I've reached 20 votes !
Thanks everyone for playing my game ! I'm really glad I'v reached 20 votes.
If you haven't played it, I'd be happy that you check it ! You can play it online here : https://ldjam.com/events/ludum-dare/45/alone-1

Thanks everyone for playing my game ! I'm really glad I'v reached 20 votes.
If you haven't played it, I'd be happy that you check it ! You can play it online here : https://ldjam.com/events/ludum-dare/45/alone-1

This is my second LD and I've got to say the thing that LD teaches you the most is time management. In my first LD I didn't spend enough time on tutorial so I wanted to change that with this game, but ironically the tutorials in this game lack vital parts of information like building effects making them no as useful as I hoped they would be, leading me to the main problem. I didn’t spend enough time to game test, many easy to fix issues would be fixed if I only spend enough time on game testing. So this is my main takeaway for next LD, definitely spend at least 3 hours before getting to shipping on just game testing.
But it was not all bad. I am proud of how the game looks, i had a great time recording sounds, I really like the idea. Also i leard how to use (somewhat) sculpting tool in blender.
But there are lots of simple improvement/changes, lost of them aren't in just because of the lack of testing: Highlight the path that enemies take ( that i feel is the worst problem with the game, there is just really hard to see arrow that sometimes it can be offscreen and not visible at all, this also breaks the decision making process for placing towers which should be the main enjoyment points). Make all crystals bigger. Show health bar even when not zoomed out. Add panning when zoomed out and adjustable zoom with scroll wheel. Add death animation to enemies and make them more visible.
There are some interesting techniques i tried with this game. I used texture for the map generation, then in engine i extracted a RGB value of each cube and used it as basic types of land(path, grass, rocks),
Then I added lerp for each color to give the correct material layer for each type (something similar is usually done for landscapes, except using vertex color instead of texture ).
This also then gives my ability to use this data for path finding of enemies which is recursive function that precalculates possible paths until it hits the center and throws all other branches away.
All and all i’m glad i made it even though its flawed :gem:.
you can try it here: https://ldjam.com/events/ludum-dare/45/carillon
I'm looking for some more last-minute ratings and comments. The game is playable in a browser!
https://ldjam.com/events/ludum-dare/45/blackout

Just a friendly reminder that:
- there are 2 days left till the end of Ludum Dare
- according to the latest stats, over 40% of games haven't yet reached the 20 ratings mark
- there is this lifesaving search feature called "Danger" in the games browser, which shows the games below 20 ratings, starting from these that are the least votes away from crossing the threshold

So if you aren't yet jammed out, please save these souls and play and rate these. I'm sure they'd appreciate it. (there are some enjoyable games below the 20 ratings mark, too)
Thank your for playing and ranking my game! I hope everyone enjoyed it, all the games I played were great, so good luck with all your games too!

So I've decided to spend few more hours on my entry and I've added save and load (which makes getting most of the achievements rather easy).
And now I have to decide if I'll use it as a prototype for a bigger game or if should pick something else from my pile of ideas and older prototypes :)
https://ldjam.com/events/ludum-dare/45/new-start-at-n-o-t-h-i-n-g-ltd
I've made a kinda puzzly game about making a game for a gamejam inspired by the Cultist Simulator videogame.
I'd love to know what do you think of the game and see if someone can get a 10 out of 10 game. Leave a screencap in the comments if you did!
You can try the game here:
https://ldjam.com/events/ludum-dare/45/jam-cultist-simulator

This is it! Tech Valley Game Space will be live-streaming ourselves playing Ludum Dare games in just 20 minutes (October 27th, 3 - 6 PM EST) on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace. This is the last stream we'll be running before the end of the LDJAM judging period.
To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17. As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.
If you missed the last few streams, they're available below.
https://www.youtube.com/watch?v=qqqRoOOl-s https://www.youtube.com/watch?v=wkzhmrjM28
Finally, come check out the games created from our real-world meeting. The first two in particular needs rescuing!
Primordial is an interactive tale of creation in the Greek cosmology.
This is the very first game I have ever built alone! This is an interactive tale more than it is a game, but I had such a great time building Primordial that I have definite plans to continue developing it. I hope you enjoy this little game I’ve built and that you’ll follow me on Itch.io for further developments!
The Calendar Act of 1751 declared that eleven days in the following year would not exist.
In Kawhatzithon, you start with absolutely nothing. So clearly you should run around collecting things you don’t have.
And of course our very own...
Welcome to Uballto, a Linux distribution for…distributing balls. That’s right, in this desktop environment, dialog windows are used to guide balls to their target flags. Do you have the technical wits to master this distro?
Made by one individual (and a lot of royalty-free assets).
Gonna try an remedy that! rating a whole bunch of games today and tomorrow hoping to get my game rated, sorry it took so long!
you can find the submission here! >> https://ldjam.com/events/ludum-dare/45/diebarians

My game Bob the Brawler is now popular on Newgrounds! In addition to that, we've finally hit 100 ratings!
"Thank You!" very much to everyone, who have played, rated, and gave the valuable comments on our game! And a "Warm Welcome" to everyone else for playtesting! We are really loking forward for your feedback on your gaming experience, and we would be glad to hear your suggestions for future game improvments.
Game page: https://ldjam.com/events/ludum-dare/45/kolendor

