First Ludum Dare we joined! – Post-Mortem of “Heroes of Okarine”
So, I’ve been busy those past ludum days, working on some bugs and feedback from friends of mine who played the game for us.
Anyway, its Post-Mortem time(no -mortem, cause we are going to work on the game until we actually launch it!) of our Jam entry: Heroes of Okarine!
Party
We are together a new game development/web design/illustration/mobile app company named Imaginer Studios. Born here in Brazil, and looking foward to ingress into the indie game dev industry. We are 5 partners on the
company, but only 4 participate on this LD.
- Paulo was our illustrator and artist. He made the Hercules, the zombies, the Okarine and the platforms on the game. The background we got from a free sprite website cause we didn’t had much time to make something good as we though.
- Lucas Guilherme was the image curator and made part on the Game Design with us. He helped by being harsh with us and pushing us more (more like our bard) and by making some image treatment.
- Tiago Aguiar was the leader Game Designer. Me and him though about the game core concept, history and level design (even it wasn’t a good one xD)
- Me, Lucas Arruda, was the Game Developer. My job was simple: code all the game by myself.
Tools
- Game Maker: Studio 1.4
- Photoshop
- Pyxel Edit and GM:S Sprite editor
What went well
- The effort from all the partners was a huge thing for the development. It was our first time making a game (and for me, the first time I’ve actually finish one on a playable state), and we all had several difficulties, but we all made a lot of effort to submit the game as we imagined as near as possible.
- Me, Lucas and Tiago live near each other, and we stayed all in on the Tiago’s house, all the day, for making this project come alive (the reason is in the “What didn’t go well” section).
- Tiago’s Mother made a lot of food for us \o/
What didn’t go well
- Lucas and Me, on the morning of Sunday, lost the Internet connection in our houses (cuz the universe wanted to make a trial for us, I think). So we needed to run to Tiago’s house to the game be possible to exist.
- Multiplayer Bugs. On the LD version that we were trying to finish with Multiplayer, I tried my best to implement it, but whenever I created a new player object on the room, my objects inside that room just glitched in an ugly way (I’ll try to put a screenshot on my twitter ).
- No music. This was a little sad for all of us, but on a group of 4 who was actively developing the game, no one knew how to make some good sound effects and music for the game.
- Lack of other heroes and depth. The game itself is a simple game. We imagined it with a lot more stuff in it, and the game concept itself has a really good theme to work on. But we had little time to show you all the might of what we actually tried to make.
- We only have a Windows version, because we use the GM:S Standard. Thats a huge drawback, unfortunately.
Well, that concludes the “post-mortem” of our game. I would like to announce that we are going to continue and develop the game after LD.
If you didn’t test and rated the game, please, do it :3 (click on the game logo on top of the post). Every kind of feedback is welcomed, so be free to comment ^^.




















