bloodyaugust

LD23

Planetoids Post-Mortem! (And why not having a playable game isn’t bad)

I went into this LD with a very different mindset from previous ones. You see, I’ve been doing a TON of game programming lately, and I recently opened up my own studio. I’ve made and released games before, but never with a ton of polish or functionality outside of the actual game. So this time, I decided I wanted to focus much more on meta-game aspects.

One such aspect that took up A TON of time was setting up and utilizing an account with Amazon Web Services. They have a “trial” program that allows you to run a fully equipped (albeit wimpy) server on their cloud. I set up a Win2008 Server edition, and remoted in to control it. I set up the domain, and got WAMP running. Finally, I also did some PHP scripts and made sure that I had the ability to directly control the MYSQL database. With all this set up, I began work on the game.

Admittedly, my game is not an actual game, and for some reason Dropbox is having as yet unresolved issues hosting it. I made some of the usual “mistakes” such as spending too long on art and audio assets. I wrote some scripts I ended up not needing. I changed halfway through the compo from using vanilla Unity3D with an orthographic camera to using Orthello 2D, which ended up causing a lot of frustration for me. I think a major outcome of this scenario is that I’m going to learn how to model, so I don’t have to try to make unity do things it doesn’t want to anymore.

With basic functionality set up, I figured out a menu system, then quickly moved on to some scorekeeping functionality. I wanted my game to be able to utilize the server I had set up earlier, so I delved into the Unity3D docs for the WWW class. In reality, this may be one of the most powerful aspects of Unity: to be able to interact with the web with one slice of code across all major platforms. I was able to wrestle this functionality in, and was more than pleased with the outcome. I’ve never before done anything involving multiple players in one game, so this was a huge step.

 

On a final note, I’d like to say that even though my “game” was by any consideration horrible, on of the reasons I love this contest is that it can give me a dedicated time to experiment with new things. Don’t judge yourself on completeness, judge by how much fun you had and how much you learned, and I promise you’ll continue to enjoy Ludum Dare.

LD24

Evolution FTW!!!

Please, can we get it over with, and let evolution *finally* win this thing? I have so many ideas, all trapped…

 

My thoughts on why the Kongregate move is a good one

Read it here for nice formatting and style.

 

Let me say this at the outset: I am in favor of the Kongregate move. Now let me clarify some points:

  1. Kongregate is not offering monies based on how well you do in the Ludum Dare ratings. Instead, they use the popularity rating system of their own site. This means that those who do not choose to submit to Kongregate are not in any way forced to participate. If you are for whatever reason steadily opposed to the idea of being involved with Kongregate, go nuts. Block all the entries hosted there. Really show ‘em who’s boss.
  2. Kongregate is not paying the hosts of the competition for the opportunity to conduct this separate competition. They are choosing to spend their money in a way they feel will be beneficial, to who or for what reason is outside my knowledge and the scope of this writing. They are not “paying off” McFunkypants or Kasperzak to take the jewels of our fine competition. They are simply offering another opportunity.
  3. Kongregate is well within their rights to do what they are doing. They have in no way broken any law, written, assumed, or otherwise. What they do with their money and site is their business. If they want to have an incentive for great coders to host their game on Kongregate, good for them.
  4. This does not go against the spirit of the competition. The idea of this competition is to make games, and have fun while doing so. It is beyond me how someone could feel that money somehow removes the fun-factor. Money is used to motivate fun in *every* competitive sport! If you ask an average athlete why they play their game, they’ll tell you it’s because they love what they do. Same goes for us game developers.
  5. A chance to win a prize will indeed increase the popularity of the competition, but not necessarily the quality or focus of the games. Fun games get played. Crappy games get tossed. If your game is a fantastic one (and web-based), it will probably win both competitions. If it sucks, you’re not going to do well in either.
  6. This is great for publicity of the competition. Duh.
  7. This provides another way for coders to gauge the quality of their game. More feedback in the form of their rating and comments system is just another way to improve our processes.
  8. Making money for an indie dev is a good thingSome people take issue with involving money in the competition. WHY?! If a person who is new to the competition x-posts to Kong, and realizes they can make money off of their talents, the industry and their lives are bettered. Of course, this creates more competition, so there will obviously be resistance to this idea.

So why are we fighting this? Why not embrace the next stage of this wonderful competition? Lets all accept that this is happening, and figure out how to best utilize it for our industry, and the fun it involves.

tl,dr: Make games. Have fun. Good luck this weekend!

Tags: dolphins, good, Kongregate, money, screaming monkeys

BIG List of Streams(with language too)!

If you’ve ever wanted to find or watch a stream, you may have noticed that the list made by comments in WP isn’t very conducive to that. So I made a list that is much easier to browse, and figured I’d share it here. I also wanted to be able to search by language, so I found who was using what language where I could. Enjoy this little list, and have fun with the competition!

