LD13 December 5–8, 2008

Done

I finished my entry. Random and unedited thoughts follow. :)

Quick instructions: You are the “@”, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a wall to dig a tunnel with your pickaxe, make your way to the surface (“<” are the up stairs) collecting valuable gems on the way.

I didn’t get enough balancing in so chances are it’s too easy / hard. I wish I’d added an in game help thing (as it is pressing F1 will just tell go to go rtmf). I feel I did capture some of the original game’s essence (run away from the guards and don’t let your flashlight’s battery run out) so I’m pretty happy as far as that is concerned. Hopefully the learning curve won’t be too hard, which is a risk with roguelikes I think.

Codewise, feel free to look but it’s probably worthless except as an example of how not to make good software. One part I feel could have used more time was the cavern generator, it runs quite slowly (but not enough for me to take time to fix it) and I don’t fix the results for connectedness which is why I included the digging feature. I’m not too happy with that. :S

Anathema RL Python + Pygame

Tags: anathema rl, escape from anathema mines, final, roguelike

Comments

ArmchairArmada
09. Nov 2008 · 19:37 UTC
The play control is awkward. It would have been easier if the arrow keys were used, instead of a straight line of keys that go in all different directions.
nilsf
09. Nov 2008 · 19:54 UTC
You can use the arrow keys as well (but not for diagonal movement obviously). HJKL, YUBN are the standard vi keys used in many roguelikes (and I don’t have a numpad on my laptop 😛 ).
10. Nov 2008 · 03:39 UTC
Cool :) I don’t have the right version of python on my linux box (old distro) I really need to upgrade so I can play these games. Anyway, it looks pretty neat :)
11. Nov 2008 · 08:07 UTC
I love a good roguelike. Many pits. Reminds me of ET on the Atari 2600 😛

Nice clean code (something I’d like to emulate :) ).
nilsf
13. Nov 2008 · 06:49 UTC
From wikipedia: “E.T. is seen as marking the beginning of Atari’s downfall and is often viewed as one of the biggest commercial failures in video gaming history, as well as the worst video game ever made.” 😛

Juggle Paddle [final]

Finally, it’s (not) finished! 😀

I never entered the real Ludum Dare (yet), but this is my first entry ever to Mini-LD:

Juggle Paddle

A simple juggling game/sim/playground/whatever, although it’s more a
simulation as  there is no ‘game over’ yet. Also, the physics are a bit buggy.

I don’t if this game is accepted as the cover of Tower Construction Kit. The only thing the game has to do with that game’s cover is:

  • Physics.
  • The shapes of the objects – Bricks (Tower Construction Kit) & Balls and Paddle (Juggle Paddle)

I haven’t much time though – with all the school stuff,  tired, getting out of town, etc.
Made within 4 to 8 hours.

Here’s the link for my half-finished entry for this Mini-LD #5

Windows: http://www.filedropper.com/jugglepaddlewin32
Source: http://www.savefile.com/files/1878871

To run the source code, you need Python installed.
Pyglet, Rabbyt and Pymunk are included.

Tags: final

Comments

11. Nov 2008 · 08:26 UTC
I needed to make a few tweaks so it would use my local rabbyt installation before I could get it to run (and rename pymunk/libchipmunk32.so to pymunk/libchipmunk.so).
radenmuaz
12. Nov 2008 · 20:04 UTC
Hey thanks! I thought this quick ‘n dirty game is nothing but useless. 😉

Revenche of the Orange, now for Windows

Hey!

I apparently managed to set up cross compilation on my Ubuntu machine, so now comes my mini LD 5 entry, for you Windows users.

Grab it here.

Double click “run.bat” to play the game.

See my previous post for more information about the game.

(Note: this is my first experience with cross compilation and pretty much with Windows binaries in general. I may not have done it right or optimaly, but it seems to work. If anyone comes up with a better way to do it, please let me know.)

Enjoy!

Ludum Dare 13 – December 5th-7th Weekend

Hey there sports fans,

Ludum Dare #13 is coming soon.  December 5th-7th weekend.  You know the drill.

http://www.ludumdare.com

You can start suggesting themes now, with voting to start by the end of the month.

http://ludumdare.com/wiki/start

As for the start time, well, we’d like your opinion on that.  We know we have a number of regulars in various parts of Europe and the UK, so we’ve been considering pushing up the start time.  Post an opinion here.

http://www.ludumdare.com/compo/2008/11/12/ludum-dare-13-start-time-poll/

We’ll be updating the site as usual over the next few days.  We’ll send out a note for the final start time once we have it.

See you there,
Mike Kasprzak (PoV)

PyGL2D

Phew, got it finished 😛

PyGL2D is a simple 2D library for PyGame and PyOpenGL. It’s licensed under the GNU LGPL. See http://pygame.org/project/972/

You can download it here.

Tags: opengl, pygame, python

Comments

30. Nov 2008 · 05:46 UTC
w00t!

Vector library, collision detection library,…

My libraries i wish to use on LD#13 and probably even work on durring the competition, they probably aren’t of any use to anyone else but me, but if you find anything usefull, by all means, take it. There is a 2D vector math class, the monkey wrench for game programmers. A simple log writer, which also need work, to add ease of use. And collision detection methods and classes, that detect collisions between concave objects, but it’s buggy, so check code before use.

PS:

Right, the link

Tags: collision detection, log writter, vector math

Single Player Games

automotivator picture

Because there seems to be a lot of talk about creating a multiplayer game for LD. Thanks, jolle!

Tags: motivation

PyGL2D Bug Update

I made some important bug fixes to PyGL2D, one of which was a serious memory leakage problem. I also added a couple nice (but minor) features. The doc was updated too.

