LD14 April 17–20, 2009

Shaping Up

Things aren’t coming along too bad, the basics of the gameplay are there, and I think I’ll have enough time to add a couple more features.

Some Gameplay

Currently the main character can dodge the wall, collect and drop bombs. The wall can take damage, when it has taken three hits a new wall will spawn to harass the player.

Murus Final

Woo Yay and Hoopla. I’m finished.  That was fun but I’m knackered and really need some rest. Good luck to the rest of you, hope you all get finished. I’m looking forward to playing some of the games tomorrow.

Heres a link to the download : danblack_LD14_murus.zip

It’s windows only. Have a play. Hope you like it. It’s better than the screenshot suggests.

Tags: final

Comments

sowbug
19. Apr 2009 · 18:07 UTC
Congratulations!

[Wall Girl] All gameplay done

Finally!

I will need to do the title screen, game over screen, and so on, but not just yet. It’s 5 am and I need to catch a quick nap first.

Hopefully there will be time for music (I have a track almost complete) and possibly even sound.

Back in a couple of hours.

Tags: LD #14 - Advancing Wall of Doom - 2009, wall girl

Run Away Little Bouncies is completed!

Sort of, anyways. Not sure it turned out to be that much fun of a game but.. It’s kinda hard to control.

Link to download:

http://www.2shared.com/file/5413920/f0738dc5/Srekel_LD14_RunAwayLittleBouncies.html

UPDATE: You need to *install* the latest pymunk to get it to run.

Save the bouncies from certain death!

Tags: final

Comments

viblo
20. Apr 2009 · 18:17 UTC
Interesting game idea, and a cool choice of tools you used! Python rules 😉
Mike_W
21. Apr 2009 · 08:13 UTC
I did install pymunk but still can’t get it to work. I have alot of python stuff installed now with the testing. Can’t judge this one.

Final: Flood of Air

Zipfile here. The executable is for Windows, but it’s written in Python so you can probably figure out how to run it on other platforms.

My kids seem to enjoy playing the game, so that’s sufficient for me to stop. If I get any great ideas in the next 5 hours and 54 minutes, I’ll re-upload, but as it is, my first LD attempt is complete!

Frequently Asked Questions

Q. What’s with the weird game name?
A. It rhymes with how I mispronounce Ludum Dare.

Update 29 minutes before end: new binary, new screenshot. Tiles now have gradient to look a little less sucky.

Tags: final

Comments

20. Apr 2009 · 16:10 UTC
how do I pause?
sowbug
20. Apr 2009 · 23:42 UTC
You select sleep or hibernate if your OS offers that functionality. Um, yeah.

Save Those People! Final

“Save Those People!” is a game made entirely in Microsoft Powerpoint.

I’m sorry in advance.

Tags: final

Comments

Strong
20. Apr 2009 · 02:26 UTC
Thanks a lot for that. I can’t do it right away- I’m using Powerpoint 2002 and in order to do all of the fanciness it requires I need to find one of my XP Disks first- but I’ll do it as soon as I can.
20. Apr 2009 · 04:04 UTC
This game teaches a valuable lesson in patience. If you just wait, the game wins itself!
SpindleyQ
20. Apr 2009 · 14:34 UTC
I love that clicking on the “You Win!” screen takes you to the “You lose” screen.
Strong
20. Apr 2009 · 17:47 UTC
You can never win in PowerPoint. Ever.

Release for testing

I want to make sure that this version is playable, so that it can be my backup submission if I don’t have any more time after basketball.

There’s no instructions in the game yet. Left click to throw stones at advancing enemies. You lose if the enemies breach the top of your wall. You win if they all die.

EDIT – Removed old link and old final tag.

YOU GOT A DEMONWALL! Final Entry

Here she is!

This is a very exciting and very… pink… game. I’m really proud of what I put together!

Download for Windows

Tags: final

Comments

Sliver
21. Apr 2009 · 14:47 UTC
I’m sorry but….

