Ludum Dare 46 April 17–20, 2020

5hrs end LD46!!!

Put games to save and rate and left you some feedback. if you want to try mine, here it is: https://ldjam.com/events/ludum-dare/46/catch-the-mouse-keep-it-alive Recurso 38ld0.png

I don't have 20 rate, I need you plz

Hey everyone! Do you have time to try a little game, I made it in 20h sooo it's very short but you have the intention (and all my heart ^^) in in.

https://ldjam.com/events/ludum-dare/46/rescurrobot ventilo.png I hope you gonna like it ^^

Gino is thrilled for the results

enciclopedia_gino.png Gino wants to thanks all his companion that joined him in his journey from the Sun to the further edge of the space. He hopes that you learned something about Particle Physics during this journey and the he can't wait to see what are the results.

I ( @dark-power ) would like to thanks all of you that played the game and rated it, and also I'd like to shout out my fellow teammates:

  • @ifidamas, a theoretical physicist who helped me with coding, even if he never wrote a single line of C#;
  • @cannocchiale, a researcher in chemistry, whose hands gave life and color to all of our space and particles;
  • @franca, who sells the best gluten free bakery in the whole city of Florence. Even if she has never ever seen a videogame from the a designer point of view, she embraced the challenge and accomplished it at the best;
  • @baldo91 who accepted to forge the sound for our cutie games to be appealing to a greater audience, even if in reality he's a 3D artist;
  • @gillo90, who came to rescue with all the text we had to write but more important, handles my mental health everyday 😂.

Since we have 5 hours left, you can still try our game if you want. Just quantum-tunnel here: https://ldjam.com/events/ludum-dare/46/gino-the-neutrino

Help these games out!

The rating ends in less than 6 hours, but there are so many great games that still need more ratings to reach 20. Please help them out! Here are some games which are really cool but have not reached 20 ratings yet.

Little Human (by @yyam)

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Play > https://ldjam.com/events/ludum-dare/46/little-human

Rickety, Rickety Robot (by @robcozzens2)

The Rickety, Rickety Robot.png

Play > https://ldjam.com/events/ludum-dare/46/rickety-rickety-robot

Feed da Boss! (by @robcozzens2)

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Play > https://ldjam.com/events/ludum-dare/46/feed-da-boss

Sheep Keep (by @kevin-barrios, @mochichito, @mostlyharmless)

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Play > https://ldjam.com/events/ludum-dare/46/sheep-keep

Also you can search other games that need your help by filtering the search result with Danger, or you can go directly here > https://ldjam.com/events/ludum-dare/46/games/danger/all Ludum Dare 46 danger.png

One Last Shameless Plug

There's 5 hours left until Ludum Dare ends and I just want to say I'm super happy with my results and the feedback I've gotten. This has been a great learning experience for me and hopefully I can participate in the next Ludum Dare too.

If you want to play it: https://ldjam.com/events/ludum-dare/46/repair-it-roger Annotation 2020-04-20 195247.png

HOME - Final Bump

It's the final hours of rating! Doing this final bump just in case you've missed out on my game for the jam, HOME. https://ldjam.com/events/ludum-dare/46/home-1 screenshot.png

1 Minute to read this!

The LD46 version will be available for a short amount of time as a WebGl build!

After that the development will continue on Android only!💥

I work alone on all of my Games and Youtube Channel as well as a solo developer and student..To support me and my work you can get Mr. Cheesy with a 35% Discount on Playstore (The exclusive ad free version with added features you suggested)! Doing so you get me a delicious Cup of Coffee that boosts my production..it means a lot guys and I can't thank you enough!🙏☕

Coffee addiction here: https://bit.ly/MrCheesyMobile

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Final hours, Little Bobby Junior is about to die :'c

Feed your c u r s e d dog, don't let your stoopid son die, and keep earning cash for upgrading your house !

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https://ldjam.com/events/ludum-dare/46/the-dogsanity-abusive-experience

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Keep it alive!

https://ldjam.com/events/ludum-dare/46/the-dogsanity-abusive-experience

Last hours of ludum dare. A great chance to keep Yggdrasil alive :)

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It is a mix of minecraft and skyrim. Build fortifications around Yggdrasil, fight against wolves and destroy the crystal of Hel.

Edit: Sorry for double post, thought the first post was not saved.

https://ldjam.com/events/ludum-dare/46/the-siege-of-yggdrasil

A few hours to prevent Ragnarök

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A few hours to go, enough time to keep Yggdrasil alive and prevent Ragnarök. It is a mix of Minecraft and Skyrim. Fight wolves, gather ressources, build fortification, keep Yggdrasil alive and then destroy the crystal of Hel.

https://ldjam.com/events/ludum-dare/46/the-siege-of-yggdrasil

5 hours left, many games to go !

Hello there, wonderful people.

Just a friendly yet important reminder that's it's only 5 hours before the end, and there are still an awful lot of submissions in the danger zone, meaning games that are close to but have not yet achieved the 20 ratings required. So please, if you don't have anything to do, be a pal and go rescue their creations to prevent them from the terrible disappointment of not even getting to have a score in the end.

Cheers, and best of luck to y'all for the last hours !

https://ldjam.com/games/danger/all

Feedback exchange program!

Attention! We participate in feedback exchange program! Play our game and leave us your honest feedback, and we will do the same for you! Please, leave your comment with what you liked, disliked and any ideas for improvement. You can find our entry here: https://ldjam.com/events/ludum-dare/46/the-last-guardian (Web available, also Linux, Windows and macOS)

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In case you missed this!

