thinking - theme that can give rise to outdoor environments - theme avoiding the terms : ~~virus~~, ~~disease~~, ~~pandemic~~, ~~isolation~~, ...

First time entering a big game jam, can't wait for the experience! Here's my themes:
All In the Name
Infinite Limits
Out of Time
Bosca ceoil is an app for making music, but the instruments sound really bad. Please don't use it. Especially the percussion. It sounds like someone blowing into a microphone. It's sometimes better to just not have any music, then to have bad one.
You can create a better app and then we will all use it.
@thornest Yes, and it will be made in unity! It's a great idea! Thank you!
It could very well happen that nobody likes it or sound bad. It could very well be that someone criticized it in a destructive way. Who nows.
@franciszek-pyrc Hello, buddy. Then what would be an alternative software? Any links, titles would be appreciated. Cheers!
@room606 There's other software that maybe isn't as simple, but it's better still. I don't know much, but I use lmms.
woww good thanks
@room606
I generally use Sibelius (paid) or MuseScore (free), which are great if you have a background in music.
There's also BeepBox, which is more general purpose and looks vaguely similar to bosca ceoil based on a quick look at the latter. I've used BeepBox once or twice, and it's a nice quick tool for chiptune.
There's also Pytchie, a tool I developed to procedurally generates music, but the synthesis is pretty primitive and it's still a work in progress.
Edit: a word
@jeremy-ryan Hey, Pytchie is a cool tool with the awesome potential. I even submitted few PRs there in the past! Thank you for this project.
@jeremy-ryan Isn't Sibelius a sheet composing application and not a music making application? I know that you can export your sheet music as an audio file, but still. Also good job of not going insane, from what I've heard.
I compiled a list of useful resources for your ludum dare entry!
https://docs.google.com/spreadsheets/d/1tfkBo2IWLHXkZDbIEFUyCWvLkumHYDWCxGHzb-Rmc-0/edit?usp=sharing

i'll have you know i'm gonna be voting for the shrugface
I'm a little worried that the majority of the themes haven't really called to me. I felt that for a lot of game jams. And so I took a look at my favorites and compared them. It didn't take long to come up with a general rule that seemed to apply to all the themes pretty well.
Dan's theme rule:
Any word in the theme should inspire how each team member sees the game. I.e. A theme word should pull up visuals and game mechanics and sound and story...
For instance, Global Game Jam's previous theme, "No Place Like Home" didn't really thrill me. "Home" brought up images, but none of the other words did. Home did not really lend itself to game mechanics, or sounds. It sort of lent itself to story, but not in any way that felt strong. Now don't get me wrong. Most teams came up with games. Mine did. (a snail trying to makes its way through different parts of the house, where you played in VR, and could run up walls. - it was a fast snail) But it was more the comradery that made it worth while to do so. I'm sure that theme may have worked great for a few. But I think over all it was harder to connect to.
Some words that do work for this rule: (for me anyway) - Apocalypse - Adding a some concepts to this first one as an example. - Story: Stopping an Apocalypse, building up from the ruins, restarting civilization, even trying to grow a farm to get enough to eat. - Visuals: world in ruins or could be going that way. - Mechanics: escaping zombies, finding supplies, running game even - Sound: Could be horror/zombie, could be intense/fast paced, could be slow/environmental - Escape - Dark - Fire - Transmission - Social - Survive - Destroy - Faster - Distraction
On ideas that don't lend them selves to helping shape every role's perspective, I typically think it is far more biased. I.e. I like "Surviving on less" but worry I'm biased, because it encompasses a particular game concept or two that I was interested in, not because the theme words really help shape all parts of the game. I.e. "Surviving" works for the rule, but "Less" does not. However, "less" in this case provides direction and shaping for surviving. I'm not sold on a rule that allows for this. For that matter, I'm not 100% sold on my rule as is, but for now it seems pretty sound.
I'd love to hear opinions on this.
Similar problems with the previous GGJ theme. "What home means to you" is much narrower and less immediately inspiring, especially compared to their history of great themes like "transmission" and "repair."
I'm personally fond of one-word themes with multiple interpretations, that can at minimum be used as inspiration for a mechanic or for a narrative.
@jeremy-ryan Does these themes work for you even tho they are not one word?
Rockets are the future
A practical superhero
Everything is around the sun
I'll clarify that I don't only like one-word themes, but I think a lot of themes tend to be too restrictive.
I'll use your third one as an example ("Everything is around the sun"). I would argue that "Around the sun" is a better theme, since it still provides similar thematic inspiration but omits the "everything" that might shut down an otherwise good game idea.
I had a similar qualm with "Sacrifices must be made" as a theme. "Sacrifice" as a theme would have been great in my opinion, and it makes you think of anything from personal sacrifice to ritual sacrifice to sacrifice as an emergent gameplay element, as in chess. The remaining three words don't invoke any actual inspiration, they just restrict how you can interpret the theme. A jammer may have a game idea where you choose between sacrificing a piece or getting a permanent debuff --- they might discard this idea because the "must be made" suggests a mandatory sacrifice, and they may lose points in Theme for players with this stricter interpretation in mind.
Often, this means themes can be broken down into a single word, but not always. My personal theme suggestions this time (although I may change them before theme suggestion closes) are Connections, Cycle, and Pressure.
I guess that doesn't directly answer your question, but I hope it helps. Theme preference is also entirely personal and some themes I would think are inspirational may fall flat on other developers.