This Game killed my Vista 64 Bit Version in less than 1 Sec. ^^

Blue Screen of Death ftw! xD

Dinner

So I took a break from level design to sneak into my kitchen and see what I could find to eat. Turns out my flatmates beat me to it; I sat down and had dinner with the three of them. Costa Rican stew, rice, fresh carrot cake, and red wine. Yum. Thusly inspired, I completed Level 10:

And, of course, blurry iPhone pictures of dinner (remind me to dig out the real camera next time):

I promise it was better than it looks.

Tags: foodphoto, pitbit, screenshot

Step 15: Falling in love

I am tired, asleep, not that motivated, scared and to top it off I think I am falling in love with my idea. The fact that I am so careful with my idea proves this.

Having made similar mistake in the past I am confident that I can avoid falling into the trap once again. I will repeat the mantra to scale down my idea and be satisfied with it. It’s going to be a little bit hard, but hopefully it will work.

Wish me good luck.

And now onto some simulation stuff. I have to get rid of some interesting but not prioritized details. Less disorders. Less woman types. Less job types.

Tags: falling in love, tigs

Comments

19. Apr 2009 · 18:55 UTC
I think falling in love is OK when there is no time to find and implement another idea.

Final Entry:The Attack of the Evil Unicycles of Doom LD14

This has been my first LD and I actually managed to finish something! Woo! My game is called: “The Attack of the Evil Unicycles of Doom – Super Turbo Nitro HD Remix Edition”. The aim is to get the unicycles to the yellow bit by placing blocks to guide them over obstacles (or obstruct them) (like in lemmings) and then to press the red button to crush them with the wall of doom!. Watch out though, you only have so many blocks!

You can play using the webstart (Java 1.6) here (http://graveindustries.com/doohan/wall/launch.jnlp)

And the final archive with source and executable jars is here (http://graveindustries.com/doohan/wall/Doohan_LD14_taotuodstnhre.zip)

Tags: final

A Valiant Attempt

This is the first LD I wasn’t able to get game play in by the deadline. This project is a long way off from being something that could even resemble fun.

Well, unless you like clicking a box with a check mark in it and knowing that underneath the scenes, it is now the next player’s turn. B-)

Here are screen shots of the project as it stands at the deadline:
Screenshot-Walled Off by GBGames

Screenshot-Walled Off by GBGames-1

As some of the IRC members noted, the attempt was still beneficial. I learned a lot this time around, and I’m better at game development for it.

Tags: fail

Hackworth’s Last Kick

Screenshot of Noyb\'s LD14 Entry

Download (1.4 mb, source MFA included)

Mirror 1

Use the arrow keys to move and jump, and the space bar to kick the ball. Try to keep the ball in the air as the walls close in. Consecutive hits earn points.

Made in Multimedia Fusion 2.

Sound Effects by SFXR.

Music from the public domain MusOpen project: Sergei Rachmaninoff’s “Oh, My Corn Field” performed by Free Tim

Tags: final, MMF2, tigs

It’s almost playable

Well well. I was away for a few hours during the day, returned to developing my entry a few hours ago. Did some composing, since tunes are also the level content. It just started to take too much time, so there won’t be much levels.

Along the way the concept has changed again a few times (leading a bit of re-coding due to the iterations)… but for the better, I guess. The game isn’t very special, but at least I should have something to submit by the deadline…

GBGames Presents a Very Unfinished Game: Walled Off

Win32 binary (currently unavailable): 2.4MB

Linux binary: 2MB

Ok, so this isn’t even close to a finished game, so you don’t have to play it to know that. However, I might still be able to pull a medal out of the food compo, so I’m submitting.

Tags: final

superflat’s Balls Of Legend [Mac / PC] FIXED!

 

 

Balls Of Legend [Mac / PC Download]

 

Edit: Fixed a .zip error which stopped it from loading on PC.


Well here it is!  A game of balance.  Not much to say except get to the end if you can… Use the arrow keys to control the glass ball.  Post your orb scores in the comments if you like.  Think this might translate over to iPhone quite nicely.  There’s only one long level at the moment.  I’ll definitely add more after the compo.

 

Bed time, was great fun.  See you next time!

