BenJoe72

LD31

I’m in for the first time

First time joining the LD…I’m hoping for the best, not the first 100 tho, just getting somewhere I can work with later on maybe :)

I was going to do a JAM, but here in Europe (CET) it ends at 3AM Tuesday…and I have work on Monday, so I guess it’ll be a Compo for me 😉

Tools:

– Unity 2D

– Paint.NET

– I don’t know what to make music and sfx with…I’ll figure out on the fly (begginers mistake I know 😀 )

– Spotify Web Player for programming-music 😛

Comments

JayCee23
05. Dec 2014 · 23:51 UTC
If you check the rules and guidelines, they have a really nice sound generator!
PhiPhi72
05. Dec 2014 · 23:53 UTC
Good luck to you as well! :)

I checked and found BFXR quite nice for sfx…didn’t find a music tool yet tho…I used autiotool back around 2010 but I forgot a lot since 😀

It’s alive

Prototype driven developement here!

The main concept is done. I know how the game will work. There will be a lot of random content generation going on. I think I’ll program the content generation first then make the content. Currently using placeholders and it moves, it collides and that’s it for now. The generator class files are made but empty at the moment. Now back to work. Let’s pace random rooms connected by doors. If I’ll have enough time at the end (which I doubt heavily) I’ll give it a nice little story too.

Have a good one out there guys! GG.

Coffee

A quick coffee break guys!

What I did so far:

– Automatically generated rooms connected via doors.

– Next rooms regenerate after stepping into a new room.

– The character moves.

– Now working on the stat tracking for the player.

ToDo:

– Enemy/player fight

– Enemy bulk generation

– Aaaaand all the assets 😀 (That’s why I don’t show any pictures yet, because they’re just placeholders.)

 

I think I’ll get some food and continue in half an hour. Good programming to all! :)

Making assets

So I get tired of programing so I started making some assets. I think it’s going quite terrible so far 😀
The first enemy is ready to attack though:

Ghost

I don’t know if the assets will be large enough. I think I have to redo this twice the size.
Well back to work, because I won’t finish on time if I stay here and chat to the world 😛

Generalization

Well it seems easier at first to generate random rooms from a pool with a random number and orientation of doors…but it’s not.
The placeholder rooms were kinda square with 4 doors, 1 on every side…so that script does not work anymore with a 3 door room with 2 on the upper side and 1 on the bottom.
So generalization will take up the most of my time today.
I think I can give up on sending to Compo. Monday is work, so I’ll work on this on Monday night too.
The Jam is still an option and if I can get some nice sprites and animation on this I can imagine working on this game for more after LD ends. A nice story would be a gread addition to this game.
As this is my first LD I think it’s nice that I could go this far and I look forward for what I can do till the end of this day.
Let’s get to werk. Good luck, everyone :)

I’m out :/

Well…it’s been a lifechanging thing to find this jam. (Thanks to Lucy Morris for that. @lucyamorris)
I’ll participate in LD in the future whenever I can.
As this was my first LD I didn’t even dream about finishing a game in 48 hours :)

I learned what I had to and wrote a nice little todo list of things to geather and learn and do till the next jam.
Some of them are: (note: in second person for some wierd reason)
– get a tool for every aspect you use to make a game (I had no music and sfx maker)
– learn your tools in-and-out (I was always using placeholders on my game prototypes, but this time I really had to make something with Paint.Net [which is not the best tool, I have to admit it])
– don’t be afraid to use tutorials and help when stuck on a bug or something
– “invent” a developement workflow that you use every time working alone
– don’t shorten the planning stage…1 hour is not enough it seems XD
– save often, and if planning on doing a big change, do a backup
– sleep more before…3 “hours is not enough it seems”
– …and a lot more I won’t bore you with :)

I’ll also check out lots of games to see how you’ve done. Saw lot of nice ideas for this theme.
Had a blast makink my little prototype and learned a lot about random map generation.
See you next time and have a good time :)

Br,
PhiPhi

LD32

Idea ran away from it’s owner – needs immediate adoption

Hi Ludum Darers!

I know I’m a bit late, but I had an idea and I don’t have time to make it real neither during the compo, nor for the jam. (University and work and other stuff in the way :/ )
So I decided to make it public if anyone want’s to make a game, but has no idea for it.
I think it can be done for the jam as you still have more than 2 days for it.
So here it goes.

The game is about a series of boss battles.
When you enter the arena a timer starts, counting up and you have to defeat the boss in the shortest time you can.
You enter with no weapons whatsoever and you have to fight the boss with bare hands…at first!
Then you can of course die from the bosses but when you die you just respawn immediately with some kind of time penalty (or no penalty at all) and you can continue the battle.
However you have the previous warrior’s body lying where he died and you can pick him up, aka use him as a weapon! (and here lies the theme)
You now have a better chance of killing the boss (as you can attack from far) but if you die, you respawn and see the last hero holding the first one, lying on the floor.
You pick them up and thus you have a more elongated weapon. This can go for as long as you’d like. Respawning heros fighting bosses with there predecessors’ dead body-chain.
After some time you defeat the boss, the timer stops and that’s your score.

