Ludum Dare 46 April 17–20, 2020

Last Minute!

GAME: https://ldjam.com/events/ludum-dare/46/keep-a-plant THANKS!

Last Post

https://ldjam.com/events/ludum-dare/46/keep-a-plant

Playing + Rating is Done!

As of this writing, it has been a few seconds since playing + rating was shut down. I must say, it has been great participating in this wonderful game jam and community and getting 39.99999 ratings on my first Ludum Dare game! Here's to great future jams!

Just remember...

The most important rating of your game is your own :) I think we all already know whether we did a good job or not. Still excited for results, though!

We're approaching the end of this Ludum Dare!

If you haven't played my compo entry, Defend the Loot, I would really appriciate it if you could give it a rating. In the game you have to defend the loot chest as waves of enemies attack you. Before each wave you get a minute to build up your base. There are 10 levels, getting to the end is not easy!

You can find the game here: https://ldjam.com/events/ludum-dare/46/defend-the-loot

Thanks!

Screenshot 17 2.1.0.png

Screenshot 18 2.1.0.png

Screenshot 19 2.1.0.png

Screenshot 21 2.1.0.png

Thanks!

Thank you all, this is my first Ludum Dare and I got almost to 50 ratings! It's not that much but I'm really happy with that. I'm also very proud of my game.

You can check my game here: https://ldjam.com/events/ludum-dare/46/guns-n-violets

Thank you so much!!

We almost got 40 ratings, thank you!! If you haven't played it yet, what are you waiting for?

https://ldjam.com/events/ludum-dare/46/pong-pong Logo.png

The Drown - Major Post Jam update!

header.png

First of all, thank you to everyone who played, rated and commented on our entry! We got a lot of valuable feedback and learned a lot, as always :smiley:

While waiting for the results we have been hard at work to make a post jam update, and it is finally ready. It includes a lot of the features that did not make it into the jam version due to time constraints, but also a lot of changes that we got suggested from the Ludum Dare community. Below is a (pretty massive) change log.

CHANGE LOG The Drown (Post Jam update 1) * Game modes * Story mode (What play game used to be). * Infinite mode (never ending waves).


  • Player
    • Able to move and shoot
    • Stops when shooting shotgun
    • Stops when shooting sniper
    • Shooting animation slowed down by 20%
    • Fixed a bug causing the first frame of attack animation to be displayed for only 10% of the intended time.
    • Now has the ability to sprint, this makes the player move faster at the expense of no longer being able to shoot.

  • Weapons
    • Shotgun
    • Applies knock-back
    • Fewer, more concentrated shots
    • Increased screen shake amount
    • Sniper
    • "Aiming down sight", your camera is zoomed out.
    • "Zoom"- effect when shooting.
    • Bullet starts at 0 speed, then shoots forward.
    • Increased screen shake amount.
    • AR & SMG
    • Decreased the screen shake amount.

  • Buildings
    • Interactable during waves, not just between them.
    • Now have a build duration, instead of being instantly created.
    • Medibay is now cooldown based (60 seconds) instead of 1 time per wave.
    • Repair-table is now cooldown based (100 seconds) instead of 1 time per wave.
    • Gatlin turret HP increased to 20 (from 15).
    • Shotgun turret HP increased to 20 (from 15).

  • Build Mode
    • You can move while having "build" targeting.
    • Change restricted build area of all buildings from 2 to 1 tile.
    • After building, you resume game.
    • Left clicking while build-mode is active cancels the build.
    • You can build during a wave, not just in-between them.

  • Controls
    • "Interact" moved to RMB (from LMB).
    • Hold [L-Shift] / [Spacebar] to sprint.

  • NPC
    • Made the draw order calculation for NPC to be more exact.

  • Enemies
    • Melee enemy attack animation is now better synced.
    • Added a new enemy: A final boss.

  • Waves
    • The enemy-types that can be spawned by other enemies, can no longer spawn on their own.
    • The two base enemies (standard melee and range) will now spawn more frequently. They each have a 1/3 chance to spawn (up from 1/7).
    • The three stronger enemies are now less likely to spawn. They each have a 1/9 chance to spawn (down from 1/7).
    • The final wave spawns the new boss unit.
    • Fewer enemies in the first wave, but the enemy increase between each wave is higher.

  • Effects
    • Barrel smoke effect after shooting with sniper.
    • Bullet trail for all other weapons.
    • When buildings are destroyed they break into pieces.
    • Enemy death particles changed to fade out (instead of just disappearing instantly).
    • Using the medibay now tints the player green for a moment to indicate they where healed.
    • Using the repair-table now tints all buildings green for a moment to indicate they where repaired.
    • Buildings now have an animation when they are constructed.
    • Buildings now have an animation when they are destroyed.

  • UI
    • Added portraits to dialogue.
    • Changed character highlight colors to match portrait color.
    • Reactor now has a HP bar.
    • NPC's now have HP bars.
    • Player has a new HP bar.
    • The radar displays sprites of the buildings.
    • The radar displays NPC's and the player as circles, enemies as squares.
    • Removed the HP bar above damaged NPC's.
    • NPC's now always show their name.
    • Added UI frame to the radar.
    • Added a cooldown counter for the repair-table.
    • Added a cooldown counter for the medibay.
    • Credits are now displayed above the radar.
    • A reminder on how to access the build menu [B] is now displayed above the radar.

