When I started this ludum dare, I choose to do the opposite my last entry, rather than a compo all from scratch pure gameplay entry. To do a entry with fairly high production values but a more known story driven gameplay for the Jam.
Warning contains a picture of a naked woman!! *Correction its a naked man, don’t you hate when you make that mistake :O*
Originally I planned to have my good friend Debs helping with the design and doing the art as that felt like too much of single person job, but unfortunatly she could join me this weekend and so I had to go it alone!
The hardest path was always going to be me, as a crap artist producing anything remotely pretty, the only hope was that the Jam allows you to use outside resources and Daz3D came to the research. From some nice art there, I’ve wrangled them into a isometric sprite based engine, via Lightwave and a lot of fiddling and finally I have an animated character, playing an idle in the spawn point of my map.
Been more work that I thought it would, I got the base level tiles in quite quickly, so doing the character which are just a series of the same things felt easy but the actual process of getting the artwork through, the anim lined, the place on teh screen, the Tmx file objects working, all proved harder than I expect.
Buts its here, our hero for Escape from Purgatory is floating where she is meant to ready to venture forth.
Warned you she was nakid! 😛 And she is actually a he, I used the male model not the female. TBH at this many pixels and just the skeleton, you’d be pretty good to tell teh difference!