LDJam user 371030

Ludum Dare 53

Hey Everyone! Finally posted, not just for the sake of it :))

My first-ever public game, after many years of, well, steadiness due to the turnings of life.

I've been reading a lot Jesse Schell lately, on game development and I applied quite some stuff by him to try to make this one fun!

Enjoy: Airborn Island Delivery ! :)

Appricate any comments!

Land the create with laser precision near the flag, **can you** ?!?

Can you do it?

It's a minimalistic physics game where you steer an ugly plane and eject a crate in ejectable areas to reach a flag for at least 3 seconds. You can speed up a bit and the crate will be thrown harder. You can turn your plane upside down so that gravity helps you when ejecting.

The speed of your plane also makes the throw different.

12 levels (as of now)

Tech: manually written (no editors other than VSCode) with the help of Phaser3 + matterjs + a js tool still in the works

Airborn Island Delivery

https://ldjam.com/events/ludum-dare/53/airborn-island-delivery

:smile: Hope you enjoy! : ))

https://aweskybear-ldjam-53-entry.netlify.app/screenshot-0.jpg

https://aweskybear-ldjam-53-entry.netlify.app/screenshot-1.jpg

https://aweskybear-ldjam-53-entry.netlify.app/screenshot-2.jpg

Not whitelisted yet, new developer

@Mike,
As others suggested, some fresh profiles (like mine) are not yet whitelisted ;( and thus my Extra game never became public (not listed under the Extra section) although the link is available publicly (to the game posting itself!). If it matters, currently it can be found in my profile and 2 generous guys were nice enough that they even played my game. : ))) (^-^)

Mike, this is for you, thank you very much in advance.. and I know (that you will) at some.. point.. whitelist me :D .. wanna make it for the next jammy-jam ^^ officially

THANK YOU! Keep up the great work and let it become even greater!

First-post-newbie-game-dev-shortest-post-mortem haha

Hello guys, here's the story (along with my appreciation) for this event! First off, thank you all and to @Mike for all the positivity which is felt throughout this jam! I got pleasantly surprised!

Let it be time-lined (you will laugh)!

  • 26-27 Apr - I recall there is sth like Ludum Dare, I say to myself, why not do this, had it on my list 1 year ago (in the meantime, I am not in front of a computer and in the jam weekend, I am going to be busy with other things, haha)
  • next few days {life is busy as hell} - you know, people today live x20 speed nowadays> - I read the rules, I see there is possibility for an Extra entry, phew, awesome... maybe that would happen
  • I am checking out the themes - oh my, there are some pretty cool ones - maybe I don't like a few like delivery; my brain is already pumping ideas (maybe I will finish a game this time, haha)
  • 27th - 31st Apr - nope, I am not here, I think I skimmed through here to see it's the Delivery theme, I am seeing some posts, not sure what is going on
  • 3rd May - here I come! - my Phaser3 setup is a bit dusty, haven't gotten to this in 6 months, I decide I would do a game which includes physics, why not?!
  • (3rd - 10th May) - hell yeah, I was able to squeeze around 5 consecutive hours into... doing basic setup around 1 particular issue with my physics engine (where everything speeds up enormously) - finally resolved ;;((( but the scars are real
  • (10th - 16th May) - hell yeaaah - I was able to sit around 4-6 times more (nor sure exactly), some sits around 1 hour - I was able to actually (almost) get a core loop running, I still have just 3 levels in my game
  • 18th May - I came with a nifty mechanic to make my game more meaningful - eject areas - otherwise it would actually be pointless haha
  • 18th - 19th May - I add more levels, clean up some rough edges, fix a few bugs, add main screen content and level selection
  • 19th May (I do italic this for a reason) - I create a LDJAM account now and post post my game 19 minutes after - it works but... I don't see it listed anywhere; people don't see it ; ((((( I cannot create posts, it doesn't work, but I can post comments on existing posts...
  • 20th May Evening - I am going over the site, checking out how stuff work...
  • 21th May - Thankfully to Mike's effort (and to me commenting in a few posts and maybe writing to support, not sure which one), my account gets whitelisted! I also start to play some games... I am totally blown away by the quality of those games, many games! I am totally blown away by the positivity going around in commenting games. Thank you guys, this is awesome! I think this was the day I also noticed the post by Mike on the huge spam... then everything (on the whitelisting) was clear.

