Ludum Dare 46 April 17–20, 2020

Ludum Dare 46 is almost here!

Hey folks!

Ludum Dare 46 is nearly here. Theme voting has kicked off! Every day this week will be a new round of theme voting (Sunday, Monday, Tuesday). Wednesday evening we'll kick-off the final round, a combination of the highest rated themes from the first 3 rounds. Tune in for that!

For reference, this is a "regular" Ludum Dare timeslot event. i.e. it starts at 9 PM EDT/6 PM PDT on Friday, or 01:00 UTC Saturday. We switch to the earlier timeslot for October events.

That's all I've got right now. Stay safe everyone, and I'll be back Wednesday with the Final round kickoff. :smile:

I'm In

Here is GRaAL from Volcanic Giraffe. You may know our team for 10 strange games we made latest 10 LDs. All of them have bad controls and a little bit mad combination of art, music and gameplay.

This time we decided to go solo. Why? We just want to make 3 mad games instead of one, of course :) Or we just a bit tired of each other and want to make something by our own. That will fail, and we'll see again that we are more powerful as a team :)

I'm going to use Godot (yeah, that is another reason to get Solo, bye-bye Unity!) as game engine, Audiotool for music, Piskel for pixelart (but maybe I'll draw something by hand). Not sure will it be Combo or Jam, I just will not have enough time to make something (isolation with kid does not increase productivity).

Good luck to my teammates! I hope you'll make something great and unusual, some unexpected "wow".

Good luck to everyone!

We're In + Wallpaper

I've been working on my texturing for pixel art; I'm pretty happy with how this wallpaper turned out.

ldwall2020comp.png

My team is back for another jam. We'll either be using Godot or my own web game framework Cobblestone. Cobblestone is a bit smoother in browser, but I've grown to appreciate Godot's physics and animations recently.

Tools: - IntelliJ IDEA - Gitlab CI - FL Studio and Audacity - Paint.net, Photoshop, GIMP, Krita, or whatever else artists are feeling - Tiled Map Editor

I hope to see some stellar games again this jam!

Im in !

Well... As a lot of Européens il pretty free this weekend so, im in I Guess :D

I was spelling slaughter wrong all along. Gimme applauses.

[Insert massive facepalm]

English is not my first language and I sometimes make these kinds of awkward mistakes (even though I had the word "slaughter" written in front of my nose for several minutes.)

Bruh.

Forgive meh for mah awkwardness.

I fixed the posts though.

I'm iiiinnnnn!

I don't remember how many LD jams I've participated already.

But this time I will have a day off to better prepare for upcoming jam.

Tools I'm gonna use: - KTX and Kotlin - Krita, Blender - GarageBand - Tiled (depending on the game)

This Easter weekend I'm preparing tools. It will be a lot of fun!

Oh no

I accidentally missed the slaughter. :( Oh well.

Last year I made a really ambitious game that didn't turn out how I wanted. I think this year I'm going to make something way smaller and shorter. Playing the games, I learned that usually the ones I liked the most gave me a complete experience while also not being a huge time sink, all the while I wanted to make a game people would keep playing for hours at a time, and failed at that. I want to make a better product this jam, something you can play for a few minutes and enjoy so you can go back and rate more games.

I'll use: * Godot Engine for developing; * Krita for graphics; * LMMS for music if I have thousands of hours left; * Freesound and FreePD if I don't.

My Goals for this Jam: Finally releasing something :D

Only 5 days left, and last time defining a goal greatly improved my productivity :slight_smile:

So this time I set a higher goal: releasing a game.

Hope you enjoy the video, and... have you set any goals yet? :)

https://www.youtube.com/watch?v=1AxEpl-L4HM

3D

...and probably it will be a huge disaster, but life's too short not to try.

Any advice how not to f*ck it up?

Toolset: * Unity * Blender * my sweet voice and microphones

I'm in!

I just finished another game for another jam with a friend, but I can't wait for LD! I will persevere in Compo, I want to level up in graphics, music and game feel on this one!

Good luck everybody!

For LD46 I'll use: - Unity - Bandlab - GIMP

A small artwork I just made for training :) artTestBig.png

If useful

Write smell code [I have caught myself at every jam - overengineering a system, inventory, movement... Basically I was trying to write reusable code and think of best solutions - which is a waste time during the jam].

Complete whole game in the 1 day [all the other code and work should be polishing after the demo is ready, if you complete the game in 2 or 3 days - you will have a working mechanic, but you won't have a game].

Select as few things(mechanics) that make up your game after which it would be somewhat playable and focus on those until they are complete. Then make a game out of it. After that you can either polish[↑] or you can start adding new mechanics to already playable game [many times I have picked the thing I wanted to work on the most and I got it working, but then I didn't have some mechanic that was essential for *fun* in the gameplay, so the game was just boring].

Forget about story if your game isn't story based [make it fun to play without story, it takes a lot of time to come up with a good one, just don't bother with it if you can avoid it].

Don't do it in a team if you are new or some team advises, reasons: 1. You are setting up people that expect something to be completed in time with a good quality [it's not always true, some newbies are dedicated. But I have seen too many people just giving up or doing almost nothing or unusable]. 2. Keep your team small, like 4 people is already a crowd, but manageable if it's not your first time. 2 programmers - only if they are very good in version control system or have worked together for some time. 3. You are more likely to do much much less if it's the first time you are working with someone. It's best to have team consisting of people you already know or have worked with in the past. 4. Game Idea: oof, this is a tough one, you will probably not like it, and if you do - it's either you got very lucky to have the same taste or you are the person whose idea was chosen. The best solution I see is to come up with creative way of everybody adding something to the table, so that everyone is excited. Another good solution is to have an idea beforehand and gather people that like this idea as well.

I have probably taken part in 20+ jams :) About some of them I wasn't serious, so I would say it's around 7. I am not a pro jammer, I haven't won any but this is my failures based experience.

I have originally written this in a comment section but thought that it might be a waste to just leave it there.

I'm IN

Stuck at home during the weekend, what else are you going to do!

Anyway, I've been working like mad on my own game engine, so I'll be using that for the first time. - dok-gamelib engine: My own game engine. It's all based on JavaScript and WebGL. Unfortunately, I don't really have time to document the engine at the moment, and it's still in development. But you're free to try and use it for your own project if you want. - Sublime Text: Code editor - PiskelApp / Adobe Animate: Art / Animation editor. - BeepBox / Garage Band: Music editor. - Brfx / VoiceChanger: Sound effects, voice.

I am in

It's been quite a while since I've participated in the LD, but psyched to do it again! Teaming up with my son, who is studying computer programming and game design in college.

My LD Jam Tools: