Ludum Dare 46 April 17–20, 2020

Post jam progress of the Game Cheat or Die

Hey everyone ! I hope you're all doing great :)

For those who know our game, as promised we are still working on it and are glad to share with you some progress !

We added a new character, the Dealer, that will help the player by selling him some perks & various bonus :)

I hope you'll enjoy !

And for those who don't know the game and want to know more about it, feel free to visit the LD page : https://ldjam.com/events/ludum-dare/46/cheat-or-die

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4 weeks has passed, and my Ludum Dare 46 puzzle game got juicier and juicier!

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What do you think about Regrowth? Is it polished enough? I've spent so much time on it, and I feel like something is still missing.

Its Steam page will go live next week, so I'm pretty excited :smiley:

GIF about the current state: https://imgur.com/gallery/eWgXVDZ

Announcement & the game's state at the end of the jam: https://www.youtube.com/watch?v=70OCzwWbOQ0

Post Jam version of "How to raise a Demon" is finished!

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Hey everybody!

After more than a month of additional development we finally published the post jam version of our LD46 entry on itch! Despite fixing bugs, we focused and making the game a pleasing experience and making it feel complete. We made a lot of improvements for the game, such as: - completely new level design - tutorial - more and better voice lines, triggered by events - more and improved sound effects - ability to sprint - visual effects - changed font - enemy healthbars - menus, options, credits, etc.

Try it out here: https://green-acorn-studios.itch.io/how-to-raise-a-demon

There is a WebGL version available, however it has some issues, therefore I highly recommend you play the desktop version if you want to have a good experience!

Can i delete my submissions?

Hey, I have two empty submissions from years back that I couldn't finish in time. Is it possible for me to delete them somehow? I couldn't find anything in the edit tab.

Another Night is now Open Source

We've decided to Open-source our Ludum Dare 46 Jam Entry - Another Night.

It's published under MIT License and can be found here - https://github.com/DataGreed/LD46

The game was our first experience with 2D dynamic shadows in Unity. That led to some complications - e.g. no support for proper shadowcaster shape adjusting for animated objects and performance problems at start (now optimized), but turned out to be quite nice.

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You can freely use anything from Another Night in your own projects:

  • source code
  • sprites
  • animation
  • music
  • sounds

Everything was made for the jam and no 3rd party assets were used:

  • Unity 2019.3.10f1 used as a game engine
  • Rider IDE was used to code
  • Sprites were drawn with love and animated in Pixel Studio for Android
  • Music was composed and arranged on Teenage Engineering OP-1
  • Sounds were recorded on Teenage Engineering OP-1 and processed with Audacity

Just don't forget to mention us in the credits (see the license file in the repo for details).

Credits: - Art and animation by Alexey Panov - Programming and sound design by Alexey Strelkov

Ludum Dare to Finish Playing

Hello Jammers!

We’re playing your games live on Twitch. Your game may be on the list! We love having devs in chat with us and we’ll prioritize those games, but we also highlight every game in case you can’t join live.

When: 3-5 PM EDT today

Where: https://twitch.tv/cyberlightgames

What: The next installment of Ludum Dare to Play 46!

Note: We were unable to participate in the Jam this time so we cannot officially rate anyone, but we would still love to play your game and get you some feedback!

Porting my latest Ludum Dare game to VR!

I thought I'd give VR development a crack and the game I made for LD46 seemed like the perfect start! Here's some gameplay if anyone was interested in what I've done: https://youtu.be/U4iONB_fgow

Geta Game Jam 12 starts in less than one month! (THEME VOTING OPEN)

Challenge yourself to develop a game in three days!

  • Develop a game from scratch within the time frame
  • Work either individually or as a team
  • Use any game engine or programming language
  • The theme will be announced when the jam starts

The jam occurs between July 18th and July 21st!


>> Join the jam today! (Remember to hit "Join Jam!")

>> Participate in theme voting!

>> Become a part of the Discord community!

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My game's OST on Youtube!

I uploaded Beelieve In Yourself's Original SoundTrack to TheInkSkeleton on Youtube! You can check it out here! https://www.youtube.com/channel/UCWdOeOWbtw4mRw4IPJ2hSaw biyost.png

Update is out!

The Ludum Dare 45 game update has been released!

