BrothersT

LD23

Agorobophobia

Hi all!

This is a team entry and my brother and I’s first entry into Ludum Dare!

For the theme of ‘Tiny World’ we are creating a game centred around an agoraphobic nanobot who is forced to help test an experimental device that makes his universe infinitely larger!

The game will be a puzzle solving platformer from a head on, top down RPG perspective. Think any classic old school RPG/Pokemon, but with nice painty animation!

Check back soon! We’re recording a time-lapse of the whole thing too!

 

– Rob –

Learning is fun

Having abandoned the idea of using my own game engine, I was forced to revert back to using DarkBASIC Professional, which I have not used in years.  It’s a blast to the past, but also a bit of a shock finding myself having to write in completely procedural code again… I miss object orientation.

F1 is my friend.

Joseph

Agorobophobia art asset update #2

Update! Got some rough animation done today as well as half of the rough idle turnaround. would be able to get more done but I have to go out for a birthday meal :(

If you want to know more about our game I talked about the story in the previous post here: http://www.ludumdare.com/compo/2012/04/21/agorobophobia/

[EDIT] click to see unsquished image obviously :P

This is what he’ll look like coloured (he’ll look better than this actually)

Loving the variation from you guys so far!

Traditional British Lunch

Healthiness not included…

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Fish and Chip Battered Sausage and Chips and Robot

Agrobophobia – Programming Update #2

Back from dinner, and voila!  Here is the end result of a day’s programming and rediscovering DarkBASIC.  We now have an infinitely scrolling world, ready to populate with robots and other such things.  Time for a well-earned sleep, and we up early in the morning, and hopefully we’ll have more than just a tile asset in-game, and other things as well!

506 lines of code so far…

Can you guess what it is yet?

(Untitled)

Check out the previous posts for more details!

Mockup of final look:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lots to do still. Music, sounds, polished animation intro sequence level design, phew.

Agorobophobia – Programming Update #3

Sorry to our loyal fan(s) for the lack of updates yesterday; it was a really busy day!  We were quite exhausted by 3 o’ clock in the morning, hit the hay pretty hard.  We overslept by an hour this morning, so we’re (or at least I am) a bit behind schedule.

Lots and lots of stuff still to do.  We have a schedule drawn up for the day, and there are an unbelievable amount of features left to program before we have a minimally functioning game.  So I should probably just post a screenshot and get on with it!  1133 lines of code so far.

Infinite robots you say?

Who loves infinitely looping worlds?

LD24

Gearing UP!!

Look at our game making skill and despair!! This is a test we’ve whipped up to iron out the kinks in our system before we compete for the second time on Saturday! Sorry bout the low fps, screen recorder doesn’…. *yawn*

I will be using Photoshop for animation and art. My brother’s written his own game engine in C++.. I think. Possibly using something else.

Oh and a friend’s friend is helping us with the music this time.. and he’s rather good. I’m almost afraid we won’t be able to do justice to his music.

WHAT DOES IT MEAAAANN?

Our entry, ‘Revolution’

Hi all,

This is an art dump for mine and my brothers game idea ‘Revolution’

 

A teaser description of our idea: You spawn on the inside of a circle, headless, and all you seem to be able to do is run. You run around the inside of the circle, and then you see something fading into existance as you reach 1 full revolution. It’s a mask! A very poorly made mask but a mask nonetheless, you put it on and when you channel your energy through it, a knife appears! floating and disembodied, how useful! especially since an enemy seems to have just spawned… headless, and what you think looked like an ‘R’, but it faded. You put your knife to work on the poor guy and you are alone once more. You run around a bit and as you reach another revolution you see, yes! another mask! You decide that this one looks noteably nicer, so you put it on and channel your energy through it again. A sword appears! and around the other side of the circle, another headless little guy, and a guy with a knife and a very familiar looking mask, one with an ‘R’ above him, and the other with an ‘E’ and they both seem to be coming towards you…

Art dump for our game – Revolution

 

