Too Heavy For Re-Entry
I lied, I ended up making a game all tonight. Tomorrow is going to suck because I’ll have had no sleep. Oh well, so it goes. I made this one in Unity. I sort of sucks because I wasn’t able to spend any time balancing it (I spent about… 8 hours start to finish on this, including design). Still is a pretty nifty entry, I suppose. It’s even got 5 levels.
The idea is that you’re in a space ship and you’re trying to land on a planet, but your space ship is too heavy to do so without burning up. So, you’ve got to ram your ship against various obstacles in space in order to break pieces off and reduce your total weight. As you break parts off, your ship loses functionality. Breaking off your wings reduces your maneuverability, breaking off your antennae reduces your ability to see around you, and breaking off your cockpit actually kills you. If possible, you want to break off the body of the ship by ramming into something just as you pass it – once the cockpit is free.
Anyway, you can it for PC at:
http://www.otcsw.com/files/TooHeavyForReEntry-PC.zip
And for Mac at:
http://www.otcsw.com/files/TooHeavyForReEntry-Mac.zip
Screenshot:

Tags: final






















Here’s some hints to help you out:
The cop helping the hero escape can safely be ignored unless they’re close to the exit
Cops pushing back on the wall should be eliminated as quickly as possible; just one of them can really slow you down!
Whenever you go over to get the cops off of the wall, kick the hero back into the corner to buy yourself time
Cops on the left side can often be ignored. Only take time away from pushing the wall if you think they pose a serious threat. Your health regenerates with time, so if it’s just one guy taking potshots then you can ignore him.
However, sometimes it only takes a moment away from the wall to slap a cop as he passes by. Take these opportunities!