Hi folks!
I juat had time to start playing your games this weekend but I think that there is not mamy other people here anymore... :(
So I only have about 8 ratings. Please, don't feel obligated to help me, but if you do,feel free to be honest in your feedback, I'll not be mad. Thank you! :)
https://ldjam.com/events/ludum-dare/45/the-chronicles-of-stenio

The Kidnapping needs your ratings, we're just a few short of the 20 needed and would like to thank everyone for playing!
If you haven't, please check out our short game. Thanks!
You control Jason in this very short horror-adventure. He wakes up in a basement, not being able to remember what happened to him and how he got there. Now, he needs to get out of there. Can he make it out?
https://ldjam.com/events/ludum-dare/45/the-kidnapping

The Kidnapping needs your ratings, we're just a few short of the 20 needed and would like to thank everyone for playing!
If you haven't, please check out our short game. Thanks!
You control Jason in this very short horror-adventure. He wakes up in a basement, not being able to remember what happened to him and how he got there. Now, he needs to get out of there. Can he make it out?
https://ldjam.com/events/ludum-dare/45/the-kidnapping
My game reached that magical milestone, 50 votes and 35 comments, which is pretty awesome!
I did my duty and rated over 60 games.

Now it's time to rate some more games in the DANGER zone.
It would really suck if these guys miss the 20 ratings needed by 1 or 2 lets get as many rated as we can..
Game Link: https://ldjam.com/events/ludum-dare/45/small-mouse-big-shoes

i have learned nothing
please play our game
Hi Everyone! We’d like to share a bit of the managing process developing our Ludum Dare submission; バクラウ Bloodless. Check out the game on the link below;
https://ldjam.com/events/ludum-dare/45/bloodless

Our team consists of 8 people from different backgrounds, not everyone knew each other before jam but the vast majority had already worked together on gamejam projects or game companies in our region. This number of participants in a jam is a big risk, as it takes a while to get all areas in line with the game's vision, but if everyone is communicative and confident in the team the chance of a good and cohesive game is high.
Our first definition of what we would do at LD45 came from my will to work again with my friend Daniel Clarc, who lives over 2,000km away from the rest of the team. Clarc is an amazing pixel artist and animator, so I gave the idea to my colleagues; "What if we made a pixel art game for LD45?".
Our second definition is a principle of work and existence; that everyone on the team should feel comfortable throughout the process to come up with their ideas, disagree without fear and build the game and process together with the team. We have been through a lot of problems regarding intolerant people or individualists in gamejams, so we needed to make sure everyone was aware of how our team usually works.
Top: Tonho, Caio, Clarc and Danilo. Bottom: Delio, Diego, Filipe and Renato.
Despite the clear division of areas between our team; Tonho and Délio are programmers, Clarc and Diego are game-artists, Filipe is a sound designer, Renato and Caio are game designers and I (Danilo) am a designer and producer. You can't be sure how each will contribute during the jam, because the multidisciplinarity of our areas makes us acquire diverse skills throughout our lives as game developers.
A few weeks before LD45 we created a Discord server to start talking about jam. It was great to unite the team and gain confidence before the jam. Discord is a team communication tool that lets you categorize channel conversations and make audio calls, which was great for our team because we didn't have all members in the same place.
Another great thing to do before jam starts is to install the tools that will be used to produce the game; define the version of Unity that will be used (or another gameengine), create a repository and a shared folder in Google Drive. That way we save some time from not having to do it all during jam.
Finally, we have defined a few project milestones by setting the deadlines that each project stage should be completed. This helps us know how late we are and how much time we can invest with each step of the process.

Ideation (first 15 hours) - In the last jam we spent a lot of time brainstorming the game, so this time we made it clear that this step could not exceed the first 15 hours of jam (we started 4 hours late and slept in the middle of this process).
Design, sketches, architecture and documentation (approximately 6 hours) - After defining which concept we will work on is the time to talk deeply about the experience we want to give the player. This includes sketches, definitions of mechanics, art style, narrative, etc.
Backlog creation and task organization (invest approximately 2 hours) - Listing, description and prioritization of all features discussed.
Production - Cyclical process that lasts the entire jam, it is difficult to estimate time, but it is good to have control of when to generate new versions of the game.
Game page setup (not to do in the last hours). - Although this is something easy to do we end up always leaving it for the last minute, so this time we put it as a milestone just to not forget to leave some time for it.
We started jamming about 4 hours late as some of us were attending a gamedesign roundtable to help our local developer community. Here in Recife-PE (Brazil) we have a very strong community and thanks to it we can grow as professionals. We do not see as 4 hours lost, but as 4 hours invested! Maybe next Ludum Dare we can make more people in our city participate with other teams.
After a full day of work (developing mobile games) and organizing a gamedev event for the community (game design roundtable) finally our team got together late in the evening to start LUDUM DARE 45. As it was too late and we wanted to sleep well on the first day we started the ideation process knowing that it would not be finished until the next day.
Our idea generation dynamics are simple, we created a spreadsheet in Google Drive and started listing ideas. With each new insertion in the spreadsheet we try to talk about it to give it more strength and a multidisciplinary look at it. As we found the theme of the LD45 quite difficult (start with nothing), since almost every game you start with nothing to get a sense of progress through the experience, we were not satisfied with much of our ideas. Some people went to sleep, but part of the team spent about 4 hours talking about ideas until we realized we were tired enough to continue productively. A description of the idea chosen was already among those listed that night.