I will be playing more of your games, if get time, they are awesome!! ... Thank you all!

Oh, it's a post-mortem, kind of... then here's a few things from my side: - DON'T try to do physics games if your setup is flaky - HAVE an LDJAM account earlier... not on submission day hahaha - Polish your setup/framework and flows for the things you want to include in your game / in my case I didn't even have a visual level editor; all code - Plan plan plan but keep it simple... 1 core mechanic done well is much better than 3 mechanics done in a mediocre manner - Note: while I was not on the computer, my head was pumping stuff, some of this stuff had to go on paper to get validated - I've spend a lot of time thinking about what's to be done next, not "trying to just code it" - novice programmers should take note of this

Oh, here's the game, it's ugly and has one nasty bug :D but... if intereseted Airborn Island Delivery (AID)

Ludum Dare 54

Day 1 progress / notes

It's a story about some limited space... in an infinite maze, with you - a green doughnut and an antagonist (or is he?!) - an evil rubber duck.

TheGenesisMaze.png

Maze-A1.png

Size will be configurable and there will be notes, hopefully configured levels - so that you can seek out the correct way!!

RubberDuck.png

MazeZoomed.png

More to come tomorrow!

All is pure HTML, CSS and JavaScript (with the help of my architectural tool for rapid TypeScript coding), called obs-disp. https://aweskybear.github.io/obs-disp

Day 1.5: an **infinity** teaser! ;)

Who said limited space meant finite number of spaces?!

Animation1.14.gif

Long live pseudo-randomness!

This is from the Free Roam mode, in which you do nothing but roam freely forever.


Done (but not all shown above)? Styles, foes in the maze, collectible fruit, level processing!, 2 tunes created in minutes via MIDI composition software + sound fonts!

In the works?: the actual game where you navigate the maze along some hints in it + foes trying to get to you and eat your watermelon pieces ;( . Stitching it all together in hopefully several complete levels (testing and refining takes quite some time).

Previous post: https://ldjam.com/events/ludum-dare/54/$371504/day-1-progress-notes

Sorry but I had to share this... XD

Now tell me there are no aliens.

what.png

I am in NO way affiliated with those games but that's how the list showed it to me.

Good luck everyone!

Do you like my new cover image?

Well.. will be honest with you - I think game LOOKS really draw attention.

Is this PDN-modified image zoomed from in-game of my LD54 entry look cool and intriguing? Or not at all :D ?

Please be honest, experimenting...

COVERemIMAGE/em4.jpg

You can't beat this game without the level guide

You don't have the nerves. It's about attention to detail and exploration, not reflexes this time. :P

I've just added a level guide, but what about NOT using it? :stuckouttonguewinkingeye:

LEVEL-4.jpg

https://ldjam.com/events/ludum-dare/54/infinitum-labyrinth-space-un-limited

A tip for people with not enough ratings

Since we try to help each other..:

TLDR:

Rating And commenting meaningfully on games is the sure-fire way for your game to be seen more.


The longer version:

The visibility queue

So, it seems to be pretty simple (and confirmed by other members and our self-giving host Mike as well) - I have not checked how exactly it works, but I know it is there since every time I rated a game, the next day I was getting an equivalent (or close to) number of ratings. No posts, no additional self-promotion comments anywhere, no nothing. Note: I do spend time to quality-comment on most games, not a single one did I not comment (not sure if this is related or not, But the site also says that the coolness/karma rate is probably involved too (when you get a heart on your useful comment, again - more people WILL see your creation).

So it seems it really is a community exercise : ))) I very much liked it (first competitive LD for me, finding some awesome and warm-hearted friends here : )))

The proof

I am already at 30 ratings without even trying to do much (other than the above) after the 15th, so no need to check my thing.

