LD22 December 16–19, 2011

The Lunch Hour Update

Where is all this time going?

Collisions, shooting and what not are now working…

It can get quite hectic for it’s simplicity… just what I was going for.

Tags: screenshot, xna

Update 4 – Might as well call it “Update 1 v2.0”

That’s it.

My nice concept of, waking up on some beach, being ALONE, having to survive by finding items and ultimately sending out a signal to get rescued just went down the crapper.

In fact, it’s be better suited to say that it came crashing down into a sea of despair, doom, shame, destruction and fire. Oh, there was much wailing and gnashing of teeth.

Now starting operation “Let’s-scrap-the-whole-concept-and-do-a-survival-shooter-instead-but-find-a-way-to-reuse-every-single-piece-of-art-made-so-far”.

Which is this:

Game on. (again.)

Late start

Well, things happens. Look like I`m not going to have much sleep tonight.

So, yeah… Let’s do this!

Second Break – Battle Mode

I took another break. Seriously, it’s the way to get through these things.

I’m still making the health and magic bars work, but you can start battles, cast spells, and defeat crazed robots. I’m -really- happy about my progress.

 

 

Next up, I’m going to throw some sfxr/bfxr sound effects in there and work on randomly-generating floors. Yes, that’s not our theme today. Just wait till you see how I pull it in!

 

Keep up the good work, developers. Some of your entry updates so far are making me kind of nervous! :)

Update #1

Had this a while ago, but I thought I might as well post it 😛

EDIT: AGRR so stretched… Imagine it like this, only normal looking.

Slow start

I slept far too late, and didn’t get any good ideas. But I settled for a platformer, and have tile loading and player physics working at least.

I’m using Flashpunk once again. I have had practically no time to prepare due to school, so I figured I’d settle with something familiar.

Food Run

Getting ready for a late start on LD 22. First things first – a run to wal-mart for some LD grub.

Tags: foodphoto

Ghost Town progress — on G+

Hi people! As I approach the end of day one, I thought I’d say hi on the LD blog.

My game is called “Ghost Town” (working title).

I’m tracking progress with Google Plus simply because it’s easy to toss photos and screenshots up there. I’m not really doing major blog posts this time. (Also I shoot random updates on twitter.)

I’m seeing tons of amazing stuff on the LD page, this is incredible.

Good luck to everyone!!

Tags: g+, Google, Google Plus, pretending to be social, screenshots, the progress report is in another castle, twitter

Awesomeness, Music, and Character Creation

I am having an absolute blast on this project, already shaping up to be my best game ever. We now have 2 functional enemies, a leveling up system, and our fully functional player.

Test Level!

The menu is also shaping up nicely. I have also got damn near all the character art. Oh, and there is now a way to die. I have a name for my game too, but I’ll be keeping that to myself until tomorrow

RIP Johnny

 

I’ve been listening to lotsa music. Bit of Queen, ZZ Top, some My Little Pony Songs, other junk from my Library, and a whole lot of TECHNO and Duuuuubshtep. Best programming music? Avast Fluttershy’s Ass by WoodenToaster. It’s a pony remix of Avast Your Ass.

I also have a problem. I need a third enemy type, and I have no ideas at all.

 

Hope all your games are going awesomely.

-Pixelsheep

2 + 2 is 5

my test stage levers shut off lazers and you can teleport to a past version (nothing is different except no lazers)

First day is over

Well, for me the first day of development is over. It is already 22:15 – time to play Chrono Cross, yeah!

Good luck to other participants!

Test my game! Mac/Windows

I’ve done a bit so far :)
And I just wanted to let people play it at the moment and see what it’s like.

Mac OS X

Windows

.love

Comments

spolvid
17. Dec 2011 · 16:18 UTC
I can’t open it in Mac OS X 10.7.2. I get a dialogue that says “You can’t open the application I’m, Where? because it may be damaged or incomplete.
17. Dec 2011 · 16:28 UTC
Try again, I’ve updated the link.
saveferris
17. Dec 2011 · 20:46 UTC
i love the concept and mood already! go go go! :DDD

“Please let me through… I’m scared”

Enter the ghosts. They bounce around and scare the pants off of you. Oh, and they hurt you. Oh, and if you have 75% fear+ and you get hit, your wounds get a lot more serious and you’ll take additional damage from enemies.

Alpha Demo

This is a proof of concept showing, just to prove that it works.

Controls:
Arrows – Move
X – Investigate
Z – Sprint
A – Use slot 1
S – Use slot 2
D – Hold for inventory (Use arrows to select items, A and S sets to slots, Z drops)

Comments would be great thanks!

http://www.multiupload.com/SEN9BO6QES

Comments

17. Dec 2011 · 16:33 UTC
I’m impressed. The perspective especially is quite nice, and contrasts well with the old-school color scheme. I’d make the collision on the player character half as tall, or add a visual bump for collision- I kept getting stuck in doors while trying to go past them (like the one at the top left of the screen, if I went a little too far up and thus into the door, I’d get stuck trying to go right).

Scraphunt – Update 2

So, just a quick post to show the currently-evolving art style. Those icey structures are composed of repeating chunks of the same drawing, with some alpha blending patches on top to get the edges to look right.

I think the iceberg setting works well with the theme, but man do I have big plans for this…

I’ve also done some engine work, and now the little man can move and jump (but without animations, and without strictly following the contour of the foreground).

Ice

docs

ok this is odd, I think I’ve actually documented everything before coding. That’s just… BIZZARRE.

Anyway, the character types are all pretty much laid out, described, and rules laid down.

This could actually now be played as a board game. So, time to make the board (: And pieces, and all that.

First contact

Hi Ludum Dariens,

For our first participation we chose to make a platform game for the jam.
Here is a prototype :
 
What do you think about it ?

The basics mecanics are finished.

Here, we have a short To-Do list :
- forced scrolling
- add a city environment
- sounds
- remake animations
- remastering some graphics