Ludum Dare 37 December 9–12, 2016

Umbra Exitus is fixed!

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Well, this is my first time ever finishing a game for Ludum Dare in time (I submitted on monday 23:50). It came with some bugs, but I fixed them yesterday and highlighted them in the game’s description if you are curious.

And, well, if you have some time, you could check it out! It’s a game about exploring the darkness, avoiding traps in the dark, destroying robots that can sense light and using that light to open your path and escape.

For now there’s only download option for Windows, but today I plan to embed it in HTML5 format. And maybe even an OSX version for Mac users out there.

Anyway, thanks a lot and good luck in the darkness of Umbra Exitus 😉

Introducing “Claim Your Color”

Make sure to check the submission first: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=92485

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Claim Your Color is a game where you have to paint the room with your color and dominate the room with your color. There are four colors available in the room; red, blue, green, and yellow. There are also four power items in every corner of the room. The power items help you to paint the room quicker. It can paint the room with your color horizontally, vertically, crossing, exploding, and scattering. You have two minutes to paint the room. You are also provided with the percentage about which color has painted the room most. Therefore, you can overpaint that more dominating color. But, at 30 seconds, that information is blocked so you have to keep painting the room regardless of anything.

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The Idea
Once the theme was out, I wasn’t impressed. I don’t really like it. I didn’t know what to make about One Room. Room escape game? Nope. Don’t go with the theme? Nah, I still want to utilize the theme. Skip LD37? NO WAY. So, I need to brainstorm more.

The idea popped out when I was taking a bath. Not really an original gameplay idea, but I want to make it. This game is highly influenced by a game called Battle Painters. If you play them both, you can see how similar they are. That game was my childhood game. I loved that game so much. One day, I wanted to replay that game but somehow the color of the game was weird, I didn’t enjoy it as much as when I was on my childhood. So, I wanted to try to recreate that game. But of course, I have to make it different somehow.

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The Development
The first thing I do is making the color trails. I’m still learning making video games. This thing is difficult to do for me. After some googling, I found a solution. However, that solution was not what I wanted. The color would not overpaint. So, they were in their own z-axis position. I didn’t know how to fix that. So, I created it with my own idea. The idea was so hacky, I thought it would take a lot of RAM. And boom! That pixelly color trails were born. I didn’t really want to go pixelly, but it went great so I left it be like that.

That rectangle players are interesting. Those are placeholder assets. I didn’t want to make it just a rectangle like that. I wanted to make like a person holding a paint and keep painting the room. But I thought this graphics was OK. So, I just saved time by not making more graphical assets.

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The Polishing
This game was so simple to make, I only need like 20 hours (cumulatively) to make this. After I finished making the core mechanics and all the stuffs that the game needed. I polished the game a bit. I put screen shake (every game has it!) and title screen. The sound effects was simply generated using LabChirp. That program is awesome. I highly recommend it! Then, I had problem with the music. I suck at art! Music is art too! I’ve followed some tutorials before for making a music. I’ve made several bad music. So I tried to make the music myself. I used Beepbox to create the music since it is very easy to use and randomly putting notes there making it sounds pretty good. So, I made it and the result was not that bad. Then I shamelessly put them into the game.

The Unfinished
Of course there are some ideas that left behind because of the time limit. First, I wanted the player can choose what color the player want to play. I think this is rather easy to be implemented, I don’t know why I didn’t implement it before. Second, I wanted to create more power items and those were not about painting the room, it could be messing around with the players. Third, the AI is not the best. I wanted to do more research about the AI and make it better. Fourth, of course this game is better if it had multiplayer in it.

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I think that’s all from me that I want to share.
Don’t forget to play my submission and don’t forget to rate it.

Have a nice day!

Rewind !

 

 

 

We are a small independent studio called Rebel Rabbit consisting of 2 programmers and an artist, we got together this time to try and finish the LD jam 37

After many hours of work, REWIND is our second Ludum Dare entry. With many bugs but satisfied with our work.

