LD22 December 16–19, 2011

First post!

Wooooh, We got a small version going here… Workable with awesome animations and music (Not implemented yet)

Direct Download : Ludum Dare Game

Barnaby Bear is All Alone

So I was going to make a bear-and-apocalypse-themed game earlier this month, but the fact that I could also make a bear-and-apocalypse themed game for LD has not escaped me.  So I’m going to scrap all the one image I had made for that game so far and make this game instead.  Anyway if you’re interested in the original idea or think I’m plagiarizing earlier work read after the cut. :)

 

 

So basically an adventure game made in Adventure Game Studio, graphics made in Inkscape, and maybe some music, if I have the time for it, made in Fruity Loops or just recorded acoustically.  The game will be primarily first-person, since animating would take a while and I gotta work tomorrow.

The jist of the story is: All your friends thought the world was ending, so they left on a rocket ship and live on the moon.  They would have brought you, but you just wouldn’t wake up!  Anyway, since you’re down here still and nothing has ended, you should find a way to contact them so they come back, since it’s pretty lonely here now.

About the other game:

The other game’s story was that the world really was going to end and you had to gather your friends and take them away.  I hadn’t done any programming on the game so far, just on the engine that it was going to use.  (Flash & xml-based)  I hadn’t done any art on it except for the concept picture in the thread linked above.  So yeah, everything for this game is original in the sense that I’m making it all from scratch starting about an hour ago.

Anyway, I just wanted to get that out in the open so that no one would get suspicious.

Tags: adventure-game, barnaby-bear, bear-game, cute, easter-egg, kitten-challenge

Comments

17. Dec 2011 · 03:42 UTC
This is quite awesome, simply beautiful… and sooo CUUUUUUTE :3

Thumbs up to yo, good sir, for you have one the interwebz (on a stick)
17. Dec 2011 · 04:32 UTC
Yay!

Coding All Alone

Aside from my bottle of mexicoke that is!

Never posted the git where all this junk is going, so I’m gonna put it here: https://github.com/edibletoaster/Kitty-Crusade-LD48–22

This assumes though that I don’t wimp out and switch to using Construct last minute… Well, here goes nothing…

 

 

 

 

 

 

 

 

 

It all begins now, game concept

Ok, this is my first ludum dare, we’ll see how it goes.

I will base the game on a dream that I had a long time ago. I will share more details in the next hours, but basicall y it’s about “you” being somewhere you don’t know, where stuff doesn’t make sense. In the dream you’d make these “jumps” from one place to the next, which were completely crazy, for example you’d be on a train and then you’d be in a bathroom, or a hospital. Of course I can’t do all that for this competition since I only have 40-ish hours left.

Visually, I will keep it simple, mainly using solid objects, keeping textures to the minimum, and all. The excuse for this is that “it’s the visual style for the game” but we all know that’s a lie, and the reason I’ll do it that way is to save time :)
YOu can think of this as some sort of Limbo-ish style game, although I’m not making a puzzle platformer or any kind of sidescroller. I can’t decide if I should make a first person or third person game, but maybe I’ll do it in first person to save even more time, and then use the “third person” for some sort of “great finale.” I think that choice will be more clear as I progress with the game, since I’ll be sure what kind of actions the character must perform (right now I’m thinking of a walking-only character since the game will be more about exploration than action).

I’m making the game using UDK :) (as far as I know, that’s allowed since it’s one of the “content creation tools” and it’s ok to use those). So when you see the game you’ll either say “hey, that’s using UDK outside of the box” or “man, what a crappy game, I can’t believe Unreal Engine powers this piece of *brown matter that comes out of the rear part of any living creature* ”

As for the time, I have to be finished by saturday night hopefuly, because I’ll be out sunday morning and I don’t want to miss the deadline, so I’m aiming for areally REALLY simple thing here.

Good luck to all and happy developing!!! 😀

What I’ve got so far.

As of 12:28 AM (00:28 for the ones who are too lazy to think) this is what I have for my game.

TODO:

  • EVERYTHING

Click image to play.

Public Screenshot #1

p.s. this theme sucks.

Here’s what I got so far… It’s a humble beginning:

Comments

rivet
17. Dec 2011 · 03:34 UTC
Eh.. I’ve seen better..
HurricaneGames
17. Dec 2011 · 03:38 UTC
What Game Engine are you using? it looks amazing!
raver1975
17. Dec 2011 · 03:39 UTC
I think I’ll call it Skyrimbo…
Suese
17. Dec 2011 · 03:47 UTC
lawl

Progress update, 3.5 hours in

Got the basic game structure up and running, input, gamestates,  basic camera and skybox.

Made the last minute decision to go 3D….   Sounded like a better idea at the time than it probably will in 44.5 hours…

Kitch's Game

Tags: progress, screenshot, xna

A bit of a late start, but I’m in.

I’ve got a pretty good idea of what I’d like to make and some interesting things to do with it, just having a tough time deciding which framework to use.

It’ll either be: Flixel; Thomas Jahn’s FlixelTMX parser; or GameMaker and  SimplXML; Tiled  Photoshop, and probably sfxr or the like for sound.

 

Early Demo of my Cat Platformer!

