Ludum Dare 46 April 17–20, 2020

Should not be there like 6k+ themes?

LD46_ThemeSlaughtery.png I did the slaughtering in mulitple stages ... gues I am lucky that i had just to deal with 5936 themes - is something wrong with the machine? Honestly I have forgotten what I had upvoted, and dont ask me what i flagged I don't know anymore...

Done the slaughter

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This took some serious time. Gotta think in somehow restrict the number of suggestions of themes per person, and also remove duplicates. See ya in the jam!

Anyone else's "previous themes voted" glitch out?

Logged me out in the middle of my slaughter earlier and now every time I go back the most recent themes voted list is reset to some point from yesterday, although based on numbers it seems my votes are remembered just fine :thinking:

Interesting theme "Local history"

Hello! So I just saw the theme "local history" during the slaughter and it got me thinking. Just imagine how many different games we would get! Any one else think this could be a good theme?

First round of Theme Slaughter!

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Lots of good themes, but there's even more that are the same, simply genres, spell out mechanics, or are just a bit too vague

Here's some of my favorite themes that I picked from today's slaughter:

Dance my puppets, dance! On The Ropes Beat it up! That Sinking Feeling Too Many Holes Walk The Line Not The Bees! Don't Go There Down The Rabbit Hole Dont look Longest Corridor Wrong Way It was like this when I found it Back And Forth It is coming for you What goes up Life Starts Now It keeps increasing! I need to get out! It's a mess It's all so small Put it down Under Pressure It grows "With this fire, we clense their souls" Dont let them know who you are Bad Connection

Done slaughtering

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Kept : Killed = 1:62

Nice try

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Ugh Gods

do we have to slaughter ALL the themes? I'm pretty sure my laptop will crash from all the excessive "no"s.

omg

corona

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Making GUIs in your game [Bumped]

Hi there, Ludum Dare Mates! LD 46 Event is approaching and I’m just curious, how do you guys build GUIs (or should I call it a HUD? Is there some key difference?) in your game jam submissions? Do you have your own polished pipeline of producing GUIs addressing all player’s needs? Maybe you mastered some mature tricks and practices, some principles and life hacks you use.

Below are some examples of various HUDs and GUIs:

  1. Into The Breach. Best seller, definitely. Very intuitive and cool GUI as for me. Not overloaded so much. intoemthe/embreachemgui/em1920x1080.jpg
  2. One of the LD 45 leaders. Game titled “Terra Nil - Reclaim the Wasteland” 267f4.png
  3. My LD44 game. Just few labels, HP bar (hearts row in top left corner of the screen) Selection_768.png

I’m interested in this topic as I’d like to make a game to be clear and user-friendly to player (to the detriment of innovation and originality, perhaps I admit). But I do not have any rich experience, I’m more a tech guy, a coder rather than a game designer or UI/UX designer. So, I’d appreciate any tips or links to the guides and papers related to building GUIs which you found very useful and cool in the context of game development.

The path to fast theme slaughter

This year's theme pool has so many bad themes that I think people who suggest themes that get more than 30 times more NO than YES should be banned from suggesting themes in the future :laughing:

Ok, jokes aside.

But, I suggest something similar, but without anyone getting banned:

After a theme gets more than X votes, if the ratio of NOes over YESes reaches Y, it should be dropped from being suggested to other voters.

The X should of course be a number that is statistically meaningful. The LD staff could get some actual numbers from the LD data, but I'd say that 500 votes is a pretty decent number to prevent false negatives. For Y, I think a number of 30 is quite right.

So, what does that mean for 500 votes and Y = 30? That means that in 500 votes, if a theme has less than roughly 16 Yes votes, it is marked as not appealing and is removed. If a theme has 486 NOes and only 16 YESs for 500 people, it is highly unlikely that it will surface out in any of the voting rounds, so it could be dropped.

The removal could of course be just a timed job that would go over all themes every hour or so and prune the list. No need for checks after each vote.

This way, the slaughter would be done really much much sooner. Also, it would save quite some time to all the people clicking NOs on themes that are already known NOT to be appealing.

Getting Greedy and Ready

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Hey guys! How are you doing? Im happy to be here again! IN 8 days Ludum Dare 46!! Hoho! Wish you the best guys and keep yourself healthy, quarantine can be stressful sometimes :smirk:

I did it.

I slaughtered each and every theme.

This work happened over about three days. I spent way too many hours clicking the "no" button over and over. It was a little bit soul-draining, but I did it.

Tip for those who have not finished: having something on in the background really helped me. For a good 70% of the time I had some YouTube on and was only about three-quarters focused on the actual slaughtering.