On Saturday morning with the full team we started voting to choose the idea that would become our game. Each team member distributed 3 votes in the ideas sheet, which in total had about 22 insights where 10 were more concrete ideas and the rest were more abstract. The most voted idea became the Bloodless game over the weekend, the only difference between the final game and the concept being that it consisted of 2 separate mechanics; dash (to deflect) and block (to disarm opponents).

With the definition of the idea that we were going to work, we made sure that the whole team was comfortable working on it and we went ahead with the production!
This step was mostly discussions about what the game would be; what are the main mechanics, who is the character, what’s the backstory, in which period the game takes place, what’s the artstyle, how would we do the animations, how the jam’s theme fits… That’s a lot of questions at the same time and all of them directly impact the work in every area, so this is the step where the team must align. We were 7 team members at Tonho and Caio’s (wonderful roommates who allowed us to use their home as our HQ) and Clarc was always online at the discord voice chat, so all of us were always participating in the discussions about the direction the game would take.
Some of the first things our team agreed on were about the game’s art; We would use an art style that represents 2-bits; using mainly black and white, but highlighting some elements in red. We also decided that, though the character can move freely, we would only animate them on the horizontal axis and flip it. With these things defined, Diego and Clarc started making the first sketches of the game. They made a blog post on our art and animation process (links on the bottom of this post).

With the visual style taking place, our sound designer Filipe was defining the mood of the game along with the team; deciding the setting of the game and the sensations we would like to give the player… with those things decided and with the first sketches of the game he was ready to begin gathering sound references for the music. By the way, Filipe wrote a blog post talking about his process (links on the bottom of this post).
While we all discussed some elements of the game to plan the production, Tonho and Délio were discussing and arranging the basic code structure of the project and selecting some systems to be used during the process.

We spent half a day discussing what the narrative and main mechanics of the game would be like; what would be the behavior of the enemies, how to diversify them... It seems to be a long time wasted on one simple thing, but when it comes to a large team of 8 people from different areas it is important that everyone is on the same page before starting to develop game content. Once anything was decided, it was registered in a spreadsheet, that in the end became some sort of Game Design Document.

The entire conception process lasted about 8 hours, with a little rest during that time. It is not possible to separate the conception stage from the development stage during jam because of course the production of some contents starts along the concepts. During this step we have raised enough content to have the scope of the game is described and organized through tasks of all development areas in our production management tool; Trello.

Even though we have an overview of everything we would like to do we always maintain a dynamic scope that fits in with what we were able to integrate in time, this allowed us to always have versions of the game that could be published, even though it was not complete when it came to the initial scope. For that we made a document with all the features of the game and in which version (build) we plan to integrate them.

The production goes into a more self-contained cycle, where each team member knows what they have to do and how much time they can take in each activity. As the project progressed we made builds to feel the controls of the game, see how it looked, balance the mechanics… Just as the whole development process this step was very iterative, with each addition made in the game we validate with the team and made decisions together that guided each member's next steps.

Renato and me (Danilo) designed some room layouts with positioning of different sizes and props. We have also planned spawn points for use in enemy waves. We tried to synthesize the design process through a blog post of level design very well summarized (links on the bottom of this post).
Tonho and Délio were able to use some libraries that helped us a lot during this stage. Some modules also needed to be built from scratch during Jam's time. They also made a really cool Reusable Code Blog Post! Very worth checking out (links on the bottom of this post).
Caio did a great job of staying ahead of the game's narrative and overall experience, thinking about the protagonist's backstory, the game's completion… He was also responsible for leading our process of building the game's LOGO, which was handled by our 3 designers until it reaches its final form. During this process we took the opportunity to set some images and text for the game page.
The entire process after concept definitions until the completion of our development during jam lasted about 30 hours, with a few hours of sleep in between.

In total we used about 54 hours of jam to close our game, from ideation to build publication on the Ludum page. Within those 54 hours we also stop for sleep (less than we should), feed on every meal of the day (sometimes a little late) and have fun. We played video games, talked about nonsense stuff, filmed and took pictures of the process... For me the most important of the jam is to enjoy the whole process TOGETHER.
The game came out with approximately 85% of what we had originally planned. We thought of having introductory cutscenes and secondary mechanics that would change the tone of the game and make the protagonist collect a sword during gameplay (which would help us highlight the theme of starting out with nothing and collecting a weapon throughout the gameplay). But we ended up giving our last effort to polish the version we had at that time, better a smaller polished version than a larger version with problems.
Unfortunately we could not use the remaining 18 hours as we urgently needed to get some sleep to go to our regular jobs. But as we were able to have a version with a start, a good progression in the middle and a conclusion, we feel that our project was well done and had a closed experience. We allow ourselves to take off Monday to rest our minds and enjoy the feeling of accomplishment.
After the publishing of the game we stayed in touch via discord. We know that many talented people participated in this jam and we were eager to see what they've done, so we started playing some of their games, then we created a channel in our discord server to share, talk about and rate our favorite games.
Fortunately, the comments started pouring in our game page. Each comment made us really happy (seriously, thanks guys <3) and a lot of them provided valuable feedback, so within the next weekend we gathered again and discussed some of the feedback to start tweaking the game. We invested 2 hours to fix some bugs that were crashing players, tweaking the character control parameters and updating our web build on itch.io. You can check the full adjustments in our changelog in the description of the Ludum Dare game page.
Our production process was so enriching for our team that over the post-jam weeks we organized to describe each area's process so we could share it with the community. I think this time spent writing about the process is too enriching to remember and reflect on what went right and what went wrong. Check out other blog posts about our processes;
BLOG POSTS - Level Design Process - Sound Design Process - Reusable Code - Art Process
Finally, I would like to thank everyone who played, rated our game and left us feedback or support messages. Because of you Bloodless is now in fifth place between jam and compo submissions and first in the jam category when it comes to the amount of votes. This is amazing for the team and we owe it to all of you! THANK YOU, we ended this jam as much more mature game developers. If you need help, if you want any tips, understand more about our processes, chat, feedback on your personal (or jams) projects, feel free to talk to us. (My email is danilocesareu@gmail.com)

