LD14 April 17–20, 2009

Hello!

I’m also planning to join LD14, and I hope to actually finish something this time! Depending on the theme I might use the haXe base code I posted last time (see http://www.wieringsoftware.eu/).

On Saturday, I also have an orchestra rehearsal day (again!), so I can only start in the evening. But I’ll check the theme before I leave and try to come up with an idea.

Comments

14. May 2009 · 06:57 UTC
You not care much that homepage actually :)

I’m still using your code base :) Making a game for a competition (deadline 1, jun) and I would ask if you can give me some example for using gamelib2d.Audio.hx class. Maybe?

Yet another first-timer!

Yet another first time LD entrant here. I’ll be using Lua and LÖVE, as well as Notepad++ and Paint.net. I was originally planning not to do any sounds, but sfxr does look rather neat for that.

To test out my system of packaging the game I made a small test app and uploaded it here. It also has a small utility library and an example of how to turn a .lua into a finished LÖVE executable if anyone is curious how exactly that works.

Preparations.

Today started off pretty well. I got a phone call to say that my students are all having exams next week, meaning I have the next nine days off. Great: I can be more flexible with my sleep.

Then something horrible happened. I got paid. I bought ten Wii games last weekend, and I’m not sure I’d have the willpower to avoid getting distracted if I can play them, so as I mentioned in #tigirc I am totally not going to buy a new TV until Monday.

This will be my first LD. I’m planning on using Construct, since I’ve been screwing with it for a few weeks and haven’t finished a game yet. Audio’s my voice (advance apologies for disgusting saliva sounds) with Goldwave, and graphics will be my ancient copy of Paint Shop Pro 7.

Good luck, all.

Motivation!

Comments

17. Apr 2009 · 13:50 UTC
Where is this chat.
Shabloosh
17. Apr 2009 · 14:06 UTC
Dang. Dont have chatzilla. :( oh well. Ill just stay out of the loop 😛

I’m trying

Hello, after hostile persuation (thinking about it myself) I will probably enter. I’ll use Construct and whatever other means to create assets, I guess Graphics Gale or Photoshop for graphics and stuff. I use several things for everything.

Prepare for nothing! And good luck.

Tags: kongame

Comments

17. Apr 2009 · 17:32 UTC
Holy shit, it’s true! I heard rumours but I didn’t think it was true! See you on the battle field brother!
mirosurabu
17. Apr 2009 · 18:22 UTC
Oh, seems like this LD is going to see plenty of Construct users. Pity I’m not going to be one of them.

first time LD’er

Heya all, this’ll be my first attempt at LD.  I’ve done the 7DRL a few times, but this is a little more brutal :)  I’ll be using:

IDE : Code::Blocks
Language : C++
Framework: OpenGL, GLFW
Libraries : irrKlang, possibly box2D or bullet

Can’t wait for the theme!

Tags: hello world

First try!

I finally have time on the weekend one of these compos takes place! I will try to use the opportunity to get familiar with LÖVE. If I run into problems I might have to switch to Gamemaker or Construct.

Graphics will be done in Gimp, sounds with sfxr. I am not sure if I will manage to produce any music. My goal is to simply finish something playable and hopefully also something enjoyable :)

Good luck all!

Desk

So this is the first LD im doing, and i got some stuff setup. Heres my desk, cleaned up and ready to go 😉

As you might notice theres a book on Lua there, and I intend to use it for this LD together with love. Other possibilities are Java, C# (XNA), C++ with SDL and flash; but I thought Id learn something new, I hope it works out 😛 Other tools lying around are a wacom, a calculator, a T-Square, a scanner and earplugs (who knows I’ll be needing those :) ).

I’m going to timelapse my work with Keeyai’s chronolapse, and i’m going to try and post intermediates on my blog as well as doing small updates on Twitter.

Thats it for now, until later :)

Tags: desk

Comments

17. Apr 2009 · 13:27 UTC
you should post some food shots while your at it… you know.. prep your journal since it looks like you’re off to an early start with the workspace shots….. 😉

Back in business

What would LD be without the motivational posters?

Tags: motivation

GBGames is GO!

I’m ready. As always, I’ll be using C++/libSDL, building on my Linux-based systems for both GNU/Linux and Windows users. I’ll be using The Gimp for art, sfxr and Audacity for sound, and good ol’ pen and paper to jot down ideas and designs.

For Linux users interested in creating a timelapse, I’ve provided a simple Makefile that should work for you, linked from the LD Wiki: http://www.ludumdare.com/wiki/ld14:submit#optional_fun_things

I already posted about LD #14 on my blog, I’ve tweeted about it @GBGames and I’ve double-checked that I had all the tools I needed.

Unfortunately, I have a birthday party to attend tonight, so I won’t be there for the start, but I will be receiving a text message from my lovely girlfriend letting me know what the theme is once it is announced so I can think about it while I drink.

Good luck to everyone! Have fun!

Tags: twitter

Booon – release 1 done

This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick.

The library is based on Mike Schuld’s tutorials (www.thehazymind.com).