If I missed anything, let me know. (read it here for nice formatting and styling)
Bloodyaugust – http://www.twitch.tv/bloodyaugust93 – HTML
bigbass1997 – http://twitch.tv/bigbass1997 – Java
thatshelby – http://www.twitch.tv/thatshelby – AS3
quill18 – http://www.twitch.tv/quill18 – C#
Nick Cash - http://www.twitch.tv/syncarn – Python
Raptor85 – http://www.twitch.tv/raptor851 – C++
Folis –  http://www.twitch.tv/BlechiRC – HTML
Anon – http://www.youtube.com/user/CreamerLad
Fififox – http://www.twitch.tv/fififox
cniangel – http://twitch.tv/cniangel – Java
andrew845 – http://www.livestream.com/ld24andrew845 – Processing
TehSkull – http://www.twitch.tv/tehskull – Corona
JaydenB – http://www.twitch.tv/atomicmonkeypro – AS3
Jeremy Stark – http://www.twitch.tv/thejeremystark – AS3
galman – http://www.twitch.tv/galman33 – AS3
danlthemanl – http://twitch.tv/danlthemanl- HTML
nidjo123 – http://www.twitch.tv/nidjo123
Lucariatias – http://www.youtube.com/user/Lucariatias
hoggydoggy – http://www.justin.tv/hoggydoggy
BenW – http://www.twitch.tv/garagecoder – AS3
TestSubject06 – http://www.twitch.tv/TestSubject06 – AS3
chrizc – http://www.livestream.com/chrizc
vircung – http://twitch.tv/vircung – Unity
fritzendugan – http://www.twitch.tv/fritzendugan
grimpunch – http://www.justin.tv/grimpunch
michax  – http://www.twitch.tv/anidev/
90sml – http://www.livestream.com/90sml – Python
sgehlich – http://de.twitch.tv/lesoosh
dhasenan – http://twitch.tv/dhasenan
NedortGames – http://www.livestream.com/NedortGaming
kiwi – http://www.livestream.com/random_and_shit
pragmascript – http://de.twitch.tv/pragmascript
zeh -http://www.twitch.tv/zehfernando – AS3
mappum – http://twitch.tv/mappum
Milligan – http://twitch.tv/Milligan_
skyllartor – http://www.twitch.tv/skyllartor – Java
jayitinc – http://twitch.tv/jayitinc
NateAGeek – http://www.twitch.tv/nateageek
JaydenB – http://twitch.tv/atomicmonkey
Windryu121 – http://www.twitch.tv/windryu121
MattySVN – http://www.twitch.tv/SirMattyHD
laubori – http://twitch.tv/lauboman
cafaxo – http://www.twitch.tv/cafaxo
myachin – http://ru.twitch.tv/myachinsa
bablo – http://www.twitch.tv/baburo
KEFIR – http://twitch.tv/kefir_msk
panuo – http://twitch.tv/oks4
ScreamRawr – http://www.livestream.com/screamrawr – Art
Demurgos, MrHalfman, Scipion – http://fr.twitch.tv/demurgos
MrHalfman – http://fr.twitch.tv/halfmans – HTML/JS

Tags: kangaroos, streams

I’m In! (that’s totally what he said)

Childish and obvious but totally necessary joking aside, I forgot to write this post. Must’ve been caught up in the excitement… Anyways, here’s a breakdown of what I’ll be using:

Language: HTML/JavaScript

IDE: Webstorm

Libraries: SugarLab (my own creation)

Music: FL Studio 10

Art: Paint.net, Spriter

SFX: bfxr

Good luck to everyone! I’ll update on my progress here, and livestream here if you’d like to follow along. I’m also @Bloodyaugust on twitter.

Tags: gogogo, im in, pogo sticks, winning

G+ Hangout!

Join the G+ Ludum Dare Hangout! We can discuss strategies, games, people, food… Whatever you’d like! A nice little distraction, or a place to come for help. :)

 

https://plus.google.com/u/0/s/%23LD48 should take you to a search in which you can find it, or just go to your G+ profile and search. Look forward to seeing you there!

 

 

 

Use this link: https://plus.google.com/hangouts/_/0827f3f82b02513b5ac9840cf9c43f7aa330773d

Help an aspiring indie studio win a grant for developing games!

Hey all! Syntactic Sugar Studio (me and some friends) is participating in a competition to win a small grant from a university here in Utah. We need your help to make it to the top five, we just need a vote! Click “Vote for This Campaign”, enter your email, then click the confirmation link they send you. Voting gets you a bunch of perks, like a mention in our game!

If you share the link to this post or the site on any social platform, you’ll be entered to win a $50 American Express giftcard! Just show proof in the comments below. Thanks everyone!

