LD22 December 16–19, 2011

Here’s a video!

Comments

SonnyBone
17. Dec 2011 · 16:38 UTC
This looks pretty dang sweet. I really dig the green slime shot.

Sprites

It been awhile since I’ve done any real art in photoshop so it took me awhile to get going with it this morning but I do have some sprites and one level background.  I need to work on coding now.

 

 

 

 

 

 

Setting the stage

So, I’ve got my concept mostly solidified, and the intro cutscene done (press X to advance the text)… Now to start working on actual gameplay. I should probably get that sorted out.

I’m going slightly mad

Over 12 hours of solid programming and I’m starting to like where this is going. But that might be the dementia. As before, progress is on my blog. Here’s a screeny:

Some progress

hmm… so the ‘story’ will be that uhh somehow you got stuck in an underground cavern and are trying to find the exit. And since there is no one else there, you’re alone. haha… oh well, as I said in the last post, this weekend will be more an exercise in using the new tools than a proper game. As usual, it’s a 2d physics thingy:

Most of the player movement, and some basic detection of when it enters a certain area is done. Tomorrow will be making the level and some enemies/obstacles. Art and sound are somewhere way down at the bottom of the list, around the ‘may not get done’ region. Right now though it’s time for some sleep.

Good morning!

I was hoping I’d get some good ideas for this game in a dream last night. No such luck. But I’m well rested and ready to get back to work!

Urgh.

Just 31 hours left on the clock and I’m still not confident about any one idea.

But possibly… cloning machines… recursion… and inevitability. I’m cheery like that.

worst. deskphoto. ever.

3 monitors + blur.

It's dark and the android camera said "OOH! I THE BLUR! YES!"

Look ma, it’s dark.

Now let’s do some actual server-side work.

Tags: deskphoto

My Game: I was wandering on floating Islands

My game is a platformer with random generated(using sedimentation) landscapes :)

The goal will be probably colletting treasures wandering alone…

A screen:

 

Also I used a codebase(simple)…that handles a camera and the map…but many edits are in the current version

Links to the codebase:

http://dl.dropbox.com/u/2559932/Codebase/map.h

http://dl.dropbox.com/u/2559932/Codebase/map.cpp

http://dl.dropbox.com/u/2559932/Codebase/camera.h

http://dl.dropbox.com/u/2559932/Codebase/camera.cpp

http://dl.dropbox.com/u/2559932/Codebase/fps.h

http://dl.dropbox.com/u/2559932/Codebase/fps.cpp

 

The fps is quite buggy :) Hope you enjoy

 

 

“The Invention of Colour”

Quick status update on my game. I tentatively call it “The Invention of Colour”. Once again I’m just trying to create something engrossing that’ll captivate the player for a short amount of time. There’s still a ridiculous amount of work left to do though.

Alrion, the beast, is looking for colours to make him feel happy and get rid of his loneliness. Will he succeed?

If only you could talk to the monsters…

You can now talk to people!

talking

There’s only one person to talk to right now, and he doesn’t say much but it’s a start.

Next – using the new conversation system to let you insult people!

Off to lunch!

Not done with basics yet. I have a dude walking around on a map. Woo!

Still waiting for a killer idea, although I have some small things to play around with…

I think I’ll try for the new mood category :)

Slow start, building up steam

Lost alot of hours yesterday, sucks.

But i got a good idea for what i want to do now and progress is happening. I’ll post a nice picture in a few hours.

Everyones stuff looks great, keep it up!

Cryptic Revelation

Ingredients

1 Cup – Tower Defense (reverse)

3/4 Cup – Pacman

50 ml – Snake

To taste – Lemmings

 

Directions: Mix Well. Serve Hot.

2pm EST – Sat

Alright, I got the F-Bomb working, and the blocks are aligning to the grid properly, though I’ve not yet figured out how to prevent you dropping a block when the space is already filled.  After that, I’ve just got to make graphics for everything, and some music.  Game Over processing will be easy.

Right now though, I’m off to eat my first meal since LD22 started.  There’s only so long I can run on soda and chips alone, lol.

Magnificent 4 team – Actual progress

Hey! here is the actual progress of our lovely game,

Let’s hope to see it finish!

Good Evening to you all!