LD22 December 16–19, 2011

Ugh…

Just woke up. I need to start working on the game. I already have a basic gameplay concept. The only question is if I can make it at all. :/

Comments

tunnel
17. Dec 2011 · 14:44 UTC
at least you have a game idea, i have no idea what to do, but i do have an engine, ish 😀

Cirque du Seul update!

Our intrepid polar bear is exploring his procedurally-generated surroundings :3 What will he find?

Help with Math

Hi,

 

my idea is visualising but i’m stuck at a very simple math problem:

From the center (200,150) i want to spawn objects an move them direction mouseclick  until they hit the border of the screen.

I’m able to increment x, y correctly, what i’m not able to do is to let the object move in the correct direction the mouse was clicked.

 

Hope someone can help me :)

Comments

17. Dec 2011 · 14:34 UTC
i think you are looking for atan2(); google it!
17. Dec 2011 · 14:36 UTC
Very quick, some pseudo code.. Not sure if it helps or not.
17. Dec 2011 · 14:36 UTC
float dx = from.getX() – to.getX();

float dy = from.getY() – to.getY();

return (float) Math.toDegrees(Math.atan2(dy, dx)) – 90;
delpes
17. Dec 2011 · 15:19 UTC
I really don’t get my head around this. I think i’ve been awake for far too long now.

Scraphunt – Update 1

 

So, I spent most of yesterday setting up a basic environment, and then moved on to support for level editing. I did manage to get six hours of sleep, though- figured it was best to be well-rested.

Artwork is placeholder stuff, gameplay is non-existent (you can’t even move the player character without using the level editor, heh). I’m hoping the fast level creation is worth the time it took to set up editor– next area of focus is the art.

Scraphunt Editor

The music, the tree, and the dangly balls of fire

We’ve managed to get our trees the way we want them, and there is now a loop of scary xylophone music to accompany it.

On an unrelated note, Audit fell in love with Satan’s genitals.

 

I think its time for a break.

Lunch

I’ve got more of the framework setup now.  Currently eating lunch.  And working.  Hope things move along smoothly.  Got all day to work.

More work on forgotten! (or something, whatever I call it)

The player has animations now, can move across screens, and I’m making environments now that the player will exist in. They will have monsters and stuff that the player has to fight off, of course.  (Well, technically “avoid”, as the character has no means of defending herself). She need to find secrets of her past in order to escape her confinement, but two things pose a great obstacle: the perpetual snows of outside, and the fear that builds up in her bones. Get too scared, and you might just have some serious problems.

Update one

Not much update graphic wise, so no new stuff there. Audio wise, I got the steps / phrases / and chains clicking forward, so you can kinda sequence. There is only one instrument currently, and you have to load the sample from the debug console, but here is a quick demo of what you can make so far.

Day 1: Ideas and goals

I was at a party when Ludum Dare started, so I checked a friend’s phone for the theme. I personally was hoping for territory, I had an idea for that, something like a turn-based hexagon-based strategy game. But I’m quite satisfied with the theme. On the way home from the party I came up with three ideas:

  • An experimental art game about a guy who wants to be left alone, but his friends don’t let him only to found out he can never be alone.
  • An RPG where you lose points/coins if you accept any help which forces the player to do things (kill monsters, etc.) alone on their own. This would go as far as losing points if you read the in-game tutorial.
  • The player is sent to a deserted village to find out what happened there (some kind of wild west ghost town)

 

What I want to do for this Ludum Dare is to create something 3D and graphically impressive, that’s why I choose Horde3D as a 3D graphics engine. With that in mind, I chose the third idea.

The atmosphere I would like to have in my game would be something similar to Amnesia or Bioshock. (But I’m pretty sure my skills won’t suffice for that.)

I began modeling and just finished the Sheriff’s office:

Comments

DevMax
17. Dec 2011 · 14:45 UTC
Seems like an awful lot of work, and quite an undertaking. Not sure you’ll be able to finish that in 48 heh.
17. Dec 2011 · 14:56 UTC
The gameplay is actually gonna be quite simple: You walk around and collect notes/letters left behind and there are some mini-puzzles on the way.
DevMax
17. Dec 2011 · 18:43 UTC
Heh, you make it sound so fun….

Status update

Started coding! The game ‘AHHHHHHHHHHHH KITTENS (working title)’ now has a different working title, which I can’t tell you until submission :D. Also, I spent the last hours spriting, which was kinda fun. Graphicsgale is great!

I call it Evil ‘Minyan’.

Screwed up animation

I messed up the animation so I think I’ll give that up for the moment. Everything else looks good, right? Right? Whoops.

Well, here’s my progress so far.

Here’s a screenshot of my progress so far (and my first post!).  The working title is Forever Astronaut. You’re stranded alone on a small piece of space debris that appears to be harbouring simple life, and you need to find a way off before you starve to death… but, by the end, will you want to leave? (Intrigue!)

Comments

Felipe Budinich
17. Dec 2011 · 15:41 UTC
I like the art and the game’s title! (kinda jealous that I did not think of that name first)

Taking Shape

Well after a lot of procrastinating I’ve sort of got a rough outline of a story written and I’ve got a bunch of functions in place ready to put the game together. I guess I should actually start adding content!

I’d show a screenshot at this stage, but there is literally nothing to show.

Tags: nothing, procrastination, story

First day over update!

Alright, time for sleep. Because of unforeseen events yesterday I ended up being distracted, but I did get some progress:

Not enough for a game, but it's a start

Now to add logic.

12pm EST – Sat

Ok so I ended up working on a super move instead, it consumes more of your energy and has an awesome effect.  It should make it much easier for you to remain solitary.

I need to get graphics and music done, but I haven’t finished the gameplay stuff yet…

I need to focus :p

I wish I could post more screenshots…

…but there’s not really much going on here. Meh, here you have a screenie of the collectables.

Animation Demo

Parker Levine – Rockstar – Lead Guitarist & Vocalist

Needs some space to get mopey and write his next album.

Comments

17. Dec 2011 · 15:19 UTC
Your graphics are amazing!!!!!

Great Work!

almost 15 hours in

I have a basic engine,with a main menu (WHY?)!

Only lacks collisions haha. I am starting to think I cannot sleep a second more. :(

If you are curious, click on the purple box.

http://dl.dropbox.com/u/5984649/LudumDareBrant.swf