Divine Intervention, Inc.
So, we did it!
Making a stressful game is stressful! Then again, making any game in 72 hours is stressful, I guess. This was our second attempt at a blitz game jam after we made a game in two days last year. Tried out new art style, discovered new techniques, lost a good chunk of time in the beginning and kept working til the very last minute after that. We need to do this more often, this is one of the most rewarding ways to spend a weekend!
And after all that, lo and behold: Divine Intervention! A game about a mystical device that lets representatives of higher powers intervene in real-world unstable (wink, wink) events. We hope you love reading manuals, because this game really requires you to read one!
Check it out! (And please read the bug description on that page!)

We went from planning about 6 levels to hoping to finish at least one to making the second one in the last few hours. With another day we could have filled this game with tons of content thanks to all the smart systems and pipelines we've built in. But there's never enough time, is there?

We'll keep working on it, but for now we need to recharge and pay a visit to the real life, then play and rate all your beautiful entries!
























