LD22 December 16–19, 2011

harusame : progress 7h

After 7h.

I’m getting tired, It is 10am here ^^’

Going to sleep.

Im just tierd and i have a lot of ideas so hopefuly ill wake up in time tomorrow, this is whats been done so far:

load level from image(partly)

control a player

“graphics system”

good night

Alone ≠ sad

At first I thought the alone theme would be good for a sad or scary game, but, come on, we are nerds here, we like to be alone, right? RIGHT?! At least I do, not always but maybe 90% of the time, anyways, I’m making a happy game! A funny game! Alone is happy, why not? So I got some ideas flowing now (God bless sugary drinks), so let’s get going! 😀

JAMR

EDIT: If anyone was interested in this, it is now offline. I’m working on cleaning things up and making things far better, now that I have a bit more time. Hopefully it can be done by the next Ludum Dare!

For Ludum Dare, I wanted to have some sort of live progress updater so people could see how things are going.

So I decided to start a project called JAMR. However, I didn’t have enough time to finish it or get it as full-featured as I wanted. I wanted to create a PHP-based webapp with a backend for developers, and live updating for users.

It would feature an HP bar, the developer’s current status, and screenshots. On top of this, it was going to have a history feature for the screens so users can see how the game is evolving. It would also have an area for developer updates. Once again, this was all supposed to update live, so users would simply open the page and leave it.

However, I did not have time to implement, well, any of this. So instead I made this little HTML page that requires manual updating and uploading. It features the same HP bar, developer status, and updates that the full version is supposed to, but without any of the nice shiny features.

Anyway, point is, you can see my JAMR page here if you want to track my progress. This requires manual refreshing, though.

After Ludum Dare is done with, I hope I can finish the full-featured version of JAMR so others can use it in future jams and competitions.

Explanation time

Okay! Time for a debriefing of what I’ve been working on the past few hours.

I wanted to make a game with Kittens for the lulz, and since the theme turned out to be “Alone”, I’ve decided to make a game where you’re an abandoned kitten, all alone. The player will control this kitten and the storyline will have something to do with finding your owner, or simply searching to “not be alone”.

I am quite proud of myself so far because I think the cat’s animations are quite good (especially jumping) and I don’t consider myself an artist. The lo-fi art style that I’ve chosen has allowed me to draw the general shapes of the objects which makes it a lot easier to have lots of frames of animation.

I’m not entirely sure how the gameplay itself should run. I’m not sure if I should make it arcadey (collect objects for points), or have no pickups but more of an exploration game with an engaging storyline. I’m also not sure if I should have vertical scrolling as well as horizontal. Currently the scrolling is screen-by-screen.

Currently I’m thinking the title should be:  “THE THEME IS NOW KITTENS”.

 

Back to it!

Well, thats enough for one night

Looking at all of these pretty(for the most part)  has me feeling inferior, but at least I have an idea which is more than a few people on the irc channel are saying.

All I have right now is a black screen, some debug text written to it, and an annoying buzzing sound which may or may not be the exhaustion).

 

see you guys in the morning.

Working Together Alone

Hey everyone! My roommate, Alissa, and I are participating in the jam together. Alissa’s an artist, and I’m a designer. We’re looking at using either Stencyl or Game Maker – whichever one we find works best for what we want to do.

At first when we heard the theme, we weren’t quite sure what to do with it. After voting earlier, there were a couple of other themes that we were really excited for, but we couldn’t think of much for alone… But then we took a drive to pick up some snacks and energy drinks! On the way, we passed by a bakery, which gave us the idea to make a game about a lonely little cupcake. We got back, started writing down ideas, drawing some concepts, and now we’ve got a pretty good direction.

I’m starting work on level design, while Alissa is continuing work on her cupcake art. Oh, and we’re thinking about ways to incorporate a kitten easter egg, as well…

Good luck everybody!

– Pralie (@praliedutzel) & Alissa

Tags: alone, cupcakes, easter-egg, Game Maker, kitten-challenge, stencyl

Basically wrapping up for tonight

Well… Revising from my original more abstract idea, I want to make this a more peaceful, ambient game.

So I took the rough looking walls I had coded and made them look stony; then I added grass, and, tada, you’re on an island.

 

This game is going to play pretty straight forward. Basically, you’re surviving on an island where largely the elements as opposed to enemies are the danger. Most of the game will consist of searching for food.

 

Preliminary screenshot attached. I should post more updates throughout the compo, so you’ll see it evolving. That is, if I finish.

Which this looks fun enough that I will.

 

I plan on having the world be constantly regenerating, so the island won’t be very similar after a few days.

Oh God… What Have We Done?

Ed and I have been tearing our hair out for about an hour trying to think of a non-trivial game idea. The result:

Gimpy the Bird.

GimpyTheBird

Gimpy The Bird

I’m starting to think sleep would be a good idea.

So the first night is over for me!

I’ll be reporting in my blog, I think:

My first report on Ludum Dare!

I only have the main chara done so far.

Do you guys really like screencasting? I’m considering doing that…

Gonna hit the hammock! Good night, everybody!

Go Brasil in Ludum Dare /o/

And we’re off

Got my engine of choice up and running and finished some basic intro / title screen stuff. I really only have one day and the change on Friday, I’ll be gone nearly all of Saturday unfortunately. In any case, I hope to finish this game, but it’s certainly not going to end up being what I originally had in mind for it… Just gonna end up like a zombie basher most likely. Oh well, hope it’ll be fun anyway!

 

 

 

 

 

Yay, started pretty well….

Well, a couple of friends and I decided to do the jam instead of working alone (kinda ironic!) . We are going to be using the same tools. We had written a couple of ideas for some of the themes in order to plan ahead but none of the ones we did were chosen. :(

So far we have a ball moving on the screen with a semi-transparent arc. My team members have finished for the night but I will continue for now!

Good Luck Everyone on Your Projects!

EpiCat: He moves, He shoots

A cat in a spaceship. What more needs to be said?

Idea generated….

finally moving towards something!

Well, Goodnight

I have all the concepts on paper, and then bam! I got a calzone and Anchorman came on, so no actual progress, until tomorrow!

Progress!

:dance:

2:30 progress

Added movement and shading… now need enemies, boss(es?), talking engine, menus, shooting, HUD, and actually having to do with the theme…