Hello guys,
This time, we failed to deliver a properly finished game. You can play it here if you want to, though: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=46262
So it was important to us to write a real Post-mortem and to think about what happened in our team during this last LD.

What went right:
- The team was incredible and has kept its motivation intact ‘till the end
- We took the time to chose a game according to each member’s tastes
- Sentsu and Hibouch managed to deliver a lot of high quality graphics and musics within only 3 days
- We keep our concentration ‘till the end, even when we figured out that we were out of time
What went wrong:
- It was bad idea to make a physic-based game: it takes too much time to configure and it asks a perfect mastering of the physic engine, which was not our case. We underestimated this difficulty.
- We didn’t take the time to think about the code structure for the core mecanics. It was a mistake that made it really difficult to merge everything together. And some mecanics weren’t fully functional because of that.
- Globally, we badly organized us. And as a result, some graphic elements which needed a certain amount of time to be integrated were delivered too late and couldn’t have been properly integrated. We should have taken the time at the beginning to organize us and to prioritize the tasks to fulfill.
Conclusion:
Despite the fact that we could release a fully finished game for this Ludum Dare, we still believe in its potential.
We grew up as a team, we have gained skills, and those mistakes we’ve made will not be reproduced in our future projects.
About the game, we are sill working on it. We are currently refactoring the core mecanics to have a working base. With that, we will be able to fix everything, to create new components and it will be easier to design new levels. We hope to deliver a post-compo version soon.
If you’re interested in its future, you can follow our Twitter (@angrysquirrels_) or our blog on Tumblr, where we post weekly dev logs 
See you soon guys !