Just export your games to HTML5 if possible.
I personally see exporting your game into HTML5 game and putting it on itch.io or a different web page as an easiest way to add your game to Ludum Dare. I am a MacBook user, so I am very sad when I cannot play a nice game, just because it is only exported for Windows.
The biggest advantages of HTML5 in-browser export of a game:
- Literary anybody who owns a computer can run the game, Mac users, Windows users and Linux users.
- You do not need to download every single game, that you would have to delete a minute after.
Engines that can export to HTML5: (not 100% sure)
- Unity
- Unreal
- Godot
- LÖVE
- Game Maker
So tell me guys. If you are using a game engine that is able to export your game to the HTML5 file, why would you choose not to?











