LD22 December 16–19, 2011

Tiles Stuff

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There’s a controllable character, but it’s not shown here.

Tags: screenshot, tiles

We have flight!

Just a quick update before I go grab some food, I now have shooting take offs and landings from planets as well as AI who can do the same. :) coming along nicely i feel

When i give them guns these guys wont be so friendly!

Anyway need food, have fun!

Good Night!

Good Night Everyone (Or Maybe Good Morning?)!

6

This entry was posted on Saturday, December 17th, 2011 at 2:58 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

The Call: some progress

Hi all,

Still a lot to do, so far I created a first version of “the hero” (I can’t tell you who is it, but it’s unnamable), fog and “vegetation”.

screenshot

Yeahh.. almost three hours just for this.

Good luck!!!

Tags: screenshot

View from high

Once you climb on some high buildings, the view is very nice… until you fell down !

… and out…

Well… i’m abandoning my participation due to the more important stuff in life :(

Been writing my self into a corner, fixing that.

Apparently the way How I’ve written my requirements, appears to be making me have some limited design issues:

The original game idea goes as follows and is laden with typical cliches, except that the ending is a twist

More after the break:

  The player is on a long car trip, however they run into bad luck and
run out of gas completely (someone probably syphoned it out  during the last stop),
and the phone has no signal.

Meanwhile You do not know what exactly is in the distance as it appears there’s something in the darkness.

He/She end up in the middle of nowhere, meaning they are unlikely to have anyone drive past atleast at in night, or if anyone else be in the area:

The small gas station appears to have been long abandoned,
There is a vandalised phone booth, the roof, your car, and the building it self

The player has to get into the abandoned building, turn on power, find a token, and call someone to not be so “alone” anymore.

the player returns to the car, and then continues ******** ********* which ********* the ***** in the ********** are ******  ****** of *** ********.

Forexample: My current area of an abandoned gas station / diner in the middle of no where simply is put way too dark. And logically speaking such buildings wouldnt have light since they would have been long abandoned (duh).

The only way How I might actually proceed further into a better direction is actually making it so that the the place isnt abandoned, but all of its occupants have simply dissapeared during the night..

Update

Hello ludumrians!

Here a screenshot of my progress!

The goal of the game is controlling the character, so that is escape a cavern. The keyboard key that control your character will always switch. Check out my progress at here.

My game so far

Added cave tiles and liquids. Toxic water kills you.
Downloadable link: Here!

Movable Rocks and Barriers!

Okay, I’ve just added moving rocks. They will work like pokemon strength so you push them using space into the hole.

Here’s a puzzle I just made (it’s basic so maybe the first one)

Going to make a start now

Thanks to Skyim (only got it yesterday) I’m only just making a start on my entry.

I’m thinking of doing a top down shooter where the player is the only one of his kind alive (that’s the alone aspect), not very original, but I’m running out of time.

Third Preview

(first preview, second preview)

Here is my third preview of my game. It’s the same as the second one, but with real background and tileset!

It’s the first time I can draw a PROPER tileset, with all the corners and the inner corners, so I’m very proud of this!

Here’s the original idea, basically it’s about dragging your companion’s dead body back home from a very unlucky expedition.

Play it here: Rolpege LD22 (Alone) – Preview 3

You control the character with arrow keys / WASD / ZQSD / ,AOE

You drag the body with the down arrow key, S, O, Space or C.

Comments

Dracir
17. Dec 2011 · 15:19 UTC
is he smiling while going down?

The tielset and background look good :).

I suck at platform engines.

After multiples at a new platform engine, I believe I will be studying the “Smooth Platform” by icuurd12b42, and hopefully be able to get this running again :/

Text based survival game…

…but with a twist. Its going to be real time with key and mouse based movement. Text input will be used for more specific actions.

And one more thing, you character is blind. Your only clues as to what the environment is are the sounds and the descriptions of what you can feel.

Rain

 

 

I added a rain effect, took far too long but I’m pretty happy with the result.

15 hours in, and I got this, hmmm :-P

Maze Explorers! V0.2

So I have improved on my prototype a little bit. You can change the size of the conga line by adding and removing friends. You can change the light level of the cave around you. Food is counted, and the more friends you have around, more food you spend. Friends and Walls block your path. The game loads the map from a text file inside the jar (not sure this was a good idea).

It is far from a ¨game¨, but it is shaping up — this is fun!

Now to add goals, maze events, your powers. I´m not sure I´ll have time to polish up the graphics and make a decent opening screen, but for a first time game project, with a library I never used before, I getting quite happy with the result!

Oh, and this! 😀

Good planning for good execution

Ok we have a pretty good idea of what the game might be. I will share this sketch we just did. We are doing a good work on planning the game before executing it.

Alone in the unknown Machines and Menus

More progress as we finish the pause and menu states and implement the first working version of linking machine classes like doors and switches.

The blog post at From The Beginning has more information and a video demonstration.

Good luck once again to all, hope you’re enjoying yourselves as much as us.

– Jonno & Nathan

It’s all starting to come together

or at least, I’ve not got tilemaps properly being transferred to clients.

I think I might have broken the server when I linked it in #ludumdare though, so I need to fix it so that multiple rooms are joined, rather than everyone piling in on the same one.