It’s not complete, but I don’t have the energy to finish it right now. Will try to add more functionality before the compo begins. No documentation but there’s an example program.

http://haitaka.googlepages.com/Booon.zip

Also, I made a page for my compo entry, whatever it will be.

http://haitaka.googlepages.com/ludumdare14

Blah, must sleep now. It’s 1 am here.

Tags: \syameimaru!/, 3D, booon, tools, xna

Warming up for LD14

9h45m to go.. I’ve purchased food, cleared my schedule (mostly), and made a plan.

Tonight, I go to bed relatively early, then I get up at 7 am tomorrow, two hours after the competition starts. I spend most of the day tomorrow getting an early playable version of the game up and going, then at 5 pm or so I go to my friends 30’th birthday party.
There I do some light drinking, heavy guitar hero playing, and massive eating, then I get back home at about midnight to implement all of the ideas I’ll have thought up while not thinking about ludum dare.

The next day, I sleep for as long as I can, then spend the rest of the day finishing up the game, polishing it until it hurts, and fixing any final game play issues that might have arisen.

I’ll do a timelapse for sure again, and I’ll try to get as many entertaining pics as I can. I’m considering doing a video log on my Eee to document the development process.

Exciting! =D

Oh, and here’s my desk:

Here\'s where I\'ll be doing LD14

Library for LD14

This is the library I made myself for my first LD. It’s very basic, just a simple menu shell around a stubbed out class that could be turned into a game. It also has an asset loader to make it really easy to add fonts, images, sounds and music to your game and reference them. Finally, it wraps the setup and shutdown of SDL, SDL_ttf, and SDL_mixer. It has a sample game (not really a game at all) that I made to test the library.

Thanks to doches for hosting this for me.

GameLibrary

Rainier von Raincastle

I am in like April Showers bring May out like a lion. I really think that maybe this time I could have a bit of a chance to possibly finish something.

But for real, I’ve got some great rain ideas so let’s do this right.

Tags: LD #14 - Advancing Wall of Doom - 2009, rain, tigs

My second LD

After having participated in LD5 some years ago I’ve finally found the time and motivation to enter again. Once again, I’ll be using jlnr‘s Gosu gamedev library for Ruby. As my coding skills are a bit rusty at the moment, I hope to regain some programming and time management practice (apart from enjoying a fun contest!)

Here’s my pretty basic workspace:

The compo will start at 5am German time so i think I’ll go to bed early and sleep til 8am. Also hope to resist any persuasions by my friends to go out Saturday night :)

Will be posting updates here, maybe some on my twitter. Good luck to everyone!

Tags: desk, gosu, ruby

Comments

17. Apr 2009 · 17:43 UTC
Axiom! 😀

Right, I’m in too.

Hello everyone; I’m Dan! I’m 29, don’t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I’ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won’t be too far out to sea this time around.

Chances are, unfortunately, that this will be a 18-to-25 hour contest for me though. I’m going snowshoeing on Sunday morning/afternoon, tonight is date night, and I need to be (mostly) normal on sleep come Monday a.m.

Which means I’m going to have to seriously address the personal weaknesses that have kept me from finishing in the past:

  • Planning. I need to have a roadmap and stick to it! I’ve got something sketched out, and am now working on some base code to have that in before things begin.
  • Ambition. No full 3D rigid body dynamics for my game this time around, alas. (I consider a prior LD48 to be a resounding success, despite how pitifully far I still had to go, simply because I had a cube fall, bounce, and come to a rest on the floor. This was before ODE was considered kosher.)
  • Procrastination. As helpful as brain-breaks can be, I won’t really have the time for any (besides my already-scheduled prior commitments).
  • Commitment. In the past when I was limited to well under the full 48, I sort of waffled around and gave up within the first six hours. Won’t be the end of the world if I do this again, but this time I’m being a bit more serious about the goal of finishing.

Now that I’ve reminded myself of my priorites and committed myself to them by posting them for all of you to see….

Best of luck to everyone! Once I have a working basecode (priority #1 is to be able to start working on the actual game right away) I’ll see if I can get a pic o’ my desk, etc., before 9pm tonight.

Tags: iamin, intro, wellcaffinated

Here we go!

Right, come on everyone, vote for Procedural Generation, you know you want to!

Here’s my desk. I’m finishing off a maths assignment at the mo, so I’m on the coffee.

My Desktop

Tools: Pair of Laptops (both Linux), Korg Nanokey, Python, Pygame.

Tags: LD #14 - Advancing Wall of Doom - 2009

Dusting off the keys

Oh boy oh boy, almost time.

Sorry for the blurry phonecam, but wanted to upload something

Alesis 6.1

Tags: keys

Comments

Me
17. Apr 2009 · 18:36 UTC
This is trash. You suck. Go test a printer.

Hopefully I Can Come Up With Something

I won’t have a ton of time this particular weekend, but I will try my best to have something ready by the end of the compo.

Tools:

  • python
  • pyglet
  • pixelmator
  • reason
  • audacity

Hardware:

  • macbook
  • guitar
  • keyboard

Good luck to all!