My LD45 submission : https://zwodahs.itch.io/ld45-squareworld and My itch https://zwodahs.itch.io/
My tools for this time round are
I tend to have a slight bias towards building simulation or mechanics. My submission tend not to have any level designs. I hope to do some type of level design in this LD.
All right, mates. I spent some time in thinking bubble and here's what I've got for you:

Or the same in copy-pasteable text format: - Dismantle to progress - In a loop - Armor suit is a key feature
Comments would be appreciated! Cheers!
"in a loop" would be a really good game idea
@garlic Thanks for the feedback! And thanks for sharing my POV.
And who can advise me on a good writing service? Looks like publishing failed.
And who can advise me on a good writing service?
My success rate has been rather less than ideal these past few years. When I think about why, I come up with the usual reasons.
1 is a bad excuse, 2 is fixable, and 3 just needs better planning.
For 1 if the theme is stupid, I'll embrace the stupid.
For 2, I'm going back to my own rather ancient set of libraries and tools. Ye olde GrogLibs
For 3, I'm going to try to get something running in just 4-8 hours. Then I can spend the rest of the weekend on improvements (at least that's the plan).
After missing out on the last jam or two I'm glad to be back at it again! This time around I have a couple more helpers, so I'm hoping we can make something really awesome with the theme we get!
Speaking of themes, here are my suggestions: - Minute to win it - It comes naturally - It never ends

HELO GAIS HEY DO U LAIK MI THEMS TO THIS YEER?

Decided to join up even though I have not created a game before.
(Except for a simple console based battleships game + turning cards game in swift at school).
This is going to go so well ... ... setting the bar at not completing, I can always only surprise myself positively.
(Curious to see where this blog appears - be it on my profile or else where).
Regardless, suggested the following themes: - The unknown beyond - The roads not traveled - Walls of isolation
... and if any of them are chosen I am pretty clueless on what I will make. I guess time will tell.
Half a year really just flashes by what the hecc.. amazing
![e546507d7f6697492538a06e02f4de8f[1].png](http:///raw/806/c/z/2a193.png)
My previous entries:
LD45 : Hero Without A Stick
LD44 : The Hostage
LD43 : Sacrificium
LD42 : Animal Wrath
LD41 : Skate'n'Snipe

Check my other jams games.
See you soon!
Because of the corona-virus, LD46 is likely to be a real online gamejam.
I tried to make them sound cool but also remain open enough to have different interpretations.

The theme should not limit my creativity. I like themes that does not contain any noun, adjective or a verb that is too specific - ❌ Zombie apocalypse - ❌ Skiing - ✅ Paradox - ✅ Life is a currency
I like a theme that is a bit of a challenge when trying to come up with an interesting game idea, but in my opinion, trying to figure out what the game idea will be should not be longer than 3 hours, so the theme should not be too hard. But an easy theme is also not great. - ❌ Armor suit is a key feature - ❌ Impracticality - ✅ 20 seconds - ✅ Life is a currency
I think the game jam is about every person has his own idea, and it will not be fun when all the games will be the same. - ❌ 2D platformer - ❌ First person shooter - ✅ Paradox - ✅ One room
-
So as this whole Covid-19 thing has everyone in isolation, I will be unable to meet up. This may make things a bit impractical, so games will probably be affected. Hope you all cope with these odd times!
Hyped for another LD!
This time I'll probably try out some new engine instead of going with my safe Unity choice.
I have also developed a new procedural Music and SFX generator that I want to try out in a game jam setting.
This new generator is much more game-focused than my old generator Abundant Music, but I am glad to see that it is still being used!
Stay safe!
Here are my theme suggestions:

