LD14 April 17–20, 2009

Standoff at dawn!

Particles fixed, added 3 seconds of STARING AT OTHER PLAYER. WHO WILL CHICKEN OUT FIRST? FILM AT 11.

8 milestones to go.

Uber Unmanned Wheelchair Deluxe: Final!

Well, I added a whole lot without journaling about it. :/ Anyways, the game has a total of 10 levels. If you can only find 5, don’t worry. Instead, play some old levels. 😉 Yep. Spinning sawblades. CONTROLS: Left and right to move, up to jump. 1,2, and 3 to operate the main-menu. DOWNLOAD FROM WILLHOSTFORFOOD (becuase ludumdare refused to, for some reason) : http://willhostforfood.com/?Action=download&fileid=63345

Tags: final

Comments

19. Apr 2009 · 15:22 UTC
My head exploded trying to get past the first level. I think the wall should move slower.
Cosine
19. Apr 2009 · 18:00 UTC
Do you think I should include a list of all of the password names, should someone find a level too hard?

Dry run for final tag

My distribution. That is a sticky link to the latest version; I’ll probably be updating it throughout the day.

Changes since last night:

  • Figured out py2exe. If you’re stuck, download my distro and check out setup.py.
  • Added the stuff the LD judges want (gameinfo.xml, screenshot.png, license.txt, readme.txt). Not that I really care whether this game gets judged, but I want to go through the formal steps of submitting an entry, regardless of the game’s quality.
  • A tiny bit of game polish.
So now that all the release-related work is done, I can spent the next 9.5 hours turning this into an interesting game, and in theory avoid any panics at the last minute.

Tags: LD #14 - Advancing Wall of Doom - 2009, notfinal

Gameplay

Yay. Rescue the escaping villagers from the AWOD. Rudimentary AI works, there is already one losing condition and I got a particle system ready. Finally some results.

Prost!

Tags: food, gameplay

Typo of Doom – final

Typo of Doom

Type faster to avoid that advancing wall of doom! You might get to the Hall of Fame, if you don’t make a Typo of Doom.

Download Python source code version

(I might add Win32 binary version later)

I can’t get py2exe to work with Pygame font (or mixer) module. If anyone knows how to do this, let me know.

Tags: final

Comments

20. Apr 2009 · 01:21 UTC
This wins you the Words Words Words Award for making a whole game about typing.
ker
23. Apr 2009 · 08:13 UTC
hehe, typotrainer for the easily addicted

I lost when I couldn’t read the word to the end before the wall hit me *gg*

maybe if no word is fully visible the words should appear faster

Die, you Stupid Hurdlers! final

Okay, here it is:

The (Windows, binary) download link is here.

The source code is here.

Also, you can download the command line program I did to convert RGB jpegs to RGBA pngs here (includes source).

I’m afraid I’m too tired to do Linux and OSX versions, but I do intend to put them up eventually (probably next weekend, considering).

Also, I just realised I forgot to say at the start that I was using libogg and libvorbis for the audiofiles.  Hopefully that won’t be a problem?

Tags: final, screenshot

Comments

20. Apr 2009 · 09:36 UTC
I really love the art style for this. The game itself seems impossible to lose, but it’s still pretty interesting. Probably the only game here where you play as the wall.

Wheat Thins and Hummus

Hummus is easy to make if you have the ingredients. One can of garbanzo beans, one clove of garlic (READ THAT CAREFULLY. IT DOES NOT SAY “ONE BULB.”), some olive oil, and tahini. Mix them up in a food processor and eat.

Since you don’t have tahini, your options are (1) leave it out, but put in more olive oil to make up for it, (2) see whether you have any sesame seeds in the cupboard, and put those in (again, add olive oil).

Comments

crux
19. Apr 2009 · 15:29 UTC
If you have a food processor + sesame seeds + olive oil, you can make a nice tahini by toasting the seeds in a pan (I do mine until they start to make little crackling sounds), letting them cool, then whirring up with olive oil until you reach a slightly runnier than peanut butter consistency.
19. Apr 2009 · 15:54 UTC
Mmmhhhhhhhhhh, hummus 😐
sowbug
19. Apr 2009 · 17:01 UTC
Ah, I haven’t tried the toasting step. Next time for sure. Thanks for the tip!

tombed

tombed.