And that´s the end (for now!). Thanks from the バクラウ Bloodless Team!
I've made ANTiVIRuS for Linux.
https://ldjam.com/events/ludum-dare/45/antivirus
So here is what we were waiting for! The update is here! In this update, i have added a new 3rd map and the hitboxes are now a little bit smaller than before! (You can play my game in you browser!)
If you haven’t played our game yet, try it out now! - https://ldjam.com/events/ludum-dare/45/prison-escape
(Play my game in your browser!)
Since performance is somewhat spotty in Construct 2 , I though I'd do it in the Unity Engine.

Okay, so, it's boxes right now.
To learn are -
Shaders / Jump-through platforms, Animation
I have working Sound / Platforming, and a rudimentary lighting scale / effect.

Play the original ( 2d ) here ( last day to rate! )


I recently got a little carried away and started making a bunch of alternative skins for my LD entry. Think I'll have to make a proper post-jam version for this :grinning: :thumbsup: These are still WIP.
:rollingeyes: :pointdown: Like it?

Check it out here if you want to, although I'd rather you go play some danger games as I've plenty of ratings already :grinning: Going to play a few more games myself over the next few days before results drop to help a few get over the line.
https://ldjam.com/events/ludum-dare/45/necromanic
If you haven't yet, we would really appreciate some more feedback.
Let go of your inner demons by focusing on your inner garden. Guide the seeds to a happy place where they can bloom into a bountiful garden. Beware the pesky leaves!!
https://ldjam.com/events/ludum-dare/45/seedlings

Thank y'all for playing my game. Id love to hear from more of you :)
How could you say no to this face?
https://ldjam.com/events/ludum-dare/45/diebarians
The Tale of Earl is a hardcore alien parasite simulator where your goal is to infiltrate a spaceship and inhabit the captain. We are proud of what we have created so far, and we have plans to release a full version of the game on Steam!

Our Plans: - Improved game balance and polish - Expanded level design and interactions - Procedural generation for creating large space stations with varied environments (The current version of the game already uses procedural generation for the spaceship but we only used one set seed) - More inhabitable enemy types - A full original soundtrack - Multiplayer support - ...and more!
If you haven't yet, you can play our entry here in your browser, and please leave feedback and ideas for improvement! https://ldjam.com/events/ludum-dare/45/the-tale-of-earl
If you want to follow us and receive a free Steam key for the full game when we release it, check out our website and subscribe to receive email updates about our progress.
https://www.taleofearl.com/
Here is the latest update of the post-jam game :
Major graphics overhaul
Stealth system
Day/Night system




https://www.youtube.com/watch?v=i2Ujrd8n6gM
*Thanks to everyone who played /rated our game so far! This is my 2nd Ludum Dare and it's so been so inspiring to see what everyone came up with for this jam. If you haven't checked out our game now's your last chance! *
You Gotta Be Kitten Me is a 3D Platformer built in Unity 2019. You play as a mutant cat attempting to escape from the A.C.F (Animal Cruelty Factory). As you progress through the laboratory the cat unlocks new abilities allowing the player to get closer to escaping.

https://ldjam.com/events/ludum-dare/45/there-will-be-nothing

It's a lovely story~ you will love it!
https://ldjam.com/events/ludum-dare/45/there-will-be-nothing
Thanks to everyone who played and rated our game! We are really happy that we can receive so many feedback at our first LD.
So at last day, we hope we can have more comments so that we can optimize the game better after the event.
Play here: https://ldjam.com/events/ludum-dare/45/nothing-in-room

About
One room, nine people, bulbs and revolt. The game ends only when you find “THE END” on the screen, and we hide the most important and interesting part at the end. The music is from other game, so we opt-out the Audio. So we really hope you can see the ending.
Besides
We are also searching some games for playing. So if your game needs for more comments please leave the link below.

Check out Entanglement to exercise your brain. (You can play it in your browser!)

I know you all like to make games quickly. So, here's an opportunity to do so. The Philosophy Game Jam has been going on for a week and a half now, but for those of you who are used to making games in 2-3 days there is still plenty of time to make a game for the jam and have a chance at a prize.
If you're interested, head on down to https://itch.io/jam/philgamejam-2 to sign up. The theme this time is "ethics and technology." There are plenty of awesome games that can be made with this topic, including games about A.I. or games about designer babies.
Also, check out my LD game: https://ldjam.com/events/ludum-dare/45/tile-flip
The last 3 weeks was very active for us, so those 3 hard days of the jam seem so far away now! We played a lot of your games - most of them really really good! - and you gave us 60+ ratings in return! We are very thankful for those, and for the countless reviews and feedback we received! We will keep those in mind while working further on TrashWars! But for now, we are just happy about taking part in LD and excited to see our final scores :)


