Progress
I couldn’t think of anything else, but I decided the game should be about you in a group of some kind, and early on everyone dies but you, and you have to get them revived somehow.
So that evolved from a Final Fantasy style rpg (which I don’t have time for) into a top down Zelda style thing. Right now I have levels loading, and a player who shoots and moves around. I’m using the Flixel Power tools and the DAME level editor, and I’ve made tons of progress.
DAME has some quirks, there are a few lines that I have to fix every time I export, but it’s been mostly cooperative.
Tomorrow I’ll focus on creating enemies to shoot (or today? hmm)
I also want to crack at having the player start with the Ultimate Weapons and Loadout (since he’s using his fallen comrad’s weapons) and then downgrading as the game goes on. I think Yatzee Ben Crowshaw postulated that this would be an interesting mechanic, instead of aquirering gear you give it up as you go along.
I also want a crack at having something on the level of Ico, where it’s linear but at a key moment you’re given a choice and you simply MUST choose the hard path. While it’s required to take it, it’s appears to be up to the player.
ha, I’ll probably not get that far.















And thanks.