LD14 April 17–20, 2009

Woo, last minute entry!

When I first saw the theme, I had no clue what to do.  I recently got an idea, so I’m going ahead and making a last minute entry.  The name is called “Mood Fo Llaw”, and it is a side-scrolling shooter.  Here is a current screen shot:

Current

As this is being made last minute, I won’t make any more posts until I’m done.

Tags: Mood Fo Llaw

Comments

winferno
19. Apr 2009 · 16:33 UTC
I think you mean ‘minute’. =)
laremere
19. Apr 2009 · 16:41 UTC
…wow…. Thanks a lot. XD
Radial543
19. Apr 2009 · 17:13 UTC
Needs some clouds and detail 😉
winferno
19. Apr 2009 · 18:30 UTC
That tank is rad! Good job. I need to work on my pixel art.

BURN!

This still isn’t a game yet. It isn’t interactive. But it’s a neat simulation of hungry red dots eating green dots and procreating. And the advancing wall of doom should be a little more obvious now. >:D

wonderfl demo

Tags: peak

Falling Wall of Doom – Final!

Get it here.

The jar file (click to play) can be found here and the source at github (README).

Screenshot:

Tags: final

Comments

ido
19. Apr 2009 · 16:42 UTC
If you download the jar you can double click it on most systems to play it, or enter “java -jar ido_LD14_fwod.jar” on the command line if you’re into those sort of things.
ido
21. Apr 2009 · 07:05 UTC
Sorry about the bugs, it’s my first Java2D apps and I’ve done some stupid mistakes.

Coming on slowly

I’m at the stage now where I’m just mapping out the gameworld and populating it with words and people. It’s looking like I’ll finish in time, which I’m pleased about :)


Click to enlarge.

Tags: as3, dude, flashdevelop, flex, graphics, thread, tigs

Comments

19. Apr 2009 · 17:02 UTC
yay corpus is making a game 😀 😀 😀 😀 😀

At last, some gameplay

I’ve finally managed to get some gameplay going. You can throw rocks at the approaching enemies, and when they die they turn into bloody corpses.

I don’t think I have enough time to make the game fun, but I’m hoping to at least get the game finished enough for a submission.  I need an instructions screen, win detection and display, and lose detection and display, which is hopefully an attainable goal.

I only have 90 minutes until I have to leave for basketball.

For lunch I made some spaghetti with pesto and pine nuts and cheese, but my camera is dead so I couldn’t take a picture of it.

Journal #6. Or #7.

17:46
Ice drawing is almost complete. The ear-clipping algo had mega bugs. Now optimisation (dropped to 5 fps…)

18:11
Ice drawing is *really* done. Or at least I hope, because it’s starting to piss me off.

19:56
Bullets have sprite and particules. So cool.

22:11
Eating. Have starting producing sprites and arranging the interface of the game. It is taking too long. TOO. LONG.

Mmm, pizza ham-pineapple, an apple, and some of the best chocolate in the world. I am now ready for the last 7 hours. With Queen as musical background I can win this compo. Definitely.

Tags: foodphoto, journal

Woo, I think it’s actually turning into a game!

It\'s starting to turn into an actual game!!

Wow, finally!

I was freaking out bad, convinced I wasn’t going to be able to make it into a game when the nice people in #ludumdare suggested making the game about surviving the levels and having the bunnies just act as cannon fodder. I added a few random objects, and suddenly the game turned FUN!

Now I just need to add a bunch of levels, and hopefully even sound, and I’ve got myself a game!

You can try the first three levels by clicking here.

Well here ’tis

Baccie?

For instant gratification Go an play it here

It definitely have a wall of doom feel to it.  So much so that I haven’t completed it myself yet.  I _think_ it’s doable.

I wonder how this editor will screw up today….

 

Tags: final

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This entry was posted on Sunday, April 19th, 2009 at 4:50 pm and is filed under LD #14 - Advancing Wall of Doom - 2009. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

aworafed alpha 1 done

been a bit lazy today, but so far I have come up with a name, added health pickups and made the zombies slow.

The game is called Advancing Wall Of Rotting And Flesh-Eating Doom, or aworafed for short.

Currently there is no aoe attack to remove zombies, just run around as long as you can. Health pickup gives you 2 health and is shown as a blue * normally or as a green * if theres zombies in that square. zombies are green 1-9 and + (+ meaning more than 9 zombies). You can move trough zombies and they got 75% chance of dealing 1 damage each.

http://files.filefront.com/13624742 if there’s anyone interested in trying. requires linux and the ncurses library.

Tags: alpha

Still making progress

engine is done, things to do is to generate more mazes for more levels (quite simple) sound fx and a menu system / title screen

Step 14: HLSL. Writing pixel shader effect.

Construct doesn’t come with proper fade transition, so I thought about writing my own. Construct uses HLSL for effects, so I thought it’s a good chance to learn a bit about shader programming.

It was a failure (given the deadline pressure). I just gave up and decided not to use any transitions.

If by any chance anyone here is familiar with HLSL and knows or has an HLSL snippet which performs fade-away fade-in transition that would be great.