Tags: final

Comments

georgek
19. Apr 2009 · 16:04 UTC
fantastic!
winferno
19. Apr 2009 · 16:18 UTC
cute character, hah!
Hempuli
20. Apr 2009 · 12:20 UTC
absolutely awesome!

Call me happy, because it’s content time!

Forgive the pun, but I’m excited. I’ve got a game here, mechanics are all in place and now I’m just building levels. The game is nothing special, just a physics puzzle (“Put the ball in the bucket”) — but I’m fleshing it out with interesting objects and new behaviors. For the next six hours or so I’ll be writing puzzles. How cool is that?

Now, let’s go test the bounds of my creativity. I’m betting it won’t take long.

[Wall Girl] Development log entry: 8 hours left

All the gameplay’s done except the boss. Gonna see how much of it I can implement in 8 hours.

The difficulty is pretty tough. I guess it’s about on the same level as the Extra mode in “Perfect Cherry Blossom”. If I have the time to implement scoring, I’ll start an unofficial highscore board here after the final submission is done!

Comments

23. Apr 2009 · 04:52 UTC
Ahaha, in hindsight, it’s a lot easier than PCB. Chalk that one up to me being sleep-deprived when I was testing it.

Step 13: Bugs

I don’t like bugs.

Tags: bugs, tigs

Comments

19. Apr 2009 · 16:00 UTC
I feel your pain.

Almost gave up, but decided to see it through

My project has been going pretty badly, but I’ve decided to see it through to the end. If I work super hard I should be able to get something I can share by 4am. o_o

Comments

sol_hsa
19. Apr 2009 · 15:41 UTC
pretty
0rel
19. Apr 2009 · 15:47 UTC
woa!! grraphical hotness. sweet!

(just hoping i can play it on my crashy latop here…)
Comtemno
19. Apr 2009 · 15:47 UTC
It looks pretty indeed! I think that since you have come this far, you should continue. Godspeed!
19. Apr 2009 · 15:52 UTC
looking great!

Finally, a little gameplay.

It’s 4.30am here, but the end is in sight so I’ll probably push through until it’s finished. Finally got some gameplay happening; no “goals” or win/lose conditions yet, but it’s something. Basically humpty is now a little under the influence and stumbles along his wall drinking ‘Nog and RadBuzz energy drinks, avoiding obstacles (OF DOOM) (currently the little red placeholder things, later to be egg-beaters and frying pans). The eventual goal will be to get him home to his bed at the end of the wall (OF DOOM) (not yet visually “there”).

The drunker he is the further the wall advances in front of him. “Buzz” doesn’t really do anything yet but will soon affect how in control of humpty you are. McDonald’s should be open in 1.5 hours, breakfast of champions.

Tags: compo

Woo sounds!

Sounds added, lots of cool stuff, be sure to check it out (REQUIRES XNA 3.0 redist, if you don’t have it’ll just lolcrash). it’s a ‘single player demo’: http://www.z00ttheater.com/mantis/Debug.zip Enjoy :)

Tags: preview

Scary Wall of DOOOOM! almost…

 Well I now have a start screen with basic destructions, some sound effects and almost a game….  Just a few more things to add hmm gameplay how does that work!

AWOD start screen

Tags: beta, startScreen

Almost Done!

Get it here.

I hope I didn’t forget anything, I’ll probably post a final submission soon.

It was my first LD and it was a good one!

Food, and a screenie

First night I had a chicken pot pie.

Second night I had a bunch of ham. (Not pictured.)

This morning (at noon) I refreshed myself with some ham&eggs!

Anyway, here’s a quick screenie of what’s done. (I’ve been kind of lazy this time around.) As you may guess it’s a standard flee-the-wall-of-lava-as-you-run-through-a-cave type thing. Still, even though it’s LD code, I think there’s some good code in here for me to use in the future. (And some very, very bad code.)

Tags: foodphoto, screenshot

Getting There

Here’s a screenshot! Got my texture loader going…. I’m never going to use any of this code again, ever.

Boss and Secrets for Lunch

I’m adding a boss, and some secrets.

After lunch.

Hooray for more noodles!

Comments

Cosine
19. Apr 2009 · 17:58 UTC
with sesame oil!