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With just under 5 hours left, as a Soul Collector, can you keep the Soul Eater alive!

https://ldjam.com/events/ludum-dare/46/8-bit-soul-eater

Nearly the end of LD46!

Well that was a fun ride!

It was, once again, a really good learning experience for me. Of course I'm looking forward to the votes, but since I'm pretty much happy what I've made, I'm even more looking forward to the next LD in October! Hopefully in a different world situation, but hopefully with as many people as this one!

Hope you guys had lots of fun, that you learn something new and that you played lots of cool games!

See you next LD! Cheers!

Time Travel Ahoy

Play my game HERE

Check it out if you're rating games in the last few hours of the competition. I'll be going around trying to rate games in the danger zone!

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PLAY OUR GAME! :)

Our goal is to have 100 ratings!

We are very close to achieving this. :smile:

→ https://ldjam.com/events/ludum-dare/46/seeking-power

Play our game and leave a comment/feedback on our page and we will EVALUATE YOUR GAME (rating and feedback)!

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Play our game and leave a comment/feedback on our page and we will EVALUATE YOUR GAME (rating and feedback)!

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Play our game and leave a comment/feedback on our page and we will EVALUATE YOUR GAME (rating and feedback)!

→ https://ldjam.com/events/ludum-dare/46/seeking-power

Discover how I made my game!

Discover how I made my game The Tale of the Lumberjack who did not want to cut trees! https://www.youtube.com/watch?v=NrVwKoJoaw4

... and you can of course...

Play (web) & rate now!

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Cacophony v.02

Hey everyone! How's your Post-Ludum Dare been going? We decided since this was our first game project we got somewhat off the ground to continue iterating upon it and add some features many of which were suggested by people from this community!

Cacophony is a roguelike dungeon crawler and you can find it here

Our First Update

Content / Features

Boss Fight #1

Are you ready to challenge the Skeleton King?

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The first boss fight is something I really wanted to get done in the Ludum Dare period of the game but unfortunately did not have enough time to do so.

But now he has been added and he has some challenging mechanics as well as our first dive into making a small “cinematic” for revealing him. This part of the update was a ton of fun to work on.

Scaling Difficulty

Previously, you could delve into the depths of our dungeon with little to no increase in challenge. In fact, the game would seemingly get easier as you would be acquiring gear while the monsters power level remained static.

This has now changed.

We have made it so that as you go deeper into our infinite dungeon the monsters will become more powerful until eventually you succumb to death. This mechanic will be the subject of ongoing iteration and balancing for the rest of Cacophony’s development.

Mini-map

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We have also added a mini-map feature to the game! This is pretty self explanatory. The mini-map will be revealed as you explore it and marks points of interest you have discovered as well as your current location.

In the future we plan to make the map expandable for a more detailed view and we will continue to upgrade the visual design of it.

In this screenshot you can also see we’ve added an indicator for what floor you’re currently on! Let us know how far into the dungeon you can get! The current record is floor 63, though this was before the scaling difficulty.

QoL and General Improvements

Animations and Player Feedback

We’ve now added rotation animations to every sprite in our game. This should help to make the game feel more alive and visually polished. You can also see when a character takes damage they flash red for a brief moment to indicate this is happening.

Animations and feedback are another sections of the game where we will be continuously working to improve the look and feel of Cacophony.

Selling / Removing Items

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You can now sell items at shops or destroy items from your inventory. When selling items you will receive 50% of the items purchase price as gold.

Future iteration for this feature will include better visual design, as well as confirmation messages so you don’t accidentally sell anything you planned on keeping.

Our Own Item Sprites

We’ve added our own unique item sprites now as well. Previously the Item sprites were one of the few assets that we did not create ourselves and now we have removed everything that was not made by us with the exception of the gold coin icon.

Bug Fixes

• Lots of path-finding bug fixes included. Enemies can now round corners, and will get stuck less often

• Enemies will no longer attempt to occupy the same tile as another enemy

• Map changing now works better and more smoothly, including transitions from randomly generated maps to hand-drawn maps.

• Fixed Armor/Weapons not applying stats properly in some cases

• Shops now refresh their stock every time a new map is generated

Conclusion

That’s about what we have been working on the past two weeks! It feels like a lot has been added or generally made better for Cacophony during this time and we’re still having a ton of fun working on this project. Up next we will decide what direction to take v.03 and where Cacophony will go in the future!

Thank you for playing Cacophony and for reading this. A lot of these changes were inspired by feedback given to use here on the Ludum Dare site so thank you to everyone who took the time to contribute and play our game.

Play Cacophony in browser now!

Coastal rocks + cement textures + super downscale = awesome PS1 textures

How to make PS1 3D creatures and textures?

  • Model the creature in Blender, keeping the limbs as separate polygons.
  • Get some natural high-res photos and textures.
  • Scale the textures to 256px or even 128px, preserving hard edges (no anti-aliasing).
  • Apply textures in the UV.

Cement, coastal rocks, rust, asphalt

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Result: an unique looking FFVII inspired Kaiju

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[Play and Rate]

Mix and Match to get awesome results!

The face is a mixture of coastal rocks + the shadowed part of the rock texture + rust. When stretched, it creates a natural "bio-weapon" look. 2e2f1.png

I always wanted to create games

Last chance to play and rate: https://ldjam.com/events/ludum-dare/46/father-dies-at-the-end

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