"The Citizen Kane of Ludum Dare Games." ~ DeveloperDave
"Perfection. This tacos for you." ~ @coachsisyphus
"Its depths surpass understanding. I have analyzed it a shot at a time with more than 30 groups, and together we have seen, I believe, pretty much everything that is there on the screen." ~Roger Ebert
"I am without words . . . " ~ @kleinzach
"There are only two tragedies in life: one is not getting what one wants, and the other is not making it to rate the Greatest Game in the World in time." ~Oscar Wilde
"Title should be Greatest Game in the Universe . . . " ~ @zanzavar
"wat" ~ @kuviman
Is that a boar eating my trees?! BOOM LIGHTNING!
https://ldjam.com/events/ludum-dare/45/futhark
Hello, We, Spooky developers, thank everyone who played, rated and left their feedbacks on our first submission to Ludum Dare. It was an amazing experience and we intend to take the next steps with our game which was very well received by the community. Thank you all!
https://ldjam.com/events/ludum-dare/45/spooky-the-one-who-lost-everything

So here is what we were waiting for! The update is here! In this update, i have added a new 3rd map and the hitboxes are now a little bit smaller than before! (You can play my game in you browser!)
If you haven’t played our game yet, try it out now! - https://ldjam.com/events/ludum-dare/45/prison-escape
(Play my game in your browser!)
This is my 7th time in a row that i took part of ludum dare - and it never gets boring. I want to thank you all for the ratings and the wonderful and great games you all made.
You can still play and rate the game here: https://ldjam.com/events/ludum-dare/45/claimbeer

Today evening i want to play and rate still some games. If you need some help to find them check out this little search tool (i made it short after the jam and it was helpful to find some gems).
http://ldgamefinder.nerdvision.net/
Thanks everyone who played and rated our game so far!
If you haven't checked out our game now is your last chance (1 day 3 hours left)!
You can play it here (web, windows, linux, macOS versions available)


My game only has twelve ratings, and I would greatly appreciate it if that number were to approach twenty. Because of life, I have not had much time to rate games, and as a result I am a little behind. Once again, please rate my game & sorry to advertise.
Edit: Here's the link to my game
:bluecar: :cow2: :deciduoustree: :red_car:
Just one day before results ! :smile:
"Nothing is my car" is my 2nd LD game and it was a pleasure to do it for this game jam ! Thanks for all your advices about my game.

If you haven't tried it yet, you can play my game here : https://ldjam.com/events/ludum-dare/45/nothing-is-my-car
"Nothing is my car" will not stop now, I work on updates ! You can follow the game development on my twitter page here:
https://twitter.com/TBoGames1
:bluecar: :cow2: :deciduoustree: :red_car:
Hi Everyone! We’d like to share a teaser for a in depth look at the making of our Ludum Dare submission: バクラウ Bloodless. Check out the game on the link below;
https://ldjam.com/events/ludum-dare/45/bloodless

https://youtu.be/o4-fi_Qgy3U
We always wanted to register our game jams but never found the time to be able to do it properly throughout the whole jam. This time we planned a little bit and, during the 72h we tried to record as much stuff as possible.
Also, the final video is going to feature some quick interviews with every one in the team about the whole process of this incredible weekend of Ludum Dare!
Limited time budget pushed me to go simple this time. So simple I only used two colors and text characters. Still failed to complete all the mechanics I wanted, but the game is somehow playable.

If you want to give it a try you can do so here: https://ldjam.com/events/ludum-dare/45/alphabet
And as some had already mentioned, it's good to use the danger filter these last few hours so as many games as possible get their ratings.
Lots of people already played and rated my game, that's awesome! But the more's the better, so if you have five minutes to kill, give it a shot :) I'll do the same for yours!
https://ldjam.com/events/ludum-dare/45/something-special

As if there is someone watching your every move.




Here is the latest update of the post-jam game :
Major graphics overhaul
Stealth system
Day/Night system

Hey, the game I've made, Jam Cultist Simulator, is a kinda puzzly-experimentaly game about making a game for a gamejam, inspired by Cultist Simulator. In the game you have to make a game ( very meta indeed) for a gamejam and at the end your game receives a score depending on the ammount of work you've put into it and a couple of secret factors (hehe).
:fire: The hi-score in the comments right now is an 8 out of 10. I'd love to see if anyone can get a perfect 10! :fire:
Also I’d love to know what do you think of the game and leave a screencap in the comments if you do get a world first perfect score!
You can try the game here: https://ldjam.com/events/ludum-dare/45/jam-cultist-simulator
I've finally managed to get to 20 ratings given, so I'm safe. I feel kinda bad about stopping at 20 (and taking so long to get there in the first place), but life and mental issues get in the way, sadly.
Anyway, if you want to play and rate my game, Inspiration., you've got less than 24 hours to do so! Give it a look: https://ldjam.com/events/ludum-dare/45/inspiration

Hi everyone,
Good luck with the last day of voting! For those who still have time to poke around, I made a tool too help with sorting and keeping track of votes:
https://lars-erik.github.io/ldjam-lists/
I wanted to make it show the content of each game on hover as well, but lack of time prevented me from figuring out why VueJs doesn't update the content when sorted. If anyone are interested, the source code in question is here:
https://github.com/lars-erik/ldjam-lists/tree/gh-pages-info
Hope to make this a bit better for LD46.
In any case, if you find it useful, we wouldn't be ungrateful for a few last reviews of our game as well. 👼
https://ldjam.com/events/ludum-dare/45/newborn-ai

We're within the last 24 hours to give "Ex Nihilo" a try (I could use at least one more rating in Graphics to bring it to 20). Thanks!

