OMG!!!

Its Alive!!! continue...

Its Alive!!! continue...
Hello,
A first internal test for my clicker is planned for mid June. I need to test English for the English version. I invite you to fill out this form to receive an invitation when the time comes.
https://forms.gle/qPbmR8KaSFnpT6xv7
https://gatitostudio.itch.io/cryptoinc
A demake of one of my old LD games
A while ago I started making a demake of Cats Can Do That, a game I made for LDJAM39, but using Pico-8 instead of Unity as a challenge for myself.
I used this as a way to get used to that fantasy console, but also to see how I could make a complete game —with a very limited and safe scope. I started with no schedule but to only take a few months and see how the motivation comes.
Motivation went away after a few weeks unfortunately due to different events in my life (confinement, you know…) but the substance of the project made it easy to finish. I just need to redo what I have made but at my pace.
There were some unexpected difficulties that came though the development. It’s difficult to make interesting variations of cats with the extremely limited color palette, but I am happy of my template system. I have only one sprite of the cat and I switch color palettes to draw the cat I need.
Also Pico-8 numbers have a maximum positive value of 65535 😬. I finally coded an arbitrary point number class. It doesn’t handle decimals nor negative numbers but this was an interesting challenge to try to bypass system limitations just to be able to show the balance at the top of the screen 😅.
Cats Can Do That is a clicker game where you have to manage your power plant using cats and toasts.
Now it’s almost done, it misses some polish, the tutorial and a bit of balancing before releasing it. This is coming soon…
I had a ton of fun making my game Irving Forrest Technologies and [REDACTED] (https://ldjam.com/events/ludum-dare/46/irving-forrest-technologies-and-redacted) for LD46, so I decided to make a short sequel to it that will be showing up on my website (ludumdaremuseum.weebly.com) at some point in the very near future. So stay tuned!
Thanks to everyone who played my game! You won't be disappointed by the sequel!
https://youtu.be/M1tsQ7MEV8E
before playing I would like to know your impression of the video.
Its Now Free on Google PlayStore!
https://play.google.com/store/apps/details?id=com.gameovermexico.catchthemouse
Thanks for playing!!!
Yeah, you heard it right, we continue developing Rush Bomb and it's now available on itch.io!
We will upload devlogs and demos of the game so you can keep track of the development of Rush Bomb.
Visit the game page if you want because there will be frequent updates over there, like game engine upgrades, more gameplay, and a lot of hacking! :D and if you really want you can subscribe to the project (if you are really into it though...).
Hope to see you there!


Wow, I'm really bad at making commercials...
https://youtu.be/M3BDp61TMW0
link if you like to play the game:
https://play.google.com/store/apps/details?id=com.gameovermexico.catchthemouse
So... guess who already had a list of their favourite LD 46 games with short descriptions ready for WEEKS, but didn't actually post it in time because they wanted to make it all fancy with thumbnails and the like? And then never did that? This dingus. And since "making it fancy" will probably never happen now, I should probably just post it, late as it is!
Personally I would like it to be more a little more competitive, in cheers when you are new to ludumdare some are passionate about playing and giving good feedback, but if someone took my opinion I would love it as in the grade tab they would tell you where You stayed within all the projects to put a little more competitiveness, this in my opinion. It is also worth mentioning that it was a good experience as several eh read, I not only came to talk about the rating and feedback, but also to ask what platforms their games upload, apart from itchio, NewGrounds, kongregate, Amazon, Netlify, PlayStore, AppStore ... if anyone knows of more platforms to upload more places in the next ludum.
Catch The Mouse Expirience
I did the game in 24 hours for the ludumdare 46, but I did it jam because I did not do the music, then my experience was difficult at first why I tried to see how ludumdare worked, then I started playing other games, some will be honest very good and others who lack that passion of trying to do something good, in the end I managed to do few levels and promise next in updates, I made a complete game and stupidly difficult as were the games from before that made you perfect your technique and explore ways to overcome the challenges and the randomness, I know that it is not the genre of many but I did it to remind myself how a game would be mixed between today and the past choosing the classic platform but with a touch of runner, hoping that some enjoy this experience that later of the month I managed to upload it to the playstore, it works with the touch, keyboard or Mouse and if you connect a controller it also works despite the fact that it is very simple, I would also love your opinion and experience.
Catch The Mouse Game
I translated the commercials for the game in 7 languages (Germany, France, Brazil, Spanish, United States, Japan, China, which were the countries that played my game and I think they deserved to see it in their language, I also paid attention to several in their comments and I made the button to slow down the mouse a bit, I gave them 5 more lives, the PixelArt button, a final boss that I think will happen to me with the difficulty but still it happens, there are around 49 scenarios and 7 worlds, I I would love that if they manage to pass it they would upload the video as several showed it to me in the demo and see if there are more details to continue improving it, make it reach more and most importantly have fun !!!
If you read all my mega opinion I leave you my game link and I hope you like it:
https://play.google.com/store/apps/details?id=com.gameovermexico.catchthemouse
The next Alakajam! week-end will be held on June 19-22. For this 9th event, we're joining forces with sister community ScoreSpace to offer something unique! For 72 hours, you will have to make the best game you can from scratch, solo or as a team ; but after the ratings phase, the best entries will be picked for a gaming competition, where streamers will fight to reach the highest score they can!
You can discover below the complete schedule of the event. As I'm writing the theme suggestion phase has just started:

Feel free to check out the results from our previous jams to get a feel for how things are run.
We hope to see you there :smiley:
If games are culture, games are not drugs. Games are not subject to censorship (deliberation). Korea needs to review to release the game.

Hey everyone, the Ludum Dare group I worked with last go around has decided to take our project and expand it into a full game! It is going to be a co-op, top-down shooter with a focus on battles akin to raids from WoW, FFXIV or Destiny 2.
If this sort of game interests you the socials we just started are here:
As for the picture it is my first real attempt at doing multiplayer after years and years of single player stuff. It's a little bit different but Godot makes it really easy to work with once you wrap your head around what needs to be done. There is a video of it in action here. The biggest struggle was the lobby system but after scrapping my first version of it I ended up in a place that is really easy to work with and maintain. While the team works up our first class design I'm going to refractor the weapon handling from reporting shots fired to trigger pulls. This will let me handle burst weapons a little easier so instead of sending three messages saying how many shots were fired I can just say that the trigger was pulled and the client will know, based on the equipped weapon's database entry, how many shots to pop off.
Hi guys, we have given a makeover to the game that we presented for the latest Ludum Dare Jam, if you want to take a look and maybe leave a feedback, you can find it here, thx
https://dead-pixel-studio.itch.io/roadkill


Prepare to bosschallenge and WIN MONEY!!! Consult the bases when we publish on Twitter,Facebook or the Official Website.* :moneybag: :moneywithwings:
Google Play Store more lifes with comercials https://play.google.com/store/apps/details?id=com.gameovermexico.catchthemouse
Hardcore 20 lifes
NewGrounds https://www.newgrounds.com/portal/view/757318
itch.io https://isaackillerpro.itch.io/catch-the-mouse-keep-it-alive
scirra arcade https://www.construct.net/en/free-online-games/catch-mouse-14172/play
kongregate https://www.kongregate.com/games/Isaackillerpro/catch-the-mouse-kep-it-alive
Instantgames facebook https://fb.gg/play/1136399063372677

We took some time to bring you an updated version of Blazerunner !
Enjoy :
Aaaaaand here's the long overdue post jam version of my game! https://marbles88.itch.io/prototype-towers
I lost motivation but the most important thing is I never left it in an unfinished state. I originally planned to have an endless mode but 1) it would push back the "deadline" and 2) while testing, I realized that it's gonna be tiring and stressful since you will keep on fixing your towers. Nevertheless, I still enjoy the key inputs aspect of the game.
This version has the feedback taken into account and there are 3 difficulties. There are 5 levels and I added 2 more types of enemies. I also changed the color palette.
I'm gonna move on and make a different game since my focus is on learning.

So, next time you play a #LDJAM game, and you want to offer somebody some feedback on their game feel, juice or polish...
I want you to refer them to my talk!
All my top tips and secrets are revealed!
Topics include: movement, motion, easing, cameras, particles, transitions, text effects, and so much more!
What do ya reckon? :slight_smile: :heart:
https://www.youtube.com/watch?v=n_CoYiVHouU
I a m going to make a new itch.io profile for my projects
Ludum dare 46 was my first ludum dare this year and first ludum dare ever, i tought i will get near the last place to my surprise out of 4000 people i came 1059th i think, since my game was rated 510th in the fun category i want to make a sequel, wich is bigger,better maybe bader. The progress is slow since i have lots of projects, but it already looks better. Thank all of you who gave me reviews, i appreciate all the criticism :)
Hi folks!
Two years ago @stavu and @jakier made Alchemize - a completely original strategy board game for two players. I was their entry for Ludum Dare 42 - "Running out of Space".
After making a game together for the latest jam, Stav, Yakier and I joined forces for an Alchemize remake - now with improved graphics, new sounds, and the ability to play against the AI, providing a complete single player experience for the first time.

There are four difficulty levels, from Easy for casual play, up to Insane, which is for experts only!
And please share your thoughts on this new version. Enjoy :)