Tags: final

Comments

20. Apr 2009 · 03:56 UTC
I’m sorry. The Windows build doesn’t work for me. :( After I press space to start, the screen flashes a few times and then it quits.
Superflat
20. Apr 2009 · 04:51 UTC
Hey agj I think it’s fixed now if you wanna give it another try…!
20. Apr 2009 · 06:09 UTC
Wow man, this is great. Very polished! I love the soundtrack!!
Superflat
20. Apr 2009 · 06:20 UTC
Ah nice one, Hayden! Did you get to the end?
lokijki
20. Apr 2009 · 07:39 UTC
Ack, the zip won’t extract. It says there are already files with the same names no matter where I put it and then breaks.
Superflat
20. Apr 2009 · 08:11 UTC
Hmm I had all kinds of worries with the packaging… But I’m at work now and successfully downloaded on PC and played… Maybe you could try downloading again?
fullspectrum
20. Apr 2009 · 10:03 UTC
Loved it , made it to the end!
20. Apr 2009 · 16:01 UTC
I love the graphics and sound effects, but I don’t like the perspective, because often I can’t see the ball behind a wall. You should change it from diagonal to nearly top-down.

Also, generating levels procedurally would be cool.
superflat
20. Apr 2009 · 16:58 UTC
It’s an interesting point and I did consider it… I quite enjoy the fact that certain passages are hidden though, I think that’s part of the challenge, just dealing with the orthogonal prespective. Also from a higher p.o.v. you’d see much less ball bounce, which might be a different type of problem.
20. Apr 2009 · 17:44 UTC
okay, i played it too the end. i don’t know if i liked the bouncing sound too much. very nicely polished for an impromptu weekend game.
superflat
20. Apr 2009 · 18:37 UTC
Oh if only you could see the source, it would burn your retinas… Agree about the bouncing sound, it bugs me too!
lokijki
20. Apr 2009 · 20:06 UTC
Downloaded it again, still won’t work.
21. Apr 2009 · 05:29 UTC
MY BALLS ARE LEGEND.
superflat
21. Apr 2009 · 14:26 UTC
I’m really pleased to hear that, agj. Must play your game now…

Laser of Doom – Final

I’m calling it a day as I need to get up for work in less than 6 hours, so here’s my entry for LD14. Given my lack of available time this weekend I am surprised to get as far as I have. Laser of Doom is in a playable state, even if it’s not exactly cutting edge. For me this is a personal triumph – it’s the first time for about 8 months that I’ve had success in one of my own projects. Those I’ve been doing for work have been rock-solid, well-written pieces of code, but I’ve just not had the required focus on personal projects.

Download the source here (http://tinyurl.com/cfnmot)

Edit: backport to Python 2.5.4 here (http://tinyurl.com/csmly9)

Edit: Windows executable here (http://tinyurl.com/dg6xr5)

Edit: and yes, I did run out of time for making levels. The original plan was to gradually make it harder by including random obstacles, plus locked doors with keys, and a score that would be greatly enhanced by picking up bonus items.

Now I’ll get back to that game that I promised my daughter. Thanks LD14.

Killed by the Laser of Doom

Tags: final

Save the Sheep

I went to the park and recorded some sheep sounds with my ZOOM H2, and decided to change my game into “Save the Sheep”.

Now the game will be about getting enough sheep to the exit before they are swallowed up by the wall of lava. I still need to make the sheep and the lava, but pushing blocks and building walls works now.

Tags: progress

Not Exploding

This morning I started playing with the visuals, and got sucked into a vicious cycle of tweaking graphics, then playing the game to see them. After a couple of hours of this I realized I wasn’t getting anywhere and decided to move on to the sound. It looked like this- I liked it, but it was quite unplayable:

After working on more essential bits for a while , I returned and toned the effects down to this level:

Comments

winferno
19. Apr 2009 · 19:17 UTC
The colors, they burn!!

FINAL: Escape From Hell

and im done :-) first ever LD and its been a blast! Escape From Hell is done, help a dood who looks like packman’s evil half borther escape from the bowls of hell! Jump on the platforms and keep climbing, once you get high enough the exit appears. Clime too slowly and the wall of doom will destroy you ( love that animation though 😛 )


This is a pygame app, use left/right arrows and space to jump. Good luck to all those still working!l

link https://dl.getdropbox.com/u/971318/callidus_LD14_EscapeFromHell.zip


Tags: final