So Happy for my 1st Jam


Thank you very much for this first game jam! I really enjoyed participating and I did a great job. The results are very good (540th of this edition) and it makes me want to come back next time to do even better. Thank you all for this wonderful experience!
If you still haven't tried my game, it's still available! https://ldjam.com/events/ludum-dare/46/feed-the-panda

I usually suck at innovation and I made another platformer this time so I expected it to be my worst category again but here we are! I can actually see why theme was my weakest link, I didn't have a theme fitting idea from the beginning and never really tried to put the theme in that much.
Also... 8th overall? Damn. Did definitely not expect that. Thank you all so much!
See you next time, take care :D
This was our first LD jam, and this are our results! I'm happy we are in the top 1000 hehe.

The results are here!
I am not going to write a big post here, as I already wrote a twitter thread about this here: https://twitter.com/Sheinxy/status/1260358536044908547?s=20
Anyways!
Love!

This was my second Ludum Dare and it's been fun! Here's how I did:
I think that's pretty good considering how many people participated this time. I'll definitely be back for Ludum Dare 47! Also, if you want you can check out my submission here https://ldjam.com/events/ludum-dare/46/defend-the-loot


Hive Preserver ranked #50 overall, which actually makes this our worst ranked Ludum Dare game so far, but we still really love it! :smile:
In fact, we started making this our "quarantine game" and have been cleaning up the project. Right now we are going a little more in a stealth gameplay direction, but we are still experimenting. We started by developing a better alien locomotion controller that can crawl on walls and ceilings:
https://youtu.be/-Aw_R7h2niw
If you want to stay up to date follow our project on itch.
https://ldjam.com/events/ludum-dare/46/baby-simulator
So Oh, the Connection! is my first entry to get 4 stars! :grin:

Also, last time using GM:S. Kotlin, here we go 🤩
(Own engine under development for over 2 years)

This is my first ever general top 100 and if that wasn't enough it's a 8th place in fun. I'm drawn in tears of joy...
Congratulations to all participants !
tl;dr: going the Mumen Rider route
So let me begin this by saying that my results are prettty bad

Also, unlike many people here, this is certainly not my first Ludum Dare.
Now, let's do a proper post-mortem
As a reminder, this is my game: Adrestia: Sublime Balance

I tried really, really hard to make a game this time around. Even for post-jam updates, I got multiplayer working and even some tests!

The point of this part is that I didn't sleep much while I was making the game. And getting everything to work took a lot of time. Seriously. So I will not excuse myself by saying that I could have tried harder. I gave it my best
The fact of the matter is that my 'game' is - barely playable - unfinished
A streamer was kind enough to play my game and immediately pointed out something to me: a mechanic without anything to support it is not a game. Building cool systems that nobody gets to play do not make for an interesting game.
Balance, Fun, and other elements are far more important when making a game. It is why some of the best entries for this jam use a limited set of mechanics and have a good balanced game. On the comments for my game, and for the previous games that I made, there is this sentiment that I have wanted to avoid, but I must make explicit:
Creating cool things because they are cool to program and to think about means nothing if the player cannot have a good experience in the end.
I am a very stubborn person, but I write this for the future me: limit your scope. Make a playable game.
And finally, be like Mumen Rider (character from One Punch Man).
Am I the best game maker out there? Nop. Will I continue trying? Hell yeah.
top 1000th next time for sure!!! :D

I really didn't expect that great of a result! It's only my first gamejam after all!
Nah, jokes aside. Of course it hurt at first, but I think I can deal with it. I've gotten tremendous amounts of feedback that really helped me grasp what this "thing" of mine wants to be and where it might need some bit of aid, and honestly, the average rating really does mirror the problems and praise brought up to me.
I think tiriplici has a future. There's a lot to be done, but I can make it a fun experience, I may just need a bit more time, seeing how I'm only in the whole gamedev thing since this year, really.
But tiriplicis aside, the whole experience was wonderful! I remember being very bitter and unbelievably disappointed in myself for delivering the game in such an unfinished, really rough and ugly state, but people came by and praised me, showed me the potential of my game, pointed towards roadblocks, and I was so grateful for it that I started feedback sprees, trying to reproduce the positivity I was embraced with! (that often meant a lot of ":D"s and "<3"s. Mea culpa if I did that to you and you find that cringe. Oh also, I hope I didn't annoy you with my idea of "humour" or pretentious writing style D:)
Really loved the experience, and if I have something to regret it would be that I didn't find the time to play aall of the games.
I will come back in October and show you what I learned, be warned! :D
trexxak

Some people found the mysterious nature of Lamps to be right up their alley, but many people wished for a little more narrative. Why is the dog trapped in an endless lamp shop? The new version includes mysterious hints as to the nature of the world, and how this poor sweet pupper ended up roaming its endless halls.