Slimy Dungeon is mine and @Thunder 's first ever game jam game, and we'd love if more people could play and enjoy it! Seeing there's only ~20 hours left, I thought I'd make a last blogpost to draw attention to it!
It's playable in your browser too, so playing & rating doesn't take long!
Try it, at https://ldjam.com/events/ludum-dare/45/slimey-dungeon !


:fire:I've just made a WebGL version to make trying the game easier. :fire:
Jam Cultist Simulator is a timed puzzle game inspired on the Cultist Simulator videogame about making a game in 48h for a game jam. Let me know what you think in the comments!
You can try the game here: https://ldjam.com/events/ludum-dare/45/jam-cultist-simulator


https://ldjam.com/events/ludum-dare/45/the-blue-girl
Featuring original music by Brian Cavanaugh.
Hello everyone! It took some time, but we managed to implement most of the ideas from your feedback. One of the most unnoticed things in the original game was the breakage of "Start" button at the very beginning. Now, when you click on it, it epically explodes and drops on the ground.

Another problem was the lack of ability to look upwards. Now you can look in whatever direction you want.

Enemies had been tuned, the extended statistics at the very end has been added. Besides that, achievements and scoreboards were introduced in the post-jam version of the game. Some achievements are given during the basic walkthrough, some require you to play the game in different way (such as pacifist or speedrun achievements).

There're two scoreboards you can climb: any% (you can skip coins) and 100% (you must collect them all).

You can still play and rate the jam version of the game here:
https://ldjam.com/events/ludum-dare/45/you-broke-the-game
If you wish to collect all the medals or compete with other speedrunners, consider the post-jam version:
https://www.newgrounds.com/portal/view/740567
Thank you!
Help my Breakout-ish game/prototype/something get feedback! Thanks :wink:
Now on html our first game! Please, give us a chance! We hope you like and thanks for play our game!
https://ldjam.com/events/ludum-dare/45/pxl-it
I'm a bit slow, but here's a comic for you all just to say thank you! It describes the way I felt in the days before LD45 started.

Also a big thank you to all players, who checked out my game Sheep Keep! I made a Post Mortem which covers everything I learned this time. Stuff about Krita, Unity animation clips, Procedural Generation, etc, etc. There's also the obligatory timelapse. Enjoy!
I'm pretty satisfied with my first submission to Ludum Dare, MiniRpg!. I also made a post mortem that you can watch here! https://www.youtube.com/watch?v=8ya4Bbo_Fis
Seriously, wish everyone all the best, there's some amazing games! =D
We are deciding wether or not to make a full version of the game and release it somewhere. Any feedback regarding our prorotype (LD entry) is appreciated!
Screenshots:
Trailer:
https://www.youtube.com/watch?v=IF2vFuDwVMw
Hey everyone I need a few more votes on my game! I made a web game so it's easy to play! Thank you!
Hey everyone I need a few more votes on my game! I made a web game so it's easy to play! Thank you!

https://ldjam.com/events/ludum-dare/45/falling-spaceman
Our game is a physics-based adventure about moving around as a little pondskater bug called The Pond is Bigger than He Look. It was one our first successful attempts at 3D in a jam, which was both challenging and quite fun! Check it out in the last day of ratings. We'd love to hear what people think!

LD45 Page: https://ldjam.com/events/ludum-dare/45/$162358
I wanted to complete the latest game update within the time of ludum dare...
unfortunately I won't be able to, this update should come out on the 30th, in gamejolt.

Follow the game on gamejolt for updates: https://gamejolt.com/games/Game-Mission-interrupted/445886 https://www.youtube.com/watch?v=cich7-E4QbY
Bye! :heart:
The end is near! Come and play our little puzzle-solving game please, it won't take too much time~ Leave comment if you also need rating too :) https://ldjam.com/events/ludum-dare/45/nothing-glitter
I'm happy to see how many people have played HONK so far.
https://ldjam.com/events/ludum-dare/45/vicious-cycle

If you can test our game and comment, I'll test yours in return (the comment is a way for me to find you haha) I'll do it this way since a lot of people aren't testing back in this last hours
Thanks a lot in advance !

We just need one more review on our tactical amphibian combat simulator with nuclear destruction technology to reach exactly 40 reviews! Please have a look at the game, and once you're done playing it press right shift in combat for a previously unnanounced sneaky easter egg that very few have experienced.

https://youtu.be/lsK2Fk8dxmY
Only a few hours left for ratings! We have rated and played loads of fantastic games, but it's never enough! Send us some cool game our way!

Come say hi to Jeff here: https://ldjam.com/events/ludum-dare/45/hellion-is-now-finally-published
This Friday starts the month of November, which means it's time for the Oct... November Challenge :smiley: If you have a game, asset pack, tool or anything that you feel could deserve a commercial release, next month is your chance to finally polish and release it.
*The goal of the Challenge is to publish any project commercially next month and then try to earn $1 off of it. *
The concept is taken from Ludum Dare, back when it used to host this as an "October Challenge" every year. November suits the Alakajam calendar more so here we are :smile:
https://ldjam.com/events/ludum-dare/45/protoverse

This LD was super fun! First time trying to do "contemplative" stuff and not mechanic one !! Hope you will enjoy it :smile:
I had a lot of fun both making and playing for Ludum Dare. I played a of lot fantastic games, and some that blew my mind away. I cannot wait for next Ludum Dare 46!
We received so much great feedback, and a lot of people enjoyed our game. So thank you to everyone who played our game.
If you haven't yet, we would love if you would give it a try. Be warned though, it is insanely difficult. Good luck!