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With an initial idea of developing a mobile game, we wanted the character to fight against a mechanic and also making the inputs simple to play. We came up with this simple story set in the 80s, where you have to take the trash out while also dealing with a broken VHS and avoiding the enemies.

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We wanted to get the vibe and style and also taking references from the 80s (kinda hard since all of us were born in the 90s).

 

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The rewind mechanic was a especial thing that we at least wanted to get right and polished (that was the hardest and most challenging part, programming and design wise). You are always in rewind mode, the enemies are not affected by this but you are. Rewinding takes you back every step unless you press a key or tap to move forward (play the tape). This allows you to avoid enemies while trying to move through the room.

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           Play and Rate it here!

 

THANK YOU

REBEL RABBIT

–  German Cruz – Richard Da – Rodolfo Flores-

 

Room Escape Escape

And again, taking part in Ludum Dare was very exciting!

Our team was rather small: only me (concept & audio design) and supr, who created the graphics and did the programming part.

The game we made, Room Escape Escape, is a deconstruction of the room escape genre and at the same time a tribute to it. It also pays hommage to Toshimitsu Takagi’s classic room escape games, such as Crimson Room.

Play and escape the Room Escape itself!

New fix is applied…

Yep, found out about the few glitches in the game, now they are fixed along with a chunk of mb s off of the game size.

64bit version is also coming up real soon.

Neon No Nakama Post Mortem

I’m having a great time going through everyone’s games, and I appreciate all the great feedback. This is only my second time participating in Ludum Dare, but it’s mind-blowing to see the amount of creativity from all over the world.

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As far as my own process, I had no idea what I was doing until I sat down and wrote the music on Saturday afternoon. I knew I wanted some sort of multi-track adaptive audio. Perhaps it was going to be a FPS where the player activated statues or an RPG where you interacted with other characters, slowly building up the audio tracks.

In the end, though, my inexperience in creating graphics led me to strip the visual idea down to its bare bones, and just use lights. After that, the rest of the game evolved as one accident after another.

“Oh, those other balls can hit you… That’s kind of interesting I guess.”

Anyway, thanks to all who played (and are still playing).

Here’s a link to Soundcloud where you can download the music.

(I’d embed the SoundCloud player here, but it doesn’t seem to work. Any hints?)

Tags: 2D, compo, game, jam, music, post-mortem, unity3d

watch me play your games like a total babbling idiot!

I have a very small youtube channel (2500 subs, between 10 to 50 views a video), but I decided that trying to bring attention to this jam is still worth it. Yesterday I took 1 hour to try and play as many web based Ludum Dare games as I could. After exactly 1 hour I cut down the footage to just the games that launched and worked for me. So this week I have played Smallest Dungeon, One Rum, ToyZ, Executioner, Planetary Tycoon, Survival Shelter and Luread Mud World.

Next week, I’ll want to make another video, but this time on the downloadable games for Windows (without any extras, such as VR headset or a controller), so if you could guys, leave me a comment on my video with a link to your game! If it doesn’t make it into the video, I will at least play it and rate it in my own time.

In return, if you feel like it, I would urge you to play and rate my game. It is not a requirement, but a nice thing to do, so I would appreciate ANY comments and ANY ratings (as we’re going to be continuing to develop this one and any feedback (including negative feedback) is helpful).

Comments

pcmxms
14. Dec 2016 · 17:07 UTC
Tried to play your game. It didn’t work here. :(
pcmxms
14. Dec 2016 · 17:33 UTC
Oh, and I’m using Linux. There is no linux version for the plugin its suggests me to install 😛

Share All of Your LD Music With Us!

I started something new on Twitter about 5 months ago. It’s called: MusicWeeklies. We make music every week. New themes weekly. Come join us!

So far we have done 23 MWs. This week’s theme is #LDJAM which started on Friday the 9th. So share all of your Ludum Dare music with us on Twitter and we’ll post it to our SoundCloud playlist and our website! (And tag it with @MusicWeeklies and #LDJAM.)

If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the every Friday’s theme announcement, and other information: http://musicweeklies.com/. Come and join us, and spread the word!

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My Game – Claustrophobia

Hey there,

Claustrophobia is a game, where you have to place random furniture in a small room. It feels a bit like tetris. The center of the showcasebox is where the center will be, when you place your furniture with your mouse. For every furniture you will get a given amout of points. If you are too slow you will loose points. When enough furniture of the same type/color is placed together it will explode and make space for new furniture.

You can find my game here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=123566

I made a small video to show my game:

I hope you enjoy.

The Guy in the Rom

Hello all!

The Guy in the Room is a game that tells the story of a guy. I wanted to show that a room can tell the story of someone, by viewing all the states of the same room, across times.

I really wanted to speak about addictions, so I made that each room speaks about each kind of addictions one can have.

The gameplay is quite simple: find the origami in each room to build the stair you see when you are crossing times.

Here is the link to my entry: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=22166

Thanks for your comments!

PS: I really hated what I have done, but all my friends are positive about it, so.. you know, tell who’s wrong: them or me :)

My first Ludum Dare at last – “Escape Pod” Post-Mortem

This has been quite a ride. I’ve trying to participate on a LD since almost a year, but everytime that the time comes, some Real Life problem prevented me to concur. This time i manage to save some time to enter a compo at last, and i made it! I’ll try to sumarize my experience the best that i can.

This is the link to the game: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=70562

All the game revolves around the idea of dissorientation in a confined space. You have escaped a spaceship in a escape pod that get damaged in the explosion, so you are dissoriented and cannot move properly and the capsule is rotation out of control while entering the atmosphere. You must control de pod before it crashes.

You can only rotate using handles and the pod controls are not properly labeled so you need to figure out which button does what using trial and error while rotating and a countdown timer flashes over you. I tried to deliver an stressful experience, it’s up to you to say if i manage to do that or not…

Tools:

  • Unity3d (engine)
  • Visual Studio (coding)
  • Blender (models)
  • sfxr (sound)
  • hacknplan (organization)

What went well:

  • Hacknplan to organize myself: I’m very bad at selforganization, really. This little tool helps organize your task in panels, add them quick when you have an idea, place them into milestones (first prototype, playable teaser, final version …) and reorganize when something goes bad.
  • Good concept-skills balance: I find a concept that fit my skills pretty well. I was pretty sure from the very beginning that i could do that i was trying to do. That boosted my confidence.
  • The rotation mechanic: I needed hours to refine that mechanic until i was satisffied with it and i think that worked pretty well to generate dissorientation and stress.

Things that didn’t go that well:

  • Lack of visual feedback on the buttons: I thought that it will help dissorientate the player but it was a bit too much. The post-compo version will have a bit more feedback on that area.
  • Lack of music: I need to start practicing with music so i can make something for the next compo. The sound effects could be better too.
  • I suck at coding: Really. I lost a LOT of time coding very simple things. With that time i could have improved the textures and make a custom skybox.
  • Porting: I don’t know why, but Mac versions don’t work. Unity has been awesome always with Mac porting and i’ve ported other games to Mac, but this weekend has been very difficult to make Mac versions work enterely. Sorry Mac users.

I really enjoyed myself with this. 11/10 will do a compo again. I’m now rating other games and taking notes on all the feedback that i’m receiving (this community is awesome, there is so much positive criticism and lot of tips). This weekend i’ll work on a post-compo version using all that feedback and try to improve the experience.

To all of you that i have commented and rated my game: A BIG THANK YOU!

 

Code Red – An insane action platformer

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Code Red is an action platformer where you take control of an specimen that has escaped out of his containment chamber needing something, nourish yourself with human flesh while your mind is stormed with the need of reaching a room.

We’ve had quite a good reception about the game, our only issue is that some didn’t really felt comfortable about the controls, we would love to have more feedback about the controls, so if anyone is willing to give us some nice feedback we would love that! This was our first Ludum Dare by the way 😀

Here’s the link!