Pros:
– you can have an easy boss selector menu, where you can select which boss you’d like to fight, with some kind of indicator of the best time so far (easies menu system ever)
– you can have as many bosses as you like (if you only have time for two that’s good, but you can make 100s of bosses if you have the time and variety idea :) )
– you can make very different bosses with different abilities (live your dream of creating the most fierce monsters of the galaxy)
– no visual theme so far (it can take place in space or in the stone age or whatever you like)
– not too complicated (main) game mechanics (you can walk and hit, and pick up previous bodies)
– any dimension (in can be 2d or 3d…either works, i thought about it as a diablo-style game, except you move with WASD, but i can imagine a terraria-like bossfight too)
– you can have some point system taking the deaths and bodies used into count, and you can reward the player for defeating a boss with bare hands (but this is not necessary)

Cons:
– you have to make a chain of dead ppl (depending on the engine you want to use it can be difficult, 3d/2d joints and whatever)
– you have to make the different bosses (bosses with the same abilities get boring in a while, it has to have variety)
– you have to make different models for bosses (i guess)
– IT MUST HAVE AN EPIC SOUNDTRACK 😛 (most necessary part of all, please :D)

The only thing I ask for in return is a “thanks bro” and a mention in the description if you manage to finish it :)

Have a good Compo/Jam everyone.
I hope I can enter the next Ludum Dare with yall. :)

Br,
PhiPhi

Tags: bodies, body, boss, chain, dead, FIGHT, free, idea, take, use

LD33

I’m in

Hi all,

This is a standard “I’m in” post. Expect nothing interesting from it.
The same shit everyone writes, and the same tools everyone uses:

  • Unity – engine
  • Audiotool – music
  • Audacity – audio editing
  • Bfxr – sound fx
  • Paint.net – basic image editor
  • InkScape – svg image editor
  • Blender – 3D modeling

Happy Ludum, Lucky Dare!
PP

LD 38

In again!

So this will be my first LD after finally finishing university...so now I have time to do my own stuff during the weekends and also don't have to worry about other things :) Clear schedule and clear mind is the key!

Goals: - Finally make something that is playable and hopefully enjoyable

Plans: - Making a game in Unity - Making a soundtrack in Ableton - Creating art in Belnder and Paint.net (I really should learn to use some proper 2d tool) - Listening to Darren Korb while doing so - Going to dance class - Having dinner with a friend - Sleeping enough - Avoiding dehydration

The theme lineup doesn't look that bad but, as always, could be better :D Let's see how it will turn out. Good luck everyone!

LD 39

I'm in

I thought this was a couple weeks away, but hey look at me misjudging time as always. Anyway, I'm in. I have to work on my asset creation skills, so this time I'll focus on making a good looking/sounding game because my music is poop and my art and level design skills are basically non-existent :D Good luck to everyone! Happy LD.

FlingShot is here! (My first finished compo entry)

Hi everyone!

I'm proud to announce that after participating in LudumDare 7 times, I finally have a finished entry :D I always slipped on something that was such a time-waster that I could never finish any of my projects. But this time (despite having a slight disadvantage compared to previous LDs by spending 12 hours with friends and family) I had a nice, small scope, focused on the asset creation side, slept well, ate well and didn't fiddle with anything for too long. So I finished my first entry (and first public game), FlingShot - The Super-Sidekick.

Level02.png

You can find the Ludum Dare compo entry here:
https://ldjam.com/events/ludum-dare/39/flingshot-the-super-sidekick

Also you can find the game on itch.io on the following link:
https://benjoe72.itch.io/flingshot

Congratulations to everyone who finished their compo entry (and could upload it in time :P), and good luck to all the jammers out there who are still working on their awesome games!

LD 40

Almost forgot...I'm in!

Hey,

I almost forgot to write the "obligatory" Imin post. So this will be my Nth LudumDare, lost count as I only have one entry so far but took part in many LDs. As always, going in solo for all the compo glory! :P Last time I successfully finished a game and submitted it! I was so proud. Hopefully I'll be able to come up with something to this LD as well.

On the last LD I was focusing on creating assets quickly. I think I successfully tackled that challenge with the 3 totally different, decently populated levels that I created for that game. This time I want to focus on game feel and those first 5 minutes that everyone will play. Also have to make sure that the game controls and the goal are clear, understandable and don't require a wall of text as tutorial.

Stuff I'll use: - Engine - Unity - Art - Blender, paint.Net (I know, I always say I should learn something better), Inkscape if needed, Pyxel Edit(?) - Sound/Music - My mouth, random objects, Audacity, Ableton Live 9

There is a very-very slim chance that I'll be using Pico8 for everything instead but we'll see how I feel about the theme :)

One more thing. I plan to stream the majority of the process over at http://twitch.tv/benjoe72 so drop in and say hi if you get a chance. (Or if you are streaming too!)

Good luck, not hating the theme to the veterans and have fun on your first LD for the newcomers :)

GLHF all <3

LD 41

I'm in!

Hey yo! This will be my Nth time participating. I have not been doing any gamedev in the last few months and I do not intend getting back to it until LD starts. I hope it will give me a new, fresh viewpoint on the whole game creation pipeline/method. Also I hope that the theme will be good this time and that I will get all the ideas that accumulated in me during these past months. Good luck to everyone doing the jam! <3

The list of stuff I'll use:
engine: unity3d (EDIT, I might use pico8 if I just feel like it :D)
art: blender, paint.net, inkscape
sound: audacity, ableton

LD 44