Get it here.

pygl2d! omgz!

Getting ready for LD13

Hi, I’m Dock, and I’m new to Ludum Dare!

I’m going to enter LD for the first time this weekend, so this week will be spent mentally preparing.  I’m fairly new to this sort of thing, and I only completed my first game, Tumbledrop, a couple of months ago.  I’m more of an artist than a coder, but I’m working hard to improve my coding skills and something like this seems like it should be a lot of fun no matter what.

I’ll be using Unity for the contest, and I’m hoping to do something in 3D, though beyond that I’m not sure. I’ll find out on saturday once I receive the theme!

Until then, I’ll be sure to read Sol’s LD survival guide, stock up on food, and get some coding practice in.

Comments

01. Dec 2008 · 10:55 UTC
Welcome, Dock! Be sure to read mrfun’s survival guide as well, even though it is more tongue-in-cheek.
brandonman
01. Dec 2008 · 17:57 UTC
Meh, I’m hoping that these themes will spark something in me. I’ve been in a programming slump since my last game I released in August.

Warning: Dangerous Games

The hub for games designed to destroy you, for delicious cake.

www.towlr.com

No one is safe.  Cake flesh is moist.

EDIT: Online Flash versions available, courtesy of Fydo.  Towlr is pleased.

Tags: towlr

This entry was posted on Tuesday, December 2nd, 2008 at 2:47 pm and is filed under LD-Misc. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

PYGGEL

Heya guys – thinking about joining up again, though I have a busy schedule this weeked, so I’ll have to see what I can do when we get there :)

Anyways, I am wondering if my lib, PYGGEL, is eligible to be used?

Here is the link: http://code.google.com/p/pyggel/

I released the first version 5 days ago – but beyond the tests and example program included there were no docs in the release itself.

I added doc-strings to the code 2-3 days ago, but I’m not sure what the deadline was, and there has been no official “doc’d” version released – though the source is freely available from SVN to anyone.

Thanks,

Matt

Comments

03. Dec 2008 · 02:47 UTC
Looks ok to me! :)
RB0
03. Dec 2008 · 13:31 UTC
Woot, cool :)

Thanks :)

48 Hours Later

Comments

03. Dec 2008 · 14:49 UTC
Nice “motivation” poster! 😀
03. Dec 2008 · 20:42 UTC
ahahah that’s great!

Hello world

Hi I’m Swergas, a French student in IT, and I’m new to Ludum Dare ! I will try to participate to this weekend’s competition. I’ve previously coded several Flash games and I’m learning to code with the SDL lib in C++. So if I manage to gather enough time this weekend to participate, my submission will be either in C++ or in haXe, I’m not decided yet (I think it will depend on the theme). See you !

Comments

urth
04. Dec 2008 · 19:16 UTC
Why not do your entry in Flash. Flash is an accepted development tool.
05. Dec 2008 · 12:15 UTC
simply because i want to use 100% opensource tools 😉

Well folks

I’ll be in on this Ludum Dare like bees on flowers, ah sweet nectar.

I’m riding on the clouds of my notification last week that I’ve been accepted into the Computer Science: Computer Game Design major at UC Santa Cruz for Fall 09 =D Many moons of dreadful calculus and so forth and still some moons to go, before my schedule has courses like: Game AI, Interactive storytelling, 3d graphics and animation, game theory, and many game design studios. It’s going to be awesome. I’ll be on the LD4Ever and probably get some folks into it there.

Here’s to our grande olde arte of gaem maeking and a fun weekend!

Comments

03. Dec 2008 · 19:27 UTC
Huzzah! Congrats 😀
jovoc
03. Dec 2008 · 20:21 UTC
congrats… when I was in school making games was what I did instead of doing my coursework.
03. Dec 2008 · 23:06 UTC
I’m still disappointed that all the schools started getting on the ‘Game Design’ bandwagon the year AFTER I graduated!

Towlr – Don’t give up.

Comments

04. Dec 2008 · 00:27 UTC
hahahahahahahaha AWESOME! 😀 😀 😀
04. Dec 2008 · 14:09 UTC
primo.

Journal…

Just getting an initial test for this journal. Seeing as I’m at a mad dash to try to get my Retro Remakes competition entry done, I don’t know if I’ll be able to put up such a good Ludum Dare entry, but I figure I’ll give it a go.

You can check out my website at http://www.otcsw.com/ if you’re curious about my background.

PyCatcher – Another timelapsy program

I decided that for this LD I wanted to do a Timelapse. I wanted a timelapse program that

  • Ran natively on Linux.
  • Produces a screen shot of the desktop with an image of my webcam inline – not the other way round.
  • Be something that I can start in a terminal and forget about.
  • Not spit out a movie at the end and decide on what format or quality it should be – instead it should give me a bunch of images in a numbered sequence that I can then concatenate with ffmpeg or something myself.

So I wrote PyCatcher, poking it for half an hour every day for the past week. I got my webcam displaying inline last night, so while it’s not as feature rich as I have planned it does work.

If this sound relevant to ones interests you can grab it here- http://github.com/Fiona/pycatcher/tree/master

This Ludum Dare I’ll be using PyCatcher for timelapse and writing my game in Python/Pygame using my Pygame-Fenix library to aid development.

Tags: fenix, pycatcher, pygame, python, time lapse, timelapse

Comments

04. Dec 2008 · 11:41 UTC
Thanks for sharing this with the community, I hope it makes a few more timelapse videos! I won’t be using it personally, because I’m on mac, but I’m hoping to use Snapz to record a video.