Here’s what I’ve got so far, in playable form:

http://jigxor.com/ld22/JigxorAndy%20LD22%20Alone%20Kitty.zip

Arrow keys to move, space to jump. Sounds are temp, graphics are temp, WIP, etc.

It’s a Windows .exe. In the final version I may be able to compile for Mac/Linux, but if not I can probably do a flash version as well. It’s more immersive in full screen though.

I’m really excited about this game! I think I’ve got some good ideas and some good groundwork to follow. With the introduction of the new “Mood” category, I think I can get a few good points in that area as I was already thinking of having a strong emotional/storyline component to my game.

 

Please let me know what you think so far!

Getting started

Lately, I’ve been thinking about some kind of synthetic looking isometric 3D world, and I might go with that; not sure yet. Played around a bit in GIMP and came up with this:

I imagined a bit more neon glow, actually; a bit like the “overbright” glow on an old CRT, or something like that. Oh well, that will work for now! (And yes, the block is of course actually a monochrome texture, so I can modulate those to whatever color. That might be fun!)

Now, coffee, and then code and engine and figure out what to actually do in there! 😀

3:30 hr in: Progress!

This  “rite of passage” game will involve the main character(the pinkish silhouette thingy) adventuring alone through the forest and caves, trying to complete various survival tasks within a time limit(before the sun sets). Examples:

	hunt the bear
 tame the tiger
 find fruit
 make fire
 build idols
 outrun the deer

As of right now my basic character movement and animation is going, with a walk cycle, jump, knockback, and recovery.

I still need to get some core features in – game restart button, view tasklist, display timer, show a title + help thingy. It’s looking good for the first night of work, though.

 

If nothing else, proof of ideas

story =

sandwich shop
staff:
you
griller
assembler
order taker

griller gets sick, goes home
assembler abducted by aliens
order taker runs away with mystery man for shotgun wedding

LEFT ALONE

SERVE THE CUSTOMERS

customers come in and give orders, queue builds

customers give orders in text, generic voices.
orders in speech bubbles
have icons for elements of sandwiches

to prevent straight “Build sandwich for customer A, deliver, build for B, deliver, build for C, deliver”:
toasted sandwiches, require toasting time once done
bacon, sausage, burger, steak, grilled chicken, fried onion – all require cooking time
don’t burn these things or you can’t use them!

grid/selection of ingredients
breads seperate, even necessary?
click an ingredient
hotkeys for sandwich slots! (clicking optional)

click ingredient, press hotkey for sandwich slot
click sandwich, click toaster
click sandwich, click customer, cha-ching
click ingredient, click grill
click ingredient on grill, hotkey sandwich!
click sandwich on toaster, click customer, cha-ching

double-wide customers for added difficulty, lololol

customers pay based on time delivered – they have an expected time based on ingredients and give bonus for faster than expected, deduct for slower

constant clock ticking, day ends, score is your cash in till. scoreboard!

Now if someone else rips me off, I have something to refer to. Not that it matters. By this time into LD21 I had a firm idea, a working concept prototype and no alcohol in my body. This time, I had 3/4 of a bottle of Jack Daniels in my system and am noticeably less productive. Oh well!

I’m so new!

This is weird to me, being my first time entering Ludum Dare. I’m not even sure if I should be posting here. :(

I’ll be using Unity to make my game, and I have a few questions for anyone watching.

Am I able to use the assets that come with Unity? (such as image effect shaders, and such.)

Also, am I able to use free, royalty free audio that I find online? Or does it need to be created from scratch?

Also, if I shouldn’t be posting questions here, let me know.

Comments

Shot
17. Dec 2011 · 03:40 UTC
Yes – publicly available assets in all forms are free game, just make sure you list sources.

Getting Going

I must say, this was not my favorite theme.  Nonetheless, I was able to adapt my idea for Kittens to Alone, so everything worked out fine.

So far I have a level with floors and large solid tiles, a player that moves around, and enemies with horrible pathfinding.  It’ll play a bit like Boxhead: Zombie Wars, but with kittens, rainbows, and awesome soundtrack (which my brother is composing as I type).

I’m too lazy to post screens right now, and they aren’t that impressive.  I’ll just say everything except pathfinding is going along nicely.

Physics up and running

I got a zero-gravity rigid body simulation working in processing! Thanks to the Fisica library (a wrapper for JBox2D.)

I’ve been thinking about art styles as well. I tried making an astronaut protagonist in the style of Cactus but it doesn’t feel quite right.

Here’s a screenshot from the current build which is just a physics sandbox:

Physics Sandbox

Progress so far.

I dread level design.

Also, this is my first game.

Learnt to model..badly!

Feeling far prouder of this than I probably should :p

Thanks for everyone on the IRC for being so helpful :) Haven’t done much 3d modelling before, but someone recommended me Wings3D, and in the first 4 hours, I’ve managed to model a basic corridor with it, woo :)

Next up… Making more pieces!

Alone Progress

ALONE. this is an intresting theme, so far i am creating a space game, concept is that your spaceship has took major damage and you need to find parts to repair, you wake up on a moon, and their is an abandoned colony. here is a screenshot of progress.

I’m in! Late!

I guess I’m going to at least try to get something done, even though I’m starting late, have no concept and my weekend is crazy.

I’ll be using either Game Maker 8 or Python with Pygame/Pymunk/Rabbyt, depending on how my concept turns out.