To help make the experience more enjoyable, we've added a spooky fail state if your light runs out of power... This will solve the problem many people had of getting stuck in the dark and having to quit the game.

Obviously we wish we had scored a little higher on Graphics, but we're very proud to have gotten 35th in Mood! What really surprised us was how low we scored in Theme. I suppose many people didn't understand the light mechanic, which led them to believe that there was no mechanic, and therefore the notion of Keep the Light Alive didn't resonate.
We had designed this game to be eerie, opaque and haunting, we absolutely achieved that, I think! With a few tweaks, however, it would have been a lot more accessible.

This is my best Ludum Dare entry yet! Can't believe I got 2nd in audio!
https://ldjam.com/events/ludum-dare/46/keep-the-beat-alive-1 Here's my game if you want to check it out, it's a rhythm-based shooter
Thank you so much everyone! It was a blast making my game and playing yours! See you guys next time!


Out of 1383 compo entries, Ninja and Mouse placed 148th! Not to mention it placed 17th(!!!) in the Fun category!
I'm so thrilled and inspired by all the feedback the game's gotten. Thank you so much! :D
I've had a wonderful time this jam - here's to the next one! (:
I've had a wonderful time this jam - here's to the next one! (:
The good part:
So first of all this are my results...I am not here to complain about them! My Game that so so many of you guys played over the last weeks scored at the 310th position! Thanks to every single one of you and for huuuuuuge amount of feedback in the comment section...Haven't seen something like that before!💙

The very sad part:
I was just scrolling through the "BEST" games in each category and for my surprise I there were only 1 or 2 I have seen before! For the whole rest I thought I was looking at some other game jam from last year!🤣
To the point..most games that placed excellent, were so close to not even being ranked because of low ratings (just above 20 in some cases)! If I remember right the concept of LD is to play + rate other games in order to help other developers and in order to get that "feedback karma". The algorithm may has forgotten to take this into consideration!!! The top games not only have the lowest amount of feedback but they didn't even care about rating others or leaving a feedback in the comments!😤 That's a shame or the rest of the community!!!
What I have learned from this experience? 🤔
I think I finally figured out how to rank high..follow the steps:
1) Create a little something
2) Upload and forget about it
3) As you don't think about LD, hope that almost no one discovers your game
4) Hope to have just over 20 ratings but please don't take your time to rate or like others
5) In case this 20 ratings are over 3,5 stars you did it!
6) Set a reminder for when the game jam is over to check your results (no need to log in for 2 weeks)
7) Enjoy and be surprised about your rank
THE END
A lot of changes need to be done beore the next LD and hopefully this unfair ranking system will be fixed very very soon!
**Sry if you feel triggered or offended by this post! I have no intension to talk about any specific game but my point is about numbers and results!✌

https://ldjam.com/events/ludum-dare/46/sparkys-joy
This was our team's first jam ever, and these results blew our expectations away! Huge thank you to everyone who played our game, and to everyone who made a game that we got to play- The huge volume of positive feedback and constructive criticism that I saw on our page and many others has been the highlight of quarantine :upside_down:
I'm really excited to keep making games, and I can't wait for October!

Not bad at all ahah
More seriously, I had fun during this LD46, having short time to do everything to make something, rushing, neglecting a lot ahah. Of course my entry is... yes... an entry, but it is.
I did not test enough of your games during the feedback phase and I am sorry, but this game jam boosted my motivation and I started directly after end of jam a derivative work of my entry with the aim of understanding mutliplayer implementation in construct 2 (basics at least).
Thanks to everyone who gave feedback on my LD46 "game", some were very relevant and encouraging to continue and go, well, somewhere with this project.
You can find it as second HTML5 link on my LD46 entry page, it's called OUCH! and It's a 1vs1 online blowpipe fighting. https://ldjam.com/events/ludum-dare/46/take-care-of-health-care
Thank you.