Enjoy!! :yum: :heart:

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https://gamejolt.com/games/Game-Mission-interrupted/445886/devlog/update-is-out-see-the-changelog-jqdibsk8

Roadkill - Last Beta Days

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Last beta days! Version 1.0 will be released on Sunday 28/06 2020. Beyond this date, we will stop updating the game, except for critical fixes, until then all feedback that will arrive will be evaluated and taken into consideration to help us polish the game.

Thanks to everyone who will try the game.

https://dead-pixel-studio.itch.io/roadkill

My LD 46 puzzle game got its own Steam page, and a demo is coming! :)

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What do you think about Regrowth just from the looks?

In a week or so the first DEMO will be released, so stay tuned, and if you don't want to miss it, subscribe to my YouTube channel!

Feedback is greatly appreciated :slight_smile:

Cheers!

More info about the page & the demo: https://www.youtube.com/watch?v=F7ENAW64ywY

Roadkill is Finally Out

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Roadkill is here! It was a great experience to develop this game, we would have liked to add more levels and enemies, maybe focusing a little more on lore, but we need to know when to stop, plus we have another project in our hands and we prefer to focus more on that.

Thanks to everyone who contributed to the development of this game, Enjoy.

https://dead-pixel-studio.itch.io/roadkill

Little Shop 0.1.0-beta Release! (a.k.a. The Original Gamejam Vision)

Finally! The 0.1 beta has arrived for Little Shop of Wall Street!

In this video, DW walks through the new features rolled out both in-game and behind the scenes for his LD46 game jam title.

https://youtu.be/baMlNqGgiV4

Side Notes

This release is an important one for me.

First, off it's the first "beta" release which I've categorized as a moderately stable release, and includes a "complete gameplay loop" on purpose. There are still plenty of bugs (as the video even showed) but it works and playable.

Second, this release is the original vision of what I pictured the gamejam submission to be when D'Arcy and I came up with the idea back in April. Many months later, I have that release which says a lot about my prototyping and experimenting process (i.e. I'm too slow).

Lastly, I have multiple versions of the game out there including Linux/X11 and Windows versions. There's still a lot more to learn and do with the while devops setup for my projects, but this is a great step forward and can be reused with all my Godot-based projects moving forward.

Until the next one-- thanks for playing.

~ DW

Millions of Minions OUT NOW on Steam!

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For LD45, we made a game. It placed 783rd overall. Whilst that isn't an amazing placement, it had potential so we decided to go further with it!

The sale on Steam ends today, so this is your last chance to buy it at a REALLY cheap price. (Worth noting that the game is still in Early Access so bugs will sometimes be present). https://store.steampowered.com/app/1219420/MillionsofMinionsAnUnderground_Adventure/

We'll also be releasing on Xbox!

Neural Network driven music composer (not mine)

Not sure if this has been posted here, but I'm going to use the heck out of this in the next LD. Watch the maker's video for context https://www.youtube.com/watch?v=UWxfnNXlVy8 or just download and start fiddling around, I'm certain you'll be surprised https://github.com/HackerPoet/Composer/blob/master/NeuralComposer.zip

Strategy+Card Game.[Magic the Combine] Introduction.

You will be adventured at the time of Ishila, the wizard of one of your colleagues who defeated the devil with the warrior. Aren't you curious about what will happen right after the warrior defeats the devil? One thing is for sure, it's not about being happy for a long time.

Combine various magical properties to fight the enemy! The player uses six attribute magic to fight the enemy by combining them according to the situation and making them into magic with various effects.

Try more than 50 different kinds of enemies and different equipment and items that add fun to your games.

This game doesn't have to worry about making a deck. Reduce the complexity and increase the fun of card games. If you've had a hard time playing card battle games because they're complicated, this game would be a great match for you!

If you need a free code, write a comment.

https://www.youtube.com/watch?v=B5sDZvawegQ

Verkor https://play.google.com/store/apps/details?id=com.DiutiniGames.Magicinyourface_1

VerEng https://play.google.com/store/apps/details?id=com.DiutiniGames.Magicinyourface_1&hl=en

Fox! Hen! Bag! on Steam

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We just released our LD46 game on Steam, yaaaay! :fox:

If you'd like to play it or simply support us, you can download it for free here:

https://store.steampowered.com/app/1339580/FoxHenBag/

In either case, see you guys at LD47! :chicken: