LD22 December 16–19, 2011

First day wrapup: Node.js and some Blender….

On the first day I learned how to use node.js. It was a little harder than expected and I was constantly avoiding to think “but in django we have…” and the documentation is not as helpful as I am used to.

The game will be about passing messages in a bottle between little islands on a map.

So I have some kind of title screen:

Crunch Time

If I’m going to get anywhere with this im going to need to get serious. I’ll be posting updates as the day progresses. Who said you can’t wake up late, when your doing some LD48?

What I did before I went to sleep:

What I had around an hour ago:

 

 

The Call of the Unnamable: first video

… I shouldn’t have tried to make a game about the Great Old One as I’m not allowed to move The Unnamable in the game (or in any universe) so I need to move the game around Him, instead.

As the game progresses some lines that used to be parallel are not parallel any more….. I’m losing my sanity.

 

http://www.youtube.com/watch?v=NCM6E7szRLU

 

 

Tags: video

Good Morning! Er.. Afternoon!

Got about 5 to 6 hours of sleep. Now for showering and then straight back to work. Will post screens later today.

IN THE DARK progress

last post i said that i would post something about the game development, here are some screenshots of the game in action.

By the way, the game (except the lighting overlay) is all in 3 colors!

 

 

Working hard.

We are ok with the ideas. We are also about to finish the game concept document with all the ideas and mechanics of the game.

Let’s keep the happy spirit.

Day one: end

I call it Alone in the Murk. Basic features work; moving about, pushing blocks, falling into pits… and some things that might spoil where the game is going. Let’s hope I can finish something…

At the turn of the century, a Cambridge scholar and explorer has led a team to the depths of the South American jungle to investigate a newly discovered temple complex claimed to predate the Olmec by several centuries, showing evidence of stonework thought beyond the capabilities of preclassical Mesoamerican masonry. As they begin to explore the strange temple, our professor accidentally falls into a pit and is separated from the group. All alone, he must find his way back to the surface, and maybe score some fascinating pieces of research data while he is at it…

4

This entry was posted on Saturday, December 17th, 2011 at 5:54 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Nameless Game

Wow!

Our game looks very cool!

We still have to add some more levels, platform types and graphics, But the main gameplay is fully working!

Play The Game Here

Watch The Live Stream

Please Help Us Choosing A Name For The Game!

Tags: progress, screenshot

Comments

GreaseMonkey
17. Dec 2011 · 18:05 UTC
I think would work just fine.

3pm EST – Sat

Adding in powerups now, a flat points booster, a speed up, and a power regen up.  Should encourage the player to move around a bit more, and diversify play.

Also powerups are always fun.

Easter eggs..or shall I say Christmas eggs?

From lack of ideas I added a small Easter egg, I’ll leave you guessing as to what it is. If you watch my time-lapse after it should give you an idea though.

Some WIP, don’t now if I’ll have time to finish it

So…

Movement: check,

Rotation-aware fire: check,

Some bfxr sounds: check,

Ugly sprites cause I didn’t think of alpha transparency: check.

Gotta work on the gameplay, at least I got some art work done.

This time I’m doing much better than the last one, might be able to even submit an unfinished copy!

PS: here’s everything for the curious kind: https://github.com/rjimenezda/ludumdare22

Lot of things done!

Got a lot done today, yay! It’s a shame that none of the things are in any way related to my game… :) Oh well, there’s always tomorrow. Now off to sleep!

Switching tools

After spending several hours last night and today, I have next to nothing to show for it. I’m been spending too much time messing around with the dom and making it draw shapes instead of actually making the game.

So I’m switching to ImpactJS and I’m going to focus on getting the core of the game done. Hopefully this means I’ll have some screen shots in a few hours.

I’m actually getting further, faster

When I think about the progress that I’ve made in the game so far, I realize that my LD19 project took about half the entire event just to get the entity management working correctly. I’ve been working on a level editor and game mechanics for the past hour, and this time I have collisions working as I want them.

I bet I’ll be able to get more done, like cool sprites, music and sound effects, then I did last time.

Tags: progress

Some non-placeholder art

 

It’s starting to look a little better. I have finished animating the player, now I need to fix the tiling.

Brain Food

While thinking of what to create I made a chicken wrap !

Tags: foodphoto

Responsibilities…

Hmm, lot harder to do this when there’s other stuff going on around you in your life…  I finished my title screen, but that’s not much…  really like my idea, but just not looking promising at the moment…

Gargoyles n stuff! (See what I did there?)

NAME HAS BEEN CHOSEN! Nightmares of a Wizard!

So we added some static enemies, different slime types that respond differently to the different spell types and added an acid spell. The colour on the staff now changes colour to denote the current spell selected.

Download Link: Click Here

Current Version: 2.0

Bugs:
– Fix Acid Glow repeating itself four hundred times

ToDo:

– Add Splash screen and Menu
– Add more Storyline
– Add a second room

😀 If you like where this is going, please click that little [<3 +] button to show it!

Pics:
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Nightmares of a Wizard 2011-12-17 12-21-18-20 Nightmares of a Wizard 2011-12-17 12-21-06-86

First Time Entering: Any Other IF Fans? (part 2)

Figured I’d follow suit and post some updates! So I’ve got the design hammered out, and have been working on getting the design from paper to an XML file. I’ve also started writing some code for reading in the data and some processing of user input. Most of the code so far is just data structures for handling the various elements of the game (I’m probably over-engineering it, but that’s what I do). Here’s a screen shot of direction handling:

I know it’s not as pretty as everyone else’s, being interactive fiction, but I’m pretty happy with it so far :).

Comments

Pyrrhuloxia
17. Dec 2011 · 18:23 UTC
IF is nice. Mine is shaping up to be half first person 3d and half IF.
Frimkron
17. Dec 2011 · 18:50 UTC
I too am working on an IF game. I swore to myself I wouldn’t over-engineer it by creating lots of data structures – I’d purely use Python’s control flow to describe the game logic. But yeah, I’m having issues now, so that didn’t work out so well.

No way!!!!!

I got an image, but no idea how to upload it. Well, I uploaded it, but I can not post it ;-(

 

Anyway, I just did a lot of thinks. You can… WALK!!!!! Yeah, impressive. You also starve but never die anyway so I should improve that. I’m already learning what I’ll need next time, so I’ll just finish and wait for LD23 😀