Tags: Failure, HLSL, shaders, tigs

Comments

jph
19. Apr 2009 · 17:21 UTC
humm,. can’t you do it with a simple alpha fade,. or colour shift? I have used both to good effect,. you also could draw a big sprite to fill the screen and fade it in or fade all the rest out,. . .
mathias
19. Apr 2009 · 17:28 UTC
Well, with opengl it would be something like this in the fragment shader, I guess:

Same result as last year

With twenty minutes to go before I have to depart for work, I sigh and admit that this competition turned out like the last one I entered. I researched lots of interesting things, thought my idea through, and managed to start on the first few lines of code before I ran out of time.

It’s been fun, and I’ll still probably try to make the game anyway. I just won’t have it up until after the contest is over.

Tags: Failure

The Final Solution

The game is the story of a different prisoner every time you start it. It is a short game with seven scenes. Your progress is not saved, but current scene is restarted when you die.

The Final Solution

Download “The Final Solution” (Windows)

Download source code (MSVC, C++)

Tags: final

Comments

dessgeega
24. Apr 2009 · 10:49 UTC
i wasn’t able to find this on the voting page! where are you hiding?
24. Apr 2009 · 18:14 UTC
:) just search for “fidaner”
dessgeega
24. Apr 2009 · 19:36 UTC
i don’t know why i couldn’t find you before! thanks!
omer
14. May 2009 · 06:07 UTC
Perfect atmostphere and cute game play. But collusion detection is weird sometimes. Quite short game and even it has different stories each time, it doesn’t feel like to play again.

Final: The Wall of (mildly irritating) Sunburn

Ok, I think I am done here. This is actually not only my first LD but also the first game that I ever completed, so yay me :)

(The sourcefile is extremely messy because I was figuring things out as I went along. sorry)

All in all that was a very satisfying experience.

Download

Tags: final

Comments

TimS
20. Apr 2009 · 03:35 UTC
I’m getting: “Failed to load plugin 4.csx (126)”
hroon
20. Apr 2009 · 12:33 UTC
@ TimS:

That seems to be a problem some people have with Construct. Can you run any other games created with it? I guess it could also have something to do with not having administrator rights on your pc.

Final Entry + Name

Wallcraft is complete! Yes.

Finished up some things and now its done. Some changes since the last version:

  • Solders are now deployed by pressing C rather than as soon as you purchase one
  • Highscore implemented (and scores to begin with, for that matter)
  • All upgrades remain at 10 gold each throughout the game and drop rates for enemies are consistant
  • Clouds!

Yep. 

 

Oh yeah, the link.

http://gamejolt.com/games/wallcraft/files/wallcraft/download/65/92/

Have fun.

Tags: final

Happy Blob is Unhappy!

A terrifying tale of intrigue, kidnap, danger and a cute little blob!

This LD I decided to do a game where you fly around as a little blob. Smashing things and trying to escape a horrible lab where experiments are being performed on you.

The Advancing Wall of Doom is your health, it constantly decreases causing you to run as fast as you can before you get splattered by the metaphorical Wall. You fight back the wall by smashing things which regenerates your health.

Full story and instructions are in the readme. But to put it short – Point mouse and click where you want to fly.

Download source:Fiona_LD14_Happyblobisunhappy-src.zip (Requires Python and Pygame 1.8)

Download Windows bin: Fiona_LD14_Happyblobisunhappy-win.zip

Vote generously!

Tags: final

Snap To Grid

He HEH! Finally in time!

Snap To Grid is a grid-based puzzle-‘platformer’ where you must escape from an advancing wall of doom before it catches you! Includes propellers! I fear the game came out too hard, but try anyway. Further instructions are with the game. I hope you enjoy! I had only 12 hours to work on this, but whatever.

No music this time, I’m really poor at making them and my composer friend was away. :(

Download

LudumDare 14 Snap To Grid screenshot

Tags: final

Taking it easier

Almost done.  Added sounds and music, but they still need just a tiny bit of tweaking. It’s also now possible to play on large boards:

A 24 x 24 board

My fiancee provided lunch- burritos:

Burrito-making supplies

I guess I should also make the game recognize when you’ve won or lost 😛

Doom Runner Final

So this is my final entry. Alas I didn’t sleep too well and couldn’t work very much on my entry. Here’s Doom Runner, available from my homepage: http://www.georg-rottensteiner.de/files/Endurion_LD14_DoomRunner.zip

Run for your life (and money) in a deadly game show. Grab prizes and try to reach the goal before the Advancing Wall of Doom crushes you!

There’s only a meager four levels included.

 

Have fun and Good Luck! 

Tags: Endurion, final, LD #14 - Advancing Wall of Doom - 2009

Comments

Cosine
19. Apr 2009 · 18:16 UTC
Pretty fun. I would recomend a saving function, but that’s all. Nice game!

The Triumph of Time

NOTE: This is the competition version of the game. If you just stumbled upon this, you’ll most probably want to be playing the greatly expanded post-competition version.

I’m done. And tired. (The game’s title is quite ironic when applied to the compo, huh…)

The Triumph of Time

Please read the readme if you have troubles, I don’t know how obvious the gameplay is. Also, fullscreen can be disabled in the config.ini file. So far, I only have a Windows build.

Quick instructions for the impatient:

  • left mouse button places pylons,
  • right mouse button scrolls,
  • mouse wheel zooms.

Windows binary (2.28 MB)

Source

Mirror

Very tired, but also quite proud right now. I actually made a game in less then 48 hours!

UPDATE: I wrote a post containing a brief strategy guide for those struggling with the game!

Tags: final, tigs