My first ever Ludum Dare and I'm excited!
So finally it's clear: Firesplash Entertainment is in once more. Since LD41 participating in every single event.
46 will be no exception for us. Hopefully Corona will calm down in germany until then so we can work from a common office instead of remotely...
Our suggestions so far:

12 solo compo Ludum Dares in a row that resulted in a game so far. Hope to make it 13, despite the virus!
I have some other things arranged for that weekend, let's see which of them will get cancelled due to the situation. I hope to have at least 8-ish hours of jamming.
Good luck everyone!
Wassup, I'm 16 and it's my 4th Ludum Dare. Good luck, everyone!
Joining my first ever ludum dare this April. Hope the theme is about encouraging one another, or helping each other in this time of crisis.
Have fun everyone
I was pretty sure I was going to have to miss this one, with at least two big events in the "real world" taking me away from it... but one is cancelled and the other is very likely to be cancelled very soon.
Toolchain... toolchain never changes
This will be my second game Jam! I could not participate in the last jam because life is a weird thing but I now have the time to actually participate in this upcoming game jam! :laughing: Well see you guys there good luck and have fun everyone!
Tools: -Godot 3.2 (link: https://godotengine.org/ ) -Krita 4.29 (link: https://krita.org/en/ ) -Bosca Ceoil (link: https://www.boscaceoil.net/ ) -Bfxr 1.5.1 (link: https://www.bfxr.net/ )
Давайте готовьтесь!
This is my first LD Game Jam, and I am excited. Ill be making a game together with @GeoBaer!
Engine: Unity 2019.3.7f1 Sound: sfxr, FL Studio 20 Art: Adobe Photoshop CC, Aseprite IDE: Microsoft Visual Studio Code (With Liveshare) 3D Design: Blender (Rigging, Sculpting), Cinema 4D R20 (Modeling, Texturing etc.)
Hope to learn something new!

This is my first every Game Jam! This will be a new Experience for me, i have never made a Game Before. My Friend has shown me How to use the Basics of Unity. I'm still lerning a lot Though. Like i said, i've never Game before. I'm very exited, My Friend @128bit, Are using the following Software btw.:
Game Engine: Unity 2019.3.7f1. IDE: Microsoft Visual Studio Code [Life Share included]. 3D Modeling: Blender and Cinema 4D.
we decided to develop the games together for LD46 on our Discord server.

The tools that I’m going to use are,
and my theme proposals are,
Best luck!! :smile:
This will be my first Ludum Dare in a while, and my first time making a complete game in a few years after spending a lot of time in web development.
This time I'm going to be in a team with my girlfriend who has never coded anything in her life. Wish us luck!
My theme suggestions:

This is going to be my 5th ludum dare! Previously I've used Game Maker Studio, but now I'll be going with Godot. Very excited!
This is my first Ludum Dare I will participate in! Here are the things I am using:
Engine: Clickteam Fusion 2.5
Pixel Art: In Engine Editor
Music and SFX: FL Studio 20, Audacity and Bfxr.
Can't wait for LD this year. Also, please comment what themes you suggested as I need ideas for games to make white in quarantine xD
Hey, it's been a while since my last LD ( I think it was like 6 years ago! ), but you know what ? I want to give it a try this time as I'm missing game dev.
I don't know yet if I'll go C++ or Unity, I'll probably decide a day before haha.
Here are my suggestions:
Why not challenge yourself to abide by the themes presented for both jams?

My theme suggestions!
Embrace the light
Smaller is better
Growth
Hi guys, I encourage and challenge you all on making this Ludum Dare's game edition a multiplayer game!
I'm hosting #MOGJ for the first time here, which will happen along with Ludum Dare (same theme)
https://colyseus.io/mogj/


Nope nope nope
Wow, seven jams? It feels like just yesterday I was starting my first one. Sure back then there were three a year, so seven was a lot less than it is now, but It still feels like a lot to me! Anyway, I hope everyone has a great time!

Well, looks like I'm in again. May as well add my contribution to the pile-o-themes. 😉

I'm particularly fond of "Not Like Last Time". Quite a bit of room for interpretation on that one, eh?
As usual, going to be sticking with Unity/FL Studio and Blender if I decide on doing something 3D or Piskel if I'm going 2D. Decisions, decisions...
My theme suggestions for my first time Ludum dare!
Hello everybody!
I've been participating in LD for quite some time now, and thought it would be fun to team up with some other devs for LD46 and collaborate. If you're interested in joining forces and you do code/graphics/design or audio, just DM me or reply here. If you wanna see my previous work, have a look at my profile.
Cheers! :smile:
I wanna help ) I need a writing service. Can you tell me where to choose better?
Have you got a good overview of spelling services ?