Hi there.
Oh, God, this is so awkward . . .
Listen, it's just that... we noticed that you have not played The Greatest Game in the World yet. No, it's fine. We're not mad. We're just disappointed you left this for last minute. We know you are better than this.
Now go play The Greatest Game in the World. You'll feel a lot better afterwards.

Link your games in the description and we will try our best to play and rate!
While we wait for the results, you can check out our ld experiance video and harvest some human souls ;) https://www.youtube.com/watch?v=lsK2Fk8dxmY
Play it here: https://ldjam.com/events/ludum-dare/45/hellion-is-now-finally-published
It's your last chance before the end of the jam ;)

https://ldjam.com/events/ludum-dare/45/once-upon-a-chip
Halloween is this month, so I thought of adding that theme as well: "What if I make a Halloween game where the player started with no candy to offer? Would they have to take candy from certain kids to give to other kids to pretend Halloween is going well?".

With a few hours left to play and rate, feel free to try it here:
https://ldjam.com/events/ludum-dare/45/what-is-halloween
This was my first LD entry (and perhaps completed game) that wasn't entirely made by me--I got my girlfriend (Nene) to thank for the artwork. And good job for everyone who participated!

It might have taken way longer than it should have, but I've finally put together the first post-jam update for my game Robogon!
This update includes: * A more polished robot editor with the ability to rotate blocks (using Q and E) * A full start menu with options * Smooth scene transitions * Some opponents to battle (!) * And more...
To get the updated version, simply go to the game page, and download the version marked "v0.2.0" (Windows only, sorry).
Thanks to everyone that took the time to play. :smiley:
I managed to play through around 70-80 of the submissions, and there were some serious contenders in the compo side. It's amazing to see what a single person can create in two days.
My favourites were / most impressive ( that still stick in my mind! ) were :
https://ldjam.com/events/ludum-dare/45/there-was-something-here - This one is a slow burn but worth sticking with until the end!
https://ldjam.com/events/ludum-dare/45/unlock-everything - This was pretty huge for a Compo game, loved the music / style and the general attention to detail!
Here's an example of the light effect in action -

Gameplay of the Dare / Compo version
https://www.youtube.com/watch?v=giNuK13kyEk
Still trying to figure out procedural trees without killing performance -

Also seeing if it's possible in the Unity engine -


Game Link: https://ldjam.com/events/ludum-dare/45/ignis-universia-eternal-sister-saga
Overall, I'd say Ludum Dare went quite smoothly this year. We struggled with the theme a bit in the beginning and I still feel it's a bit of an "anti-theme" as most games tend to start with the player having nothing or very little. This was also reflected in the other games I played this time, as they were generally very varied and not that thematic in the usual Ludum Dare sense.
We met on Friday night and discussed ideas for most of the themes that were on the last round, but "Start with Nothing" was one we didn't get many ideas for. As the theme was announced early enough (1 AM compared to 4 AM previously), we also tried coming up with ideas immediately after the announcement. Even though (or because?) beer was involved, we pretty much failed to come up with anything that felt inspiring enough during the night.
I guess you could say that the answer came to me in a dream as I woke up with the line "You are nothing" ringing in my head, with the rest of the intro text pretty much flowing in naturally. We discussed a few ideas on Saturday but decided to go with what we felt as our strong suit: a visual novel with some light JRPG mechanics. The idea was basically that you had to recruit the girls in the right order to beat all the enemies. We wanted the game to be completable in 10 to 15 minutes, acknowledging how hectic the Play & Rate gets.

While the game could have benefited from a round of polish to make everything fit together, the art came together very nicely. We had Tonzuko working on the art with Toge for the first time and process went smoothly overall. As usual, we left the splash for the last and had to do it in quite a hurry, but I guess that's unavoidable :) Compared to Room44 a year ago, we had time to also have multiple emotion variants for the characters which did a lot to bring them to life. As the writer, I could have also used a sad emotion, but that was ultimately a small problem in otherwise very cute characters.
The writing received a lot of praise in the comments, something I'm personally very happy about. The characters were fun to write and the stereotypes worked well in the context of a short jam game. I do wish I would have had time to write more variable dialogues when entering location with different parties and add a few more dialogue trees.
I mentioned already after the LD43, but I feel that a story category would make a lot of sense. This time we happened to have a lot of humour too, but generally, and especially after playing some very good story-driven games by others, a dedicated category would work better.
I'm not saying the code for the game is in any way good, but the dialogue system got to a pretty good shape where I could do the text, emotions and even dialogue trees quite easily (though it's probably completely unusable to anyone else). The JRPG style combat took a lot of time, mostly for the effects and flow. With the only exception of the particle effects, the game uses 100% Unity's UI, though sprites might have been a better fit for the battle.