Tags: action, platformer, sidescroller

Comments

pcmxms
14. Dec 2016 · 18:03 UTC
WHERES DA LINK!
pcmxms
14. Dec 2016 · 18:03 UTC
Oh, and there is that “chain” icon too in the posting area. That would do.

Rworld Timelapse

Hi everyone !!!

Here is the timelapse I made for this ludum dare:

You can test my game here.

Pondering Thumbnails

Hey … uh … everyone, I guess :-)

So, a commenter suggested I change the thumbnail of my game to attract more potential commenters, and I have to admit the current one is a little … uninspired shall we say 😉

That got me thinking. How do people browse the set of thumbnails anyway?

Personally+, sure, I seek out some games that seem interesting to me, but most I rate come from either the ‘default’++ setting from this site or ‘Feedback Friends’+++.
So, if a lot of other people do this as well, surely cool thumbnails don’t matter that much right? They’re very nice of course, and I shouldn’t ignore that, but still…

To make a long story somewhat sorter, my question to the community at large++++ would be:
Currently, the thumbnail of my game is shows up like this:

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If I where to change it into something like this (by swapping the first & second screenies):

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Would you sooner click the second one?

Also; do things like these feel cynical to you? Both this post and making the proposed change.
[ Or how about linking to my game page, like this 😉 ]

— footnotes—

(+) Not judging other styles … of judging.
(++) That prioritizes the coolness rating.
(+++) … and also Resque ____ towards the end, of course :-)
(++++) That means you, dear reader! 😉

SpaceDoor – PostMortem

Hello guys, I’m Manou (link) (writing via my friend account), if you didn’t play our game click on this image !

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Here are some things we used and learned during this ludum dare !
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1 : Rotoscoping + movie texture, we were only 2 so we didn’t have time to model and animate a human model, I choosed to use my tablet to film me acting and make a fast rotoscoping of it in AE. Then we used the video as a silhouette on a 3d plane in Unity with a custom shader (opacity = color.r).

2 : RT Texture : in Unity you can place your camera outside your level and use what the camera sees on a 2d texture. It was faster for me to make the motion design directly inside Unity. It saved me some time!

3 : Modular design : I decided to use modular blocs for the level design, with the use of the grid, it’s very easy and fast to make a level !

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What we failed to do : volumetric lighting through the  movie texture (needed to write a complex custom shader and didn’t have time to do it :(). More gameplay and proper endings !

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This weekend I’ll vote your games, so if you want me to get a honest review of your game tell me in the comments !

MachineBlaster – Timelpase

Finally got some time to compile the timelapse of LDJam37. Here’s how I spent 48hours 😀

LudumDare Compo Entry : MachineBlaster

Now working on a lot of bug fixes and game breaking glitches.

Local Multiplayer GameList

IF YOU’RE A YOUTUBER/STREAMER OR YOU MADE A LOCAL MULTIPLAYER GAME THIS IS FOR YOU

Hi, I know I’m not the most persistent person ever, but some might remember earlier editions of this list.

The thing is: most of us play and vote LD games on our own, so local multiplayer games have a hard time getting noticed, and then if you gather a group to play, you’ll find most games aren’t local multiplayer.

My solution is, then, to make a list of local multiplayer games (either with or without a single player mode) to give them a chance at being played as they’re supposed to be played.

Other times I’ve made the list as a post, but that’s very time consuming to me and not that great for the games, either, so this time I’ve made a GoogleSheet thing you all can edit in this here link.

I just made the list so there’s just one (my) game on it, but I’ll do a quick search to keep adding games to it, I just wanted it to be here so I can just go around playing games and adding the local multi ones I find on my way.

Full disclosure: I’ve made the first game on that list.

Please don’t mess with the thing.

Thank you all! <3

Comments

commodoreKid
14. Dec 2016 · 20:24 UTC
Online multiplayer ones have the same fate tbh.
jlcarruda
15. Dec 2016 · 01:18 UTC
Nice idea. I’ll add my game (so I’ll not forgot to do it), but multiplayer will be available in an post-jam update soon.