 

http://www.saltvalleytally.com/campaign/detail/198

LD25

My Theme Voting/Game Idea

gogoVillain

 

Game Title: KINDERGARTEN KILLING SPREE

 

trollface.jpg

Comments

Tom Leonardsson
14. Dec 2012 · 21:34 UTC
I see what you did there.
IndieRetro
14. Dec 2012 · 21:46 UTC
To soon o_o
14. Dec 2012 · 22:09 UTC
Wow. Hopping on that train I see…

LD26

I’m in!

This is… LD #7 for me, I think. I’ll likely be doing it with Jonnopon and a co-worker whom I managed to convert to the cause, but we’ll see.

Syntactic Sugar Studio (my studio) has been pretty busy with a major commission, so this weekend may end up being too busy for us. Again, we’ll see, but we’re planning on doing our best!

 

Tools:

  • WebStorm
  • Notepad++
  • NodeJS
  • Paint.NET
  • FL Studio 10
  • Bfxr

 

Languages:

  • HTML/HTML5
  • JavaScript
  • SASS
  • XML
  • JSON

That’s right, HTML5 devs up in here! Good luck to you all!

P.S.

Motherload clone, anyone? ;D

Motherload clone, anyone? ;D

Tags: html, html5, in, javascript, web

Comments

Toastation
25. Apr 2013 · 21:13 UTC
No !! “Death is good” is a best choice !

Once again into the breach

Read it in an awesome format here (with links and whatnot):

http://synsugdev.blogspot.com/2013/04/ld-26-opener.html

 

CONTENT:
Well, here we are at Ludum Dare again. This time, I brought friends! Quite a few, actually. Last time was just myself and my roomie, but this time we have multiple coders. I’m really excited to see how much more can be accomplished with 24 extra hours and more people, perhaps multiplayer functionality is in order? We’ll see.

It’s late on night one, and we have a very thoroughly fleshed out game idea. If you’d like to read through the game design document and see our process in action, just follow this link: it’ll take you to the magic.

With all this wonderful progress, I think I’ll head to bed soon… In the mean time, meet the team!

Greyson Richey (myself): Code, studio owner, designer, music enthusiast.
Craig: Art, music
Greg: Code, design
Ryan: Code, design

Looking forward to what tomorrow brings. GL HF
Our stream

LD27

SO EXCITED

I know it’s still 18 days out approximately, but I can’t contain my excitement for LD much longer. I may explode as I sit here in my cube.

HELP. ME. :D

4

This entry was posted on Monday, August 5th, 2013 at 10:18 am and is filed under MiniLD #44 / 7dRTS. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

End of Day One

Today. Wow, today.

As always, the first day of Ludum Dare was the most hectic. This time though, it was taken to a whole new level for me. I’ve don Jam groups before… But this time involved about 10 people in on the design and brainstorming. It was a powerhouse of shouted thoughts and eagerly expressed ideas. The amount of energy was truly exhilarating at times!

We managed to pump out A LOT of cool ideas, and even more joke ones. QWOP was something that we discussed a lot, especially in how the mechanics of it could be applied to a ten-second themed game. There was something about a plane and the exiting thereof during a crash, there was a game about hilarious speed dating… It was great. We ended up settling on a top-down-tactical-squad-based-bank-robbery-sim-thingy. Go us! 😀

Time for teh bedz now, but we’ll have more progress to post tomorrow. ^_^

 

LD28

LD30

Procedural Fortress

Can you guess what I’m going for? 😀

ld-vote

Comments

Azlen
22. Aug 2014 · 20:32 UTC
Something that starts with D and ends with S
22. Aug 2014 · 20:33 UTC
Lost In space, obviously
slol7896
22. Aug 2014 · 20:41 UTC
DF?

LD32

I’m In!

Once more, into the breach. I’ve got my Arizona Mucho Mango, my Goldfish, and my lappy/desktop. It’s time to code.

 

Language: JavaScript/HTML/CSS

IDE: Atom

Source Control: Git(GitHub)

SFX: bfxr

Music: FL Studio 10

Art: Paint.NET

Nuclear Launch Detected

Missile War is coming along nicely. Now… how to integrate that theme? I’ll think it over with some belgian waffles.

 

LD33

LUDUM BIRTHDAY!! :D

How should a freshly 22 hobbyist game developer spend his weekend? Go out drinking with his friends, family, and lady? Get trashed and talk about how much time I have ahead of me? Contemplate how meaningless the idea of a birthday is, then fall asleep in drunken stupor?

FUCK THAT!

It’s ludum dare time, bitchessss!!!! 😀 I’ve participated in every single one since… *checks profile* LD 21, in August of 2011 (also on my birthday).

“No ragrets”, let’s kick some gamedev ass!

Engine: Unity3D

Art: GIMP, Krita

SFX: Bfxr

Music(if it happens): FL Studio 10

Good luck, and most importantly, HAVE FUN! 😀

http://blog.synsugarstudio.com

Comments

21. Aug 2015 · 17:28 UTC
I’m in the same boat for having a Ludum birthday!