Probably due to the jab at the end, we got several comments asking for a sequel. While it would certainly be cool to make a sequel for an LD game, I'm not entirely sure how or what it would be. I am playing with the idea of making a bit longer (20-30 min) version of the game which would extend the story from the current ending. It would need to make the combat mechanics a bit more involved, which needs some design effort, and some additional art. For the story, I have some ideas on how to take it further, though it would still need a lot more thought.
At the very least, I'm hoping to at least add some writing in the form of the previously mentioned variants and extended dialogue trees to the game after the rating is over. I guess the rest depends a lot on how we actually do in the ratings.
Want to up your aim game, but don’t mind no having an audio? Then I’d be happy if you gave my game a go! I do apologise about the audio, but I hope you enjoy! It’s my first ever entry to Ludum Dare so I’m pretty happy with the outcome! Colour Shot also makes for a great reaction tester for those who enjoy testing ther reaction time.

https://ldjam.com/events/ludum-dare/45/colour-shot

The current highest score is 1105!
https://ldjam.com/events/ludum-dare/45/forbidden-fruit

As we move into the final hours of the game jam I need a few more ratings on my game. I have an HTML5 build and windows build so if anyone has the time to try it out, it would be greatly appreciated! This was a fun jam, we didn't have time to take any music for the game but overall I'm very happy with how it came out!
https://ldjam.com/events/ludum-dare/45/deer-game

Do you guys have any games that are still under 20 ratings? I can play and rate them, just give me a link!
Let's pump up those numbers!
This is a quick post-mortem of what went well and what didn't with ...and to Nothingness Return. I may do a more thorough post-mortem after the scores are in.

All in all, I've been very happy with the response my ...and to Nothingness Return has received. The people who commented seemed to genuinely like it, and a number of people stuck through it all the way to the end, including the final, very difficult level. Once judging is over (just a few hours now), I'm definitely going to dive back in and design more levels, as well as introduce some additional mechanics I didn't have time for in the Jam proper.
The original submission of my game was super buggy and barely playable. I decided to remake it. Here is a video of my playable version of the game. I am still working on it to improve it and will be adding levels, but this is what I was aiming for with my game for the jam.
https://youtu.be/pRWbdZhC9Mk
It is near the finish line but this game needs some more votes from you (still needs 8 to hit 20).
It's not my game - its from @phaix , @cybercat and @joern and its really nice.
And it would be cool if it get a score at the end.
https://ldjam.com/events/ludum-dare/45/sushi-slasher
There's only a short time left, so don't forget to play and rate those last few games you've been meaning to get to!
cough, cough also play Frogbert
For me personally they were(in no particular order):
1)World Collector https://ldjam.com/events/ludum-dare/45/world-collector
2)Oracle Pine https://ldjam.com/events/ludum-dare/45/redwood-oracle-1
3)The Persistent Thief https://ldjam.com/events/ludum-dare/45/the-persistent-thief
4)Dead Again https://ldjam.com/events/ludum-dare/45/dead-again
5)The Carpenter https://ldjam.com/events/ludum-dare/45/the-carpenter
Dont forget to leave links for each game you list
Also check out our game about an invisible ghost here: https://ldjam.com/events/ludum-dare/45/just-a-ghost-looking-for-its-body
As the last hour of rating arrives I just wanted to say thank you to everyone who played my game! This was my first Ludum Dare ever, and I was blown away by the response I got! I did not expect to get nearly as many ratings as I did, and I was really happy to see so many comments giving praise and feedback for me to improve in the future. I really hope I'll have time to participate in the next Ludum Dare! If anyone wants to try out my game in the last few minutes of the competition here it is: https://ldjam.com/events/ludum-dare/45/nun-in-the-chamber. Thanks to the organizers of this event, everyone who played my game, and everyone who made a submission, this has been a blast!
https://ldjam.com/events/ludum-dare/45/open-ocean
I just a few hours ago finally fixed all the major bugs and I think now it's actually a kinda fun mostly bug free mess.
You don't have to try to rush and rate it, just a few comments would really mean the world to me. And the badge offer in the description still stands (if they let me give badges after the rating period).
I'm sorry for all the people that couldn't fully enjoy my game because of bugs. I spent very much time at fixing them. However this game jam was really constructive for me (i had many many reviews, more than i thought), i learnt so much and found amazing games, with cool ideas behind and talented people! Again, thanks for all the people that found time to play my game. I did my best in making it. I truly hope that i can be in the next game jam, and find you there as well! :smile:
If you want, you can still play my game, "What the hell!"
Hey! If I go to a game, I still can give it a rating(stars). Does this affect anything? Is it a bug?

Thank you everyone for all the amazing feedback!
We are going to continue working on the game, and all of your suggestions have made our development path clear and full of exciting new content. We plan to implement and change these aspects of the game, based around all of your feedback so far:
A quicker way to select abilities, Mouse 1 will use abilities as well as the space bar, Controller support, A lighter build of the game that will run in most browsers and potentially on mobile, Configurable Graphics Settings, Survival Mode, Better difficulty balancing, Abilities are farther away and harder to acquire, Variations to the environment, Special enemies, And even a Boss Battle!
If you haven't checked out the game yet, go right ahead! It's free!
Follow our Game Jolt page if you want to stay updated! If you have any further suggestions or feedback, please leave them on this page as well: https://gamejolt.com/games/NeonVoid/443303
Despite hating the theme of this jam, I'm happy to participate in the jam, and play so many magnificent games. Thank you all and wish you luck with your ratings!

October is a really busy month for me so I didn't get to play as many games as usual, but Unlock Everything still ended up with a ton of people (180) finding it and rating it.
Huge thanks to all who played and left feedback. If you'd still like to check it out while waiting for results, feel free to do so as well.
Speaking of results...Remember, the people who are rating your game are the same people who choose the themes each year :o)
So...you might want to take your scores with a grain of salt. ;) Good luck to everybody all the same, though!