LD22 December 16–19, 2011

Pixels!

Everyone likes pixels, right?

Pixels!

I’ve got a basic tile map that you can walk around in, but not much else yet. I’m going to have to start thinking about optimising the map drawing since a 256×256 map crawls at about 10fps when I just try and draw everything. Or I could just cheat and go with a much smaller map.

Progress is going…

I`m creating a 2D platformer. I called it “Tiny planet”.

Here is a preview image:

Are you still there?

After oversleeping the beginning of LD by about 9 hours, I was shocked that I had absolutely no idea what I could do about “Alone”, but after about an hour I had the concept of my game done, including storyline, etc.

Then I started working on the character sprite, so I could start with programming. Here’s the idling character:

So, now I can finally start programming, by the way I’ll use Java with Slick/LWJGL.

 

Best regards,
Robert ‘rynti’ Böhm

Entering Jam – Breakfast Shot

Hi there!

I’m entering the LD jam with my brother.
We’ll be using:

  • Flashdevelop
  • Flashpunk
  • Ogmo Editor
  • Gimp
  • BFXR + Audacity
  • Musagi

 

We got our idea ready and already have some base code.
In the next post we’ll probably have a screenshot.

Meanwhile here’s our breakfast:

And the guardian to our workplace:

 

Happy LD-ing everyone!

Tags: foodphoto, kittens

Stupidly smart AI

1) If you see player, run towards him

2) If you can’t see the player, run towards his last known location

This works kinda good in a blocky 2d top down world – to my surprise! And I though I was gonna have to do Dijkstra, no way.

Woo!

Oh! Table! Wait.. This looks like Portal! >:o

progress on my game

i figure lunch time is as good a time as ever to write a blog post about my progress

i’m making a game using a cellular automaton as a major game element, and currently have the level editor and player working, so that’s a good thing,

first thing i will start working on after lunch is the CA engine

 

the CA will be used to open blockages and doors, these doors and blockages will require certain “patterns” in the flow of current, and the delivered current will need to be synchronized to the door locks,  there will also be “special” single-purpose cells, such as pulse generators, logic gates, detection cells, i will be making a difference between insulated and non-insulated cells(IE insulated cells do not display current passing through them, but non-insulated cells will harm you if you are touching it while a current is running through it) and there will be “sensor” cells which light up if a current passes through it, whether via an insulated cell or a non-insulated cell

 

how does that include the theme? that’s up to the storyline to tell 😉 *yes, i do have an idea for that already* and kittens will be included somewhereedit: here’s a screenshot of what it currently looks like

 

yay for freeform level editing 😀

 

 

Meet Phil…

 

Phil is the lead character for our Jam creation. : )

12 Hours in: squares

Right then, screenshots. After I wasted some time with that platformer I previously mentioned I’ve went around and started working on one of my original ideas.

What you see here are a bunch of squares. Boy squares and girl squares. They have numbers attached. What these can do is, walk around, kill eachother, breed (like rabbits), and interact with buildings. The buildings are naturally the gray rectangles and the ellipses shall be buttons.

The rectangles on the sides are also buttons.

Now I see a lot of fancy graphics being thrown around without much coding done yet so I figured I upset the balance 😀

There will be alone-ness, and there will be more stuff. I just need to figure out the more stuff part. Maybe some lemmings-like thing. I don’t know.

8 hours in

 

 

12 hours in

 

 

Yes it doesn’t look like much of a difference, that’s behind the scenes.

Tags: screenshots

Art -_-

I just remembered how awful I am at art. My main character sprite has gone from a person, to a kitty, and now to a pineapple in an attempt to make something that looks alright. Making the world should be fine, but animated creatures  are my bane!

I’m, Alone.

I now have a name for the game! “I’m, Alone.”

It will be about exploring this random area you arrive in, alone!

There will be mini puzzles and hopefully it will be good.

Here’s a preview:

Screen Shot 2011-12-17 at 14.21.50.png

Comments

Automatic_frenzy
17. Dec 2011 · 12:27 UTC
Looking good!
17. Dec 2011 · 12:52 UTC
hey that looks pretty sweet!

I’m late

finally

I’m finally having an idea !

Above is a screenshot of a fake isometric view with ugly sprite overlapping.

Backgrounds!

I spent about 2.5 hours making these:

 

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ bg_forest bg_mountain bg_cave
bg_waterfall_1

Gameplay ready

I am happy to announce I have implemented my gameplay prototype! Huzzah!

Progress Shot: The Chosen

 

After some hours I have this landscape a pyramid and  a skybox, not much gameplay yet. The story is about being the chosen one to enter The Pyramid or something like that not yet really sure about things.

Also I got some Music.

I’m kind of exhausted from the week as I had to finish off another project. It worked well but i guess I’m a little behind on my sleep schedule.

I wish everyone a good compo.

 

 

 

 

Comments

17. Dec 2011 · 12:34 UTC
that’s pretty 😀

Can’t see the forest for the tiles…

The forest of loneliness is being assembled, whilst I watch the Morgue Faerie steer the good ship Audit into the Sea of Insanity. Convoluted metaphors aside, I am very much enjoying the Faerie explaining  their artistic vision to Audit.

“I hate you so much”

“I just wanted to see what happens!”

The fun continues…

 

Martini Dreadlocks

A small peek.

I’ve got my game to a playable state. That doesn’t mean perfect or polished but you can play. You don’t die yet, you just get told in the console that it also displays. The theme is a bit loose, but your “alone” in the game, I think that’s good enough.

http://dl.dropbox.com/u/11197643/ld22p1.zip

Progress so far! Or : I’m still in!

Afternoon,

So – Despite losing 12 hrs of the contest due to family things, I’m still in!

Here’s how my game’s shaping up so far, using the irrlicht engine and a quake3 map I threw together. Now to actually include a game…

 

Hope the rest of you are stayin’ awake and productive,