This post has no purpose, by the way. I just want approval from internet strangers for my thousands of unproductive clicks.

Good theme criteria

What do you all look for for a good theme? For me, it's something that is going to create a wide variety of games, that is open to interpretation. Any "make a bad game" ones are automatically a no from me, for example "terrible controls" or "bad design", because I do still have to play these games at the end of it 😂 so are any "make this specific game genre" themes are also dead to me, e.g. "platformer".

Corona Virus

HEY HEY HEY GUYS SEND FEEDBACK TO LUDUM DARE TO SELECT THEME ABOUT FLU OR VIRUS OR ABOUT CORONA SO THAT THEME WILL BE NICE AND GOOD AND ALSO IN FUTURE MANY PEOPLES WILL REMEBER CORONA BY THESE GAMES. ALSO ONE MORE THING THIS WILL AWARE PEOPLES ABOUT VIRUS. MOREEVER THAT WILL AMAZING TO SHARE YOUR OWN FEELINGS ABOUT CORONA IN GAME...

REGARDS.....

A week left ...

So, as we have pretty much a week left before the start of the Ludum Dare, this is around the time that I start thinking about what things I can do in preparation for the compo. As I've got the next week off work, I'm trying to decide what (and why) I plan to finish before the compo begins ...

Typically this comes down to two things:

1. I'm going to pick a genre and/or game mechanic to focus on

If I'm being honest with myself, 2 days isn't enough time for me to finish a well rounded game and score well in all the categories, so I like to concentrate on those parts which make me happy, which as a programmer, is the coding. I love to use Ludum Dare as a chance to work on a game genre that I wouldn't normally have the chance to work on, and to aid this, I like to pick a genre/mechanics ahead of time that I plan incorporate into the competition. Sure, I still need to shoehorn the ideas into the theme when it's announced, but at least I don't run the risk of not being able to think of an interesting idea on the day. Picking a genre ahead of time also allows me to progress on my second point ..

2. Refine my LD library I have been developing a library/framework which I like to use for each Ludum Dare, and which I try to add new features to be used in any up-and-coming compos. I first started using it in LD31, and I have been slowly building it up over the years. I usually use 'the week before' to refine anything that might not have gone great last time, as well as add any features which are missing. Early on, this was things like creating a screen manager, adding OpenGL support, shaders or a specific feature (render-to-texture, splines etc.). Its also nice to have a single, simple process for creating a distribute-able package for the end of the compo. I spent more than an hour in the first few compos just trying to bundle my game up.

This time around, I will finally be adding some much needed features:

  • openAL sound integration
  • subpixel sampling shaders (using Handmade Hero Chat 018)
  • post effect frame work
  • box2d helper classes

What kind of things, if any, do you try and prepare beforehand?

I'M IN (kinda late)! My first game jam! YEEEEEEEeeeeee

Edit: Um, this is awkward, but I just left this account and made a new one. This is the link, in case you're interested for some reason: https://ldjam.com/users/inefficientchunkofcode/

Hello mah fellow human beings! This is gonna be my first game jam! (I'm so nervous... AND excited!).

Welp, I know I'm kinda late, but I'm gonna present myself; I'm a 15-year-old girl who just begun learning how to do programming like 3 months ago (thanks to a website called Codeacademy). I have always wanted to be a game developer since I was little (even though I'm PRETTY BAD at actually playing videogames, but... that's not the point, is it? hAha...), but I only started now, because of everyone telling me "oH nOh u sIlLy KiD, tO mAkE a gAmE u nEeD a TeAm oF 300000 PpL aNd 4000000 yEaRz oF eXpErIeNcE!¡!¡!¡!¡¡ gIvE uP oN uR dReEmZ sKrEw u"... Don't ever listen to those people. I wanted to challenge myself by entering this game jam. I don't even really know wether I'm actually gonna submit a game for this at all, but I still wanna have the opportunity to practice my programming skills, so here I am! (Wait, I can still join even though I missed theme suggestion round, right?... oh crap).

Stuff I will use:

Game engine: UnityEngine

Programming language: C#

Music synthesizer: FLStudio

For making graphics: ibisPaintX, artFlow, FireAlpaca (for cropping animation frames and stuff) and/or Unity's primitive shapes to create stoopid-looking 3d models yay

I'm gonna work solo, basically because of, 1) I usually enjoy working solo, and 2) I have no programmer friends and that makes me feel lonely help

If you're a programmer of my age, then it would be cool to have a talk!

Oh, and one question; Is theme slaughtering obligatory? Not really sure if I'll have time for that... Gonna try anyways lol.

Good luck to y'all!

...I hope this post isn't too long.