Here is some of the art I created over the three days for our fast paced fighting game ‘Revolution’. Our idea was very ambitious so we didn’t get to implement everything we wanted, but unlike last time we ended up with a game you can actually play! The idea of the game was going to be that you play as 10 different characters, and each time you get a new character you have to fight all the characters that came previously. Fighting on the inside wall of a circle is quite an interesting thing, which ever way you go, you’ll meet the same enemy, there’s no escape. We present to you, ‘Revolution’ – Rob. Download it here

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ idlenone idlebox idleknight idlecowboy
runnone runbox runknight runcowboy
psynone psybox psyknight psycowboy
jumpnone jumpbox jumpknight jumpcowboy
hurt knife sword colt
instrcutions heart Thumb

 

 

 

 

 

 

 

16

This entry was posted on Tuesday, August 28th, 2012 at 11:32 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD25

Lumberjack

LUMBERJACK!!

Me and my brother Joseph are back for our third Ludum Dare (and third consecutive!)

Here’s the character for our game about chopping down trees with a big, nasty chainsaw! before all those pesky environmentalists show up!

jack_image_7

jack_image_1

jack_image_2

jack_image_3

jack_image_4

jack_image_5

jack_image_6

 

Little turnaround..

 

– Rob

Even more lumberjack!

Just had to upload this little turntable of our lumberjack character!

JackTurn

OK! Back to work..

Lumberjack 4-in-1 HD Time-Lapse

Lumberjack is a game about bouncing between trees by cutting clean through them with your mighty axes!
We hope you like our timelapse from this year! It’s a bit gappy in places but I think I managed to fill the holes successfully.

 

Click Here To Play The Game (link is fixed now)

 

 

Available for windows only!

 

JackTurn

http://youtu.be/K8H5aoIWcKs

LD26

Dogsplosion

And other stuff.

dogsplosion

guru

car

It’s a minimalist point and click puzzle game! Have fun!

PLAY IT HERE

First ever medal, Linux, spreadsheets and more!

 Scores

ratings

  PLAY GURU

We got our first medal – in ‘Graphics’!! And as the artist I know how competitive that category is so I’m extra amazed at the result! If you just look at the scores around ours, 0.01 of a star could have tipped us over the edge into silver territory or knocked us out of the running for the bronze. So tight!

Thanks to everyone who voted on our entry!

We also beat all of our previous records apart from in the fun category (understandable, it was a very hard/cryptic point and click puzzle game), and almost came in the top 50 for everything!

And we trashed our previous scores for Humor, Theme and Mood.

Spreadsheet of our past 4 Ludum Dares + Graphs

https://docs.google.com/spreadsheet/ccc?key=0AgqMypAQnKEYdGhUcXZLWjZ4MEtTazZjdV9hdDhtbWc&usp=sharing

Linux

We’ve also got our game working on Linux! – Does anyone have any idea if it’s possible to update the entry page with a new download link now that the contest is over? If not we’ll just post it with the timelapse that’s coming soon!

Social Networking

Join us on Facebook and Twitter! (I just made the accounts the other day so they’re looking pretty lonely)

 Join Our Facebook Fan PageFollow Us On Twitter

I love Ludum Dare.

Comments

21. May 2013 · 12:15 UTC
You guys deserve it! That game is an inspiration!
21. May 2013 · 15:01 UTC
Thanks dude! Your game was very unnerving.. I actually couldn’t bring myself to play it long enough to rate it (I’m still a bit on edge from playing Slender :P) But I shall have another go soon :) Congrats on your mood score!

LD27

First day of art over!

We’re making a game about a thief and an experimental time device this time! :)

4

1

2

3

Comments

crezefire
25. Aug 2013 · 02:19 UTC
I always like games where you can control time and have a time like device. Can’t wait.

It’s coming along!

Although we still don’t have a name for our game.. can anyone suggest a name for a game where you are a thief trying to steal an experimental time altering device but it goes wrong and you get stuck in a 10 second loop? 😛

Click to view large images

8

7

6

5

9

Comments

Inertia
25. Aug 2013 · 19:55 UTC
“Thief of Time”, obviously. 😀
Patacorow
25. Aug 2013 · 19:58 UTC
“LoopTen” or “Loop10”. Maybe with a space in between.

LD28

LD29

Seven Souls Mockup

One of our team threw everything in after effects to really nail the mood and style that we want.