Before Ludum Dare... here in 2 days a good Game Jam to you guys ;)
AWARDS: 1st place: 100 euros (and rising), thanks to our sponsors! 2 place: Sky Racket (Key: Game + Original Soundtrack) 3 place: Sky Racket (Key: Game)
BONUS AWARD: Our sponsor, MiniMicro, challenges you to create your game using the Mini Micro, where you can see the documentation. Jam Theme + Mini Micro Game Development if you win: 25 Dollars on a gift card (Steam or Amazon, winner's choice)
https://itch.io/jam/gamefreelaejob-jam?fbclid=IwAR0ZrhZrg1iIa879wwF9orRAElGYMTmVeDksAO605TSjZfuJNtNXT2CssHs
See you latter ;)
Hi! I'm new to making games (I mean ones that I actually finish) and think this is going to be great! First Jam.

I missed LD45 because of travelling and was about to miss 46 too, same reason. But, since corona kicked my ass back home, I'm in! My suggestions:

Here are my theme suggestions, hopefully I'll be able to participate this time.

Excited for yet another jam. Here're my themes!

With the amount of people who'll still be staying home and self-isolating all over the world, there's surely going to be a lot more submissions that usual, right?
Either way, I'm in again and super looking forward to it!
Hello Everyone, Hope you all are keeping safe in the wake of the outbreak. All the prayers to those affected. My name is Ashutosh, I am Composer looking to collaborate in the upcoming LDJam. This is my second one. Let me know if you would like to talk. Here are my Showreel Links:
Showreel 1- http://bit.ly/SohoniShowreel2019 Showreel 2- http://bit.ly/ShowReelSohoni Website- https://www.ashutoshsohoni.com/
Email: sohoniashu@gmail.com
Looking forward. Take care. Be Safe!

The website is not easy, I don't understand how teams work.
Also, is there an official Discord ? :smiley:
I had planned to be a solo jammer, but suddenly I've found a team mate! And it means that Titled Goose Team assembles again!!


while this will be my 8th or 9th LD, I really cannot wait to get started. Even the talk about the potential themes is hyping me up. This will be a great break to the monotony of the last weeks.
Does anybody have any links to any old blog posts about what makes a good theme in a (LD) game jam? I know I have read some very good ones over the years, but searching google now seems to yield very superficial analysis of good themes. Looking for something with more substance ...
Hey all, I'm considering learning Ionic React for LD 46, but I have no web development experience. I've mainly used C#, but lately I've been working in Swift as well.
Does anyone know how easy it is to get into Ionic React? Can I learn it in a week or so?
We could use more devs even, especially devs that want to stick their hands in art and music, but we especially need some artists and other roles. https://discord.gg/auzYAf
This is an ongoing channel where people will do weekly jams and other jams and teach each other in the future.
I have done some LD games in Go before (see for yourself, it's possible) and I want to encourage others to give this great language a try themselves.
Over at my Github I have created some libraries that help you create games in Go:
Additionally I have made some tools that make asset creation and deployment nicer:
I hope people find use in these libraries, I have used all of these to create my games and would love to hear from you if you use any of these yourself. See you around, have fun!
THEME SUGGESTIONS(){
//Only One Action
//Arcade Style
//Player Cannot Move
}
Last two jams, I had very limited time to finish the game - 9 hours both times. One time because I started over after 15 hours of going in the wrong direction, and the other because I had other plans for the weekend.
This time, it looked not great with two other events happening durin Ludum Dare, but both got cancelled because of the virus. Which means I will finally have the whole weekend to make a game.
I decided I want to make a puzzle platformer. I have several reasons for that.
So far I was pretty conservative with my technology choices, using vanilla JS for every single Ludum Dare and pretty much all my other projects. That is finally going to change, starting this jam.
One thing I learned is that making proper physics is pain in the ass. Even collisions of two squares took me like 6 hours to get properly in my first Ludum Dare. Is pretty much what they warn us about as "reinventing the wheel". So I am going with Phaser, let's see what all this fuss is about!
I am getting really excited about the jam, just like in the old days. I haven't made a webgame in a while, so I am especially looking forward to this one.

good luck dude i like "all in the name", sounds like a theme everyone will complain about but will lead to good games