Thank you all aaaand have fun playing and providing feedback to others! There are around ~50% percent of the games with < 20 ratings yet. https://ldjam.com/events/ludum-dare/54/stats

Enjoy! ^^

Pseudo Random Generation or what's so cool about it

mazes-overlayed.jpg

So.. this post may have been a bit longer overdue than advisable... anyway :smile:

I've become kind of quite passionate with the possibilities that reproducible random generation can give you. More about it? Google PRNG or pseudo-random generation or procedural generation + insert your language of choice here and see what could come out of it.

Want some examples?

Guys, LD is awesome and you ALL ARE!

It's true, it's been a BLAST!!!

You can tinker with it to see how the maze title generates a completely reproducible infinite maze - every portal you enter, leads deeper into the maze and creates 3 new mazes.

You can configure and share it as a URL with those 2 buttons:

how-to-config-maze.jpg

This is part of the Free Roam mode for my game for the jam. I feel it didn't receive enough love or I didn't mention it nearly enough!

Anyway - the idea is - generating a sequence of numbers by a seed, applying it to some algorithm (like maze-generation) produces... well.. reproducible randomness!

This could effectively be used in games for automatically positioning elements/game objects, imagine 2D or 3D levels, decoration on levels, creating infinite sequences.

Now... it can get even more interesting when you apply/change stuff on top of the pseudo randomness - accessing the created elements and applying logic on top of them can get a refined feel : )) and actually overlay custom gameplay on top (that's one of the things my game does).

What are your ways to apply pseudo-random generation? I've never formally sought to learn about it... if you have cool ideas or cool things you've done, feel free to share! ^^

Ludum Dare 55

The theme sucked... until it didn't - Day 1

I didn't plan for Summoning, until it happened. Happy to say it starts to form into something playable.

First gameplay GIF (sorry, basically has only 2 graphics right now):

The blue thing is Earth... the bad bugs are red... your summoned bugs are green. Ugly as hell :smile:

first-gameplay-GIF2.gif

Let's see what happens tomorrow! GL everyone and have a lot of fun! : ))

Stack: (same as for my LD53 entry... it's just now much more mature: Phaser3, TypeScript, obs-disp - last is my event-driven layer).

Late Day 2 post - pulled it off! First Compo entry - Bugs vs Bugs

Bugs vs Bugs!

Can you save the planet from the bad bugs? Summon your OWN!

Game: https://ldjam.com/events/ludum-dare/55/bugs-vs-bugs

video-short3.gif

Watch how to PLAY here: https://aweskybear.github.io/ld-55-Bugs-vs-Bugs/video/gameplay.webm

Hope you enjoy the game! This is my first Compo entry EVER. It was tougher to pull it off than expected (almost went crazy).. anyway, Have Fun!

Dev notes: - [Day 1 post here]: https://ldjam.com/events/ludum-dare/55/bugs-vs-bugs/the-theme-sucked-until-it-didnt-day1 - this is the final Compo (Day2) post - any other posts will be for a post-compo version - I ran into deployment issues yesterday, now the game is playable without downloading too - Didn't get several features in... more on this in later posts

Game link (again): https://ldjam.com/events/ludum-dare/55/bugs-vs-bugs

Got up at 6am to finish PostCompo update (finally) : ))

Life's been hectic but I owe it to you - the better game, the better gameplay! Feedback's been amazing, so... I owe it to you - the players.

Let's get those bugs!!!

Info how to play on the game page - https://ldjam.com/events/ludum-dare/55/bugs-vs-bugs

Screenshot 2024-04-28 130244.png

postjam--2.png

New gameplay video: https://aweskybear.github.io/ld-55-Bugs-vs-Bugs/video/postcompo-1.webm

PostCompo game link: https://postjam-ld-55-bugs-vs-bugs-aweskybear.netlify.app/

Definitely taking a break after these updates. But looking to your feedback forward on. :)) Thanks!

ENJOY

Ludum Dare 56

The plan is ready...

The theme is a cute one, but here is day 0 progress : ))))) for a lazy-ass creation - no trouble, no hurry (usually also no time bhahaha)

Day 0: come up with a plan on paper with the theme in.. without caring which one it is ; )))

How so? Magic

And of course, GL everyone ^^ and have a blast!!!!!!!