5hrs end LD46!!!
Put games to save and rate and left you some feedback. if you want to try mine, here it is: https://ldjam.com/events/ludum-dare/46/catch-the-mouse-keep-it-alive

Put games to save and rate and left you some feedback. if you want to try mine, here it is: https://ldjam.com/events/ludum-dare/46/catch-the-mouse-keep-it-alive

Hey everyone! Do you have time to try a little game, I made it in 20h sooo it's very short but you have the intention (and all my heart ^^) in in.
https://ldjam.com/events/ludum-dare/46/rescurrobot
I hope you gonna like it ^^
Gino wants to thanks all his companion that joined him in his journey from the Sun to the further edge of the space.
He hopes that you learned something about Particle Physics during this journey and the he can't wait to see what are the results.
I ( @dark-power ) would like to thanks all of you that played the game and rated it, and also I'd like to shout out my fellow teammates:
Since we have 5 hours left, you can still try our game if you want. Just quantum-tunnel here: https://ldjam.com/events/ludum-dare/46/gino-the-neutrino
The rating ends in less than 6 hours, but there are so many great games that still need more ratings to reach 20. Please help them out! Here are some games which are really cool but have not reached 20 ratings yet.

Play > https://ldjam.com/events/ludum-dare/46/little-human

Play > https://ldjam.com/events/ludum-dare/46/rickety-rickety-robot

Play > https://ldjam.com/events/ludum-dare/46/feed-da-boss

Play > https://ldjam.com/events/ludum-dare/46/sheep-keep
Also you can search other games that need your help by filtering the search result with Danger, or you can go directly here > https://ldjam.com/events/ludum-dare/46/games/danger/all

There's 5 hours left until Ludum Dare ends and I just want to say I'm super happy with my results and the feedback I've gotten. This has been a great learning experience for me and hopefully I can participate in the next Ludum Dare too.
If you want to play it: https://ldjam.com/events/ludum-dare/46/repair-it-roger

It's the final hours of rating! Doing this final bump just in case you've missed out on my game for the jam, HOME. https://ldjam.com/events/ludum-dare/46/home-1 
The LD46 version will be available for a short amount of time as a WebGl build!
After that the development will continue on Android only!💥
I work alone on all of my Games and Youtube Channel as well as a solo developer and student..To support me and my work you can get Mr. Cheesy with a 35% Discount on Playstore (The exclusive ad free version with added features you suggested)! Doing so you get me a delicious Cup of Coffee that boosts my production..it means a lot guys and I can't thank you enough!🙏☕
Coffee addiction here: https://bit.ly/MrCheesyMobile


Feed your c u r s e d dog, don't let your stoopid son die, and keep earning cash for upgrading your house !

https://ldjam.com/events/ludum-dare/46/the-dogsanity-abusive-experience

Keep it alive!

It is a mix of minecraft and skyrim. Build fortifications around Yggdrasil, fight against wolves and destroy the crystal of Hel.
Edit: Sorry for double post, thought the first post was not saved.
https://ldjam.com/events/ludum-dare/46/the-siege-of-yggdrasil

A few hours to go, enough time to keep Yggdrasil alive and prevent Ragnarök. It is a mix of Minecraft and Skyrim. Fight wolves, gather ressources, build fortification, keep Yggdrasil alive and then destroy the crystal of Hel.
https://ldjam.com/events/ludum-dare/46/the-siege-of-yggdrasil
Hello there, wonderful people.
Just a friendly yet important reminder that's it's only 5 hours before the end, and there are still an awful lot of submissions in the danger zone, meaning games that are close to but have not yet achieved the 20 ratings required. So please, if you don't have anything to do, be a pal and go rescue their creations to prevent them from the terrible disappointment of not even getting to have a score in the end.
Cheers, and best of luck to y'all for the last hours !
https://ldjam.com/games/danger/all
Attention! We participate in feedback exchange program! Play our game and leave us your honest feedback, and we will do the same for you! Please, leave your comment with what you liked, disliked and any ideas for improvement. You can find our entry here: https://ldjam.com/events/ludum-dare/46/the-last-guardian (Web available, also Linux, Windows and macOS)


With just under 5 hours left, as a Soul Collector, can you keep the Soul Eater alive!
https://ldjam.com/events/ludum-dare/46/8-bit-soul-eater
Well that was a fun ride!
It was, once again, a really good learning experience for me. Of course I'm looking forward to the votes, but since I'm pretty much happy what I've made, I'm even more looking forward to the next LD in October! Hopefully in a different world situation, but hopefully with as many people as this one!
Hope you guys had lots of fun, that you learn something new and that you played lots of cool games!
See you next LD! Cheers!
Check it out if you're rating games in the last few hours of the competition. I'll be going around trying to rate games in the danger zone!

Our goal is to have 100 ratings!
We are very close to achieving this. :smile:
→ https://ldjam.com/events/ludum-dare/46/seeking-power
Play our game and leave a comment/feedback on our page and we will EVALUATE YOUR GAME (rating and feedback)!

Play our game and leave a comment/feedback on our page and we will EVALUATE YOUR GAME (rating and feedback)!

Play our game and leave a comment/feedback on our page and we will EVALUATE YOUR GAME (rating and feedback)!
→ https://ldjam.com/events/ludum-dare/46/seeking-power
Hey everyone! How's your Post-Ludum Dare been going? We decided since this was our first game project we got somewhat off the ground to continue iterating upon it and add some features many of which were suggested by people from this community!
Cacophony is a roguelike dungeon crawler and you can find it here
Are you ready to challenge the Skeleton King?

The first boss fight is something I really wanted to get done in the Ludum Dare period of the game but unfortunately did not have enough time to do so.
But now he has been added and he has some challenging mechanics as well as our first dive into making a small “cinematic” for revealing him. This part of the update was a ton of fun to work on.
Scaling DifficultyPreviously, you could delve into the depths of our dungeon with little to no increase in challenge. In fact, the game would seemingly get easier as you would be acquiring gear while the monsters power level remained static.
This has now changed.
We have made it so that as you go deeper into our infinite dungeon the monsters will become more powerful until eventually you succumb to death. This mechanic will be the subject of ongoing iteration and balancing for the rest of Cacophony’s development.
Mini-map
We have also added a mini-map feature to the game! This is pretty self explanatory. The mini-map will be revealed as you explore it and marks points of interest you have discovered as well as your current location.
In the future we plan to make the map expandable for a more detailed view and we will continue to upgrade the visual design of it.
In this screenshot you can also see we’ve added an indicator for what floor you’re currently on! Let us know how far into the dungeon you can get! The current record is floor 63, though this was before the scaling difficulty.
We’ve now added rotation animations to every sprite in our game. This should help to make the game feel more alive and visually polished. You can also see when a character takes damage they flash red for a brief moment to indicate this is happening.
Animations and feedback are another sections of the game where we will be continuously working to improve the look and feel of Cacophony.
Selling / Removing Items
You can now sell items at shops or destroy items from your inventory. When selling items you will receive 50% of the items purchase price as gold.
Future iteration for this feature will include better visual design, as well as confirmation messages so you don’t accidentally sell anything you planned on keeping.
Our Own Item SpritesWe’ve added our own unique item sprites now as well. Previously the Item sprites were one of the few assets that we did not create ourselves and now we have removed everything that was not made by us with the exception of the gold coin icon.
• Lots of path-finding bug fixes included. Enemies can now round corners, and will get stuck less often
• Enemies will no longer attempt to occupy the same tile as another enemy
• Map changing now works better and more smoothly, including transitions from randomly generated maps to hand-drawn maps.
• Fixed Armor/Weapons not applying stats properly in some cases
• Shops now refresh their stock every time a new map is generated
That’s about what we have been working on the past two weeks! It feels like a lot has been added or generally made better for Cacophony during this time and we’re still having a ton of fun working on this project. Up next we will decide what direction to take v.03 and where Cacophony will go in the future!
Thank you for playing Cacophony and for reading this. A lot of these changes were inspired by feedback given to use here on the Ludum Dare site so thank you to everyone who took the time to contribute and play our game.

The face is a mixture of coastal rocks + the shadowed part of the rock texture + rust. When stretched, it creates a natural "bio-weapon" look.

Last chance to play and rate: https://ldjam.com/events/ludum-dare/46/father-dies-at-the-end