  • Sound
    • Added new voice lines for Groves taking damage.
    • Added new voice lines for Patts taking damage.
    • Added new voice lines for Falk taking damage.
    • Added new voice line for Patts dying.
    • Added new voice line for Groves being downed.
    • Added new voice line for Falk being downed.
    • Added reactor voice line for medibay being destroyed.
    • Added reactor voice line for radar being destroyed.
    • Added reactor voice line for weapon table being destroyed.
    • Added reactor voice line for research lab being destroyed.
    • Added reactor voice line for repair table being destroyed.

  • Bug fixes
    • The player can no longer heal above full HP.
    • Fixed a bug causing the player to be able to move around in the tutorial with the shotgun knockback effect.

The update is now available to play at: https://windmillgames.itch.io/the-drown

(And if you actually read all of this — thank you! :smile: )

Thank you for jamming!

It was a wild ride - I played well over 200 games and left feedback on each and every one. Never have I expressed so many opinions in such a short span of time :laughing:

Our game got 176 ratings and so many great comments with feedback. I really can't thank you all enough for those! Thank you for all the great games I played, and for not-so-great ones as well :wink: It was a learning experience for me and a great community experience as well.

See you next jam!

32649.gif

Thanks to all of you we decided to develop our game into a full one. We already have so many ideas and plans on where to go with it! If you feel interested, you can follow our exploits at itch.io https://limboofwonders.itch.io/the-last-guardian-full-game or on our newly-created twitter http://twitter.com/limboofwonders.

Like&Subscribe takes flight!

Promoo.gif

Hello, today ended Ludum Dare 46 at which we presented our new original project — Like&Subscribe.

First of all, we want to thank everyone who played, reviewed, commented and just told their friends about the game. We were very happy to see such a warm welcome.

By the way, a couple of days ago we updated the prototype, adding the ability to comment on monsters, and made a number of other fixes.

You can download the updated version of the young streamer Doppel bizarre adventures here: https://ldjam.com/events/ludum-dare/46/likesubscribe

As promised earlier, we’re not stopping here and already working on the full game. But what awaits players in the full version? Let’s find out!:slight_smile:

2.png

In the comment sections many praised the atmosphere and the opportunity to examine almost every item in the game. If you are among them, then the full game won’t disappoint you for sure. It will get a lot more locations, interactive items, chat interaction, monsters, puzzles and other attributes of adventure horrors.

LDWalkie.gif

We try to make a game that is interesting to replay several times and has something new to offer every playthrough. That’s why there’ll be different endings, including several secret ones. By the way, we won’t drop any hints on how to find them, rely only on yourself and the power of the Internet. :sunglasses:

Have a cool idea for our game? Be sure to write it in the comment section. We read all of them. Who knows, maybe your idea will be the main feature of Like&Subscribe!

"Plans are cool, but how can we follow the development?", you ask? Well, we are the Flying Whale team and you can find us by following the links below:

Twitter: https://twitter.com/flyingwhale20

VK: https://vk.com/flyingwhale_games

Youtube with lofi radio: Maybe in the future :heart_eyes:

We promise to share the project news regularly, including the date of the full game release. Thank you again for your support and see you all very soon! Don't forget to like & subscribe! :wink:

7879679679.png

Some last minute ratings?

I'm only 1 rating away from 60, so I'd really appriciate it if you could try out my game!

You can find it here https://ldjam.com/events/ludum-dare/46/defend-the-loot

Also, if you want you can leave a link to your game in the comments and I'll give it some last minute ratings and feedback.

Thanks!

So We Can Still Rate?

I think we can still rate games! Is this a bug? 🤔

So maybe I should go rate some more games! (and also get some more rates 😅)

MY GAME: https://ldjam.com/events/ludum-dare/46/keep-a-plant 🌱 Keep a Plant 🌱

Cover.png

Some noteworthy games from LD46 (In our opinion)

Most Ambitious:

Time Agent: Protect the VIP

custom-995c234d-4b03-4d92-a108-17de088495a9-640x360.jpg

Most Innovative Mechanic:

Waver

custom-16eca69a-6eb3-4ea2-9712-c475d90d0590-640x360.jpg

Most Interesting:

Lamps

custom-3b71fcf8-f7b4-44ff-bcd6-66697b32761a-640x360.jpg

Our Favorite Use of Theme:

Rude Bear Gotchi

custom-009c47e6-ca86-40eb-8f53-8330210c2bf4-640x360.jpg

Our Personal Favorite:

Life

custom-b814c238-84e8-4d64-80a8-a6b6e26fbbec-640x360.jpg

Also, if you don't have time to play any of these excellent games, here you can find a playlist of our first play through for each of these game on our twitch channel:

https://www.twitch.tv/collections/EXzF8fVhDhZB_A

Wanna rate a game last minute??

You looking for games to play last minute? Well why don't you try out this awesome game!!! It's called Movin and Keepin Alive. Here is a link. https://gamejolt.com/games/movinandkeepin_alive/488243. It is for all platforms. This is a game where you avoid enemies and obstacles and get to end. Oh yeah, almost forgot to tell you that there is a special mechanic. Check out the game if you want the story. Also when playing a level you can use the escape key to exit the level.

The Genesis Loop

squarelogo.png

This was a crazy LD, we made a game that features it's own little scripting language so anyone can create their own adventure using simple JSON files and logic. I'm really considering making another game in this engine using the scripting engine for an upcoming LD, since this one, like so many before it, took such a lot of long hours to finish. I clocked in 46,4 hours of work on it during the 72 hour period.

Please try it out if you haven't already, and it would be awesome if you tried out making your own story in it :)

Play